use of icbm.classic.lib.transform.PosDistanceSorter in project ICBM-Classic by BuiltBrokenModding.
the class BlastAntiGravitational method doExplode.
@Override
public // TODO rewrite entire method
boolean doExplode(// TODO rewrite entire method
int callCount) {
int r = this.callCount;
if (world() != null && !this.world().isRemote) {
try {
if (// TODO replace thread check with callback triggered by thread and delayed into main thread
this.thread != null) {
if (this.thread.isComplete) {
// Copy as concurrent list is not fast to sort
List<BlockPos> results = new ArrayList();
results.addAll(getThreadResults());
if (r == 0) {
Collections.sort(results, new PosDistanceSorter(location, true));
}
int blocksToTake = 20;
for (BlockPos targetPosition : results) {
final IBlockState blockState = world.getBlockState(targetPosition);
if (// don't pick up air
!blockState.getBlock().isAir(blockState, world, targetPosition) && // don't pick up replacable blocks like fire, grass, or snow (this does not include crops)
!blockState.getBlock().isReplaceable(world, targetPosition) && !(blockState.getBlock() instanceof IFluidBlock) && // don't pick up liquids
!(blockState.getBlock() instanceof BlockLiquid)) {
float hardness = blockState.getBlockHardness(world, targetPosition);
if (hardness >= 0 && hardness < 1000) {
if (world().rand.nextInt(3) > 0) {
// Remove block
world.setBlockToAir(targetPosition);
// Mark blocks taken
blocksToTake--;
if (blocksToTake <= 0) {
break;
}
// Create flying block
EntityFlyingBlock entity = new EntityFlyingBlock(world(), targetPosition, blockState, 0);
entity.yawChange = 50 * world().rand.nextFloat();
entity.pitchChange = 100 * world().rand.nextFloat();
entity.motionY += Math.max(0.15 * world().rand.nextFloat(), 0.1);
entity.noClip = true;
world().spawnEntity(entity);
// Track flying block
flyingBlocks.add(entity);
}
}
}
}
}
} else {
String msg = String.format("BlastAntiGravitational#doPostExplode() -> Failed to run due to null thread" + "\nWorld = %s " + "\nThread = %s" + "\nSize = %s" + "\nPos = ", world, thread, size, location);
ICBMClassic.logger().error(msg);
}
} catch (Exception e) {
String msg = String.format("BlastAntiGravitational#doPostExplode() -> Unexpected error while running post detonation code " + "\nWorld = %s " + "\nThread = %s" + "\nSize = %s" + "\nPos = ", world, thread, size, location);
ICBMClassic.logger().error(msg, e);
}
}
int radius = (int) this.getBlastRadius();
AxisAlignedBB bounds = new AxisAlignedBB(location.x() - radius, location.y() - radius, location.z() - radius, location.y() + radius, 100, location.z() + radius);
List<Entity> allEntities = world().getEntitiesWithinAABB(Entity.class, bounds);
for (Entity entity : allEