use of icbm.classic.api.events.LaserRemoteTriggerEvent in project ICBM-Classic by BuiltBrokenModding.
the class ItemLaserDetonator method read.
@Override
public boolean read(ByteBuf buf, int id, EntityPlayer player, IPacket packet) {
ItemStack stack = player.inventory.getCurrentItem();
if (stack != null && stack.getItem() == this) {
if (!player.world.isRemote) {
int x = buf.readInt();
int y = buf.readInt();
int z = buf.readInt();
LaserRemoteTriggerEvent event = new LaserRemoteTriggerEvent(player.world, new BlockPos(x, y, z), player);
if (// event was canceled
MinecraftForge.EVENT_BUS.post(event))
return false;
if (// someone set the pos in the event to null, use original data
event.pos == null)
RadioRegistry.popMessage(player.world, new FakeRadioSender(player, stack, 2000), getBroadCastHz(stack), "activateLauncherWithTarget", new Pos(x, y, z));
else
RadioRegistry.popMessage(player.world, new FakeRadioSender(player, stack, 2000), getBroadCastHz(stack), "activateLauncherWithTarget", new Pos(event.pos.getX(), event.pos.getY(), event.pos.getZ()));
} else {
player.sendMessage(new TextComponentString("Not encoded with launch data! Right click on launcher screen to encode."));
}
}
return true;
}
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