use of icbm.classic.content.explosive.Explosives in project ICBM-Classic by BuiltBrokenModding.
the class ICBMClassic method loadRecipes.
@Override
public void loadRecipes(ModManager manager) {
/** LOAD. */
ArrayList dustCharcoal = OreDictionary.getOres("dustCharcoal");
ArrayList dustCoal = OreDictionary.getOres("dustCoal");
// Sulfur
//GameRegistry.addSmelting(blockSulfurOre, new ItemStack(itemSulfurDust, 4), 0.8f);
GameRegistry.addSmelting(Items.reeds, new ItemStack(itemSulfurDust, 4, 1), 0f);
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(Items.gunpowder, 2), "dustSulfur", "dustSaltpeter", Items.coal));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(Items.gunpowder, 2), "dustSulfur", "dustSaltpeter", new ItemStack(Items.coal, 1, 1)));
if (dustCharcoal != null && dustCharcoal.size() > 0) {
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(Items.gunpowder, 2), "dustSulfur", "dustSaltpeter", "dustCharcoal"));
}
if (dustCoal != null && dustCoal.size() > 0) {
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(Items.gunpowder, 2), "dustSulfur", "dustSaltpeter", "dustCoal"));
}
GameRegistry.addRecipe(new ShapedOreRecipe(Blocks.tnt, "@@@", "@R@", "@@@", '@', Items.gunpowder, 'R', Items.redstone));
// Poison Powder
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(itemPoisonPowder, 3), Items.spider_eye, Items.rotten_flesh));
// Glass Pressure Plate
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(blockGlassPlate, 1, 0), "##", '#', Blocks.glass));
// Glass Button
GameRegistry.addRecipe(new ItemStack(blockGlassButton, 2), "G", "G", 'G', Blocks.glass);
// Proximity Detector
GameRegistry.addRecipe(new ShapedOreRecipe(blockProximityDetector, "SSS", "S?S", "SSS", 'S', Items.iron_ingot, '?', itemTracker));
// Signal Disrupter
GameRegistry.addRecipe(new ShapedOreRecipe(itemSignalDisrupter, "WWW", "SCS", "SSS", 'S', Items.iron_ingot, 'C', UniversalRecipe.CIRCUIT_T1.get(), 'W', UniversalRecipe.WIRE.get()));
// Antidote
OreDictionary.registerOre("seeds", Items.wheat_seeds);
OreDictionary.registerOre("seeds", Items.pumpkin_seeds);
OreDictionary.registerOre("seeds", Items.melon_seeds);
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(itemAntidote, 6), "@@@", "@@@", "@@@", '@', "seeds"));
// Reinforced rails
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(blockCombatRail, 16, 0), new Object[] { "C C", "CIC", "C C", 'I', new ItemStack(blockConcrete, 1, 0), 'C', Items.iron_ingot }));
// Reinforced Glass
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(blockReinforcedGlass, 8), new Object[] { "IGI", "GIG", "IGI", 'G', Blocks.glass, 'I', Items.iron_ingot }));
// Rocket Launcher
GameRegistry.addRecipe(new ShapedOreRecipe(itemRocketLauncher, "SCR", "SB ", 'R', itemRadarGun, 'C', new ItemStack(blockCruiseLauncher), 'B', Blocks.stone_button, 'S', UniversalRecipe.PRIMARY_METAL.get()));
// Radar Gun
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(itemRadarGun), "@#!", " $!", " !", '@', Blocks.glass, '!', UniversalRecipe.PRIMARY_METAL.get(), '#', UniversalRecipe.CIRCUIT_T1.get(), '$', Blocks.stone_button));
// Remote
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(itemRemoteDetonator), "?@@", "@#$", "@@@", '@', UniversalRecipe.PRIMARY_METAL.get(), '?', Items.redstone, '#', UniversalRecipe.CIRCUIT_T2.get(), '$', Blocks.stone_button));
// Laser Designator
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(itemLaserDesignator), "! ", " ? ", " @", '@', itemRemoteDetonator, '?', UniversalRecipe.CIRCUIT_T3.get(), '!', itemRadarGun));
// Defuser
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(itemDefuser), "I ", " W ", " C", 'C', UniversalRecipe.CIRCUIT_T2.get(), 'W', UniversalRecipe.WRENCH.get(), 'I', UniversalRecipe.WIRE.get()));
// Missile module
GameRegistry.addRecipe(new ShapedOreRecipe(Explosives.MISSILE.getItemStack(), " @ ", "@#@", "@?@", '@', UniversalRecipe.PRIMARY_METAL.get(), '?', Items.flint_and_steel, '#', UniversalRecipe.CIRCUIT_T1.get()));
// Homing
GameRegistry.addRecipe(new ShapedOreRecipe(Explosives.MISSILE_HOMING.getItemStack(), " B ", " C ", "BMB", 'M', Explosives.MISSILE.getItemStack(), 'C', UniversalRecipe.CIRCUIT_T1.get(), 'B', UniversalRecipe.SECONDARY_METAL.get()));
// Anti-ballistic
GameRegistry.addRecipe(new ShapedOreRecipe(Explosives.MISSILE_ANTI.getItemStack(), "!", "?", "@", '@', Explosives.MISSILE.getItemStack(), '?', new ItemStack(blockExplosive, 1, 0), '!', UniversalRecipe.CIRCUIT_T1.get()));
// Cluster
GameRegistry.addRecipe(new ShapedOreRecipe(Explosives.MISSILE_CLUSTER.getItemStack(), " ! ", " ? ", "!@!", '@', Explosives.MISSILE.getItemStack(), '?', Explosives.FRAGMENTATION.getItemStack(), '!', new ItemStack(itemMissile, 1, 0)));
// Nuclear Cluster
GameRegistry.addRecipe(new ShapedOreRecipe(Explosives.MISSILE_CLUSTER_NUKE.getItemStack(), " N ", "NCN", 'C', Explosives.MISSILE_CLUSTER.getItemStack(), 'N', Explosives.NUCLEAR.getItemStack()));
for (Explosives ex : Explosives.values()) {
Explosive explosive = ex.handler;
explosive.init();
if (!(explosive instanceof Missile)) {
// Missile
RecipeUtility.addRecipe(new ShapelessOreRecipe(new ItemStack(itemMissile, 1, ex.ordinal()), Explosives.MISSILE.getItemStack(), new ItemStack(blockExplosive, 1, ex.ordinal())), explosive.getUnlocalizedName() + " Missile", getConfig(), true);
if (explosive.getTier() < 2) {
// Grenade
RecipeUtility.addRecipe(new ShapedOreRecipe(new ItemStack(itemGrenade, 1, ex.ordinal()), "?", "@", '@', new ItemStack(blockExplosive, 1, ex.ordinal()), '?', Items.string), explosive.getUnlocalizedName() + " Grenade", getConfig(), true);
}
if (explosive.getTier() < 3) {
// Minecart
RecipeUtility.addRecipe(new ShapedOreRecipe(new ItemStack(itemBombCart, 1, ex.ordinal()), "?", "@", '?', new ItemStack(blockExplosive, 1, ex.ordinal()), '@', Items.minecart), explosive.getUnlocalizedName() + " Minecart", getConfig(), true);
}
}
}
}
use of icbm.classic.content.explosive.Explosives in project ICBM-Classic by BuiltBrokenModding.
the class TileLauncherBaseClient method renderDynamic.
@Override
@SideOnly(Side.CLIENT)
public void renderDynamic(Pos pos, float frame, int pass) {
GL11.glPushMatrix();
GL11.glTranslatef((float) pos.x() + 0.5F, (float) pos.y() + 1.5F, (float) pos.z() + 0.5F);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
if (getDirection() != ForgeDirection.NORTH && getDirection() != ForgeDirection.SOUTH) {
GL11.glRotatef(90F, 0F, 180F, 1.0F);
}
// The missile launcher screen
if (getTier() == 0) {
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE_FILE_0);
modelBase0.render(0.0625F);
modelRail0.render(0.0625F);
} else if (getTier() == 1) {
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE_FILE_1);
modelBase1.render(0.0625F);
modelRail1.render(0.0625F);
GL11.glRotatef(180F, 0F, 180F, 1.0F);
modelRail1.render(0.0625F);
} else if (getTier() == 2) {
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE_FILE_2);
modelBase2.render(0.0625F);
modelRail2.render(0.0625F);
GL11.glRotatef(180F, 0F, 180F, 1.0F);
modelRail2.render(0.0625F);
}
GL11.glPopMatrix();
if (cachedMissileStack != null) {
GL11.glPushMatrix();
GL11.glTranslatef((float) pos.x() + 0.5F, (float) pos.y() + 0.5F, (float) pos.z() + 0.5F);
//GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
Explosives e = Explosives.get(cachedMissileStack.getItemDamage());
Explosion missile = e == null ? (Explosion) Explosives.CONDENSED.handler : (Explosion) e.handler;
if (missile.missileModelPath.contains("missiles")) {
GL11.glScalef(0.00625f, 0.00625f, 0.00625f);
} else {
GL11.glScalef(0.05f, 0.05f, 0.05f);
}
RenderMissile.renderMissile(missile);
GL11.glPopMatrix();
}
}
use of icbm.classic.content.explosive.Explosives in project ICBM-Classic by BuiltBrokenModding.
the class BlockExplosive method registerBlockIcons.
