use of icbm.classic.client.render.item.RenderRocketLauncher in project ICBM-Classic by BuiltBrokenModding.
the class ClientProxy method init.
@Override
public void init() {
super.init();
RenderingRegistry.registerEntityRenderingHandler(EntityFlyingBlock.class, new RenderEntityBlock());
RenderingRegistry.registerEntityRenderingHandler(EntityFragments.class, new RenderShrapnel());
MinecraftForgeClient.registerItemRenderer(ICBMClassic.itemRocketLauncher, new RenderRocketLauncher());
RenderMissile renderMissile = new RenderMissile(0.5F);
MinecraftForgeClient.registerItemRenderer(ICBMClassic.itemMissile, renderMissile);
RenderBombBlock bombRender = new RenderBombBlock();
RenderingRegistry.registerBlockHandler(bombRender);
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityExplosive.class, bombRender);
RenderingRegistry.registerEntityRenderingHandler(EntityExplosive.class, new RenderEntityExplosive());
RenderingRegistry.registerEntityRenderingHandler(EntityMissile.class, renderMissile);
RenderingRegistry.registerEntityRenderingHandler(EntityExplosion.class, new RenderExplosion());
RenderingRegistry.registerEntityRenderingHandler(EntityLightBeam.class, new RenderLightBeam());
RenderingRegistry.registerEntityRenderingHandler(EntityGrenade.class, new RenderGrenade());
RenderingRegistry.registerEntityRenderingHandler(EntityBombCart.class, new RenderMinecart());
}
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