@SideOnly(Side.CLIENT)
@Override
public void registerBlockIcons(IIconRegister iconRegister) {
/** Register every single texture for all explosives. */
for (Explosives ex : Explosives.values()) {
if (ex.handler.hasBlockForm() && ex != Explosives.SMINE) {
ICONS.put(ex.ordinal() + "_top", this.getIcon(iconRegister, ex.handler, "_top"));
ICONS.put(ex.ordinal() + "_side", this.getIcon(iconRegister, ex.handler, "_side"));
ICONS.put(ex.ordinal() + "_bottom", this.getIcon(iconRegister, ex.handler, "_bottom"));
}
}
}
use of icbm.classic.content.explosive.Explosives in project ICBM-Classic by BuiltBrokenModding.
the class BlockExplosive method onBlockActivated.
/**
* Called upon block activation (left or right click on the block.). The three integers
* represent x,y,z of the block.
*/
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer entityPlayer, int par6, float par7, float par8, float par9) {
TileEntity tileEntity = world.getTileEntity(x, y, z);
if (entityPlayer.getHeldItem() != null) {
if (entityPlayer.getHeldItem().getItem() == Items.flint_and_steel) {
Explosives explosiveID = ((TileEntityExplosive) tileEntity).explosive;
BlockExplosive.triggerExplosive(world, x, y, z, explosiveID, 0);
return true;
} else if (WrenchUtility.isUsableWrench(entityPlayer, entityPlayer.getCurrentEquippedItem(), x, y, z)) {
byte change = 3;
// Reorient the block
switch(world.getBlockMetadata(x, y, z)) {
case 0:
change = 2;
break;
case 2:
change = 5;
break;
case 5:
change = 3;
break;
case 3:
change = 4;
break;
case 4:
change = 1;
break;
case 1:
change = 0;
break;
}
world.setBlockMetadataWithNotify(x, y, z, ForgeDirection.getOrientation(change).ordinal(), 3);
world.notifyBlockChange(x, y, z, this);
return true;
}
}
if (tileEntity instanceof TileEntityExplosive) {
return ((TileEntityExplosive) tileEntity).explosive.handler.onBlockActivated(world, x, y, z, entityPlayer, par6, par7, par8, par9);
}
return false;
}
use of icbm.classic.content.explosive.Explosives in project ICBM-Classic by BuiltBrokenModding.
the class RenderMissile method renderItem.
@Override
public void renderItem(IItemRenderer.ItemRenderType type, ItemStack item, Object... data) {
Explosives ex = Explosives.get(item.getItemDamage());
if (ex.handler instanceof Explosion) {
Explosion missile = (Explosion) ex.handler;
float yaw = 0;
float pitch = -90;
float scale = missile.missileModelPath.contains("missiles") ? 0.00625f : 0.7f;
switch(type) {
case INVENTORY:
scale = missile.missileModelPath.contains("missiles") ? 0.0035f : 0.5f;
if (missile.getTier() == 2 || !missile.hasBlockForm()) {
scale = scale / 1.5f;
GL11.glTranslatef(-0.7f, 0f, 0f);
} else if (missile.getTier() == 3) {
scale = scale / 1.7f;
GL11.glTranslatef(-0.65f, 0f, 0f);
} else if (missile.getTier() == 4) {
scale = scale / 1.4f;
GL11.glTranslatef(-0.5f, 0f, 0f);
} else {
GL11.glTranslatef(-0.5f, 0f, 0f);
}
break;
case EQUIPPED:
GL11.glTranslatef(1f, 0.3f, 0.5f);
break;
case EQUIPPED_FIRST_PERSON:
GL11.glTranslatef(1.15f, -1f, 0.5f);
break;
case ENTITY:
GL11.glTranslatef(-0.6f, 0f, 0f);
break;
default:
break;
}
GL11.glRotatef(yaw, 0, 1f, 0f);
GL11.glRotatef(pitch, 0, 0f, 1f);
GL11.glScalef(scale, scale, scale);
renderMissile(missile);
}
}
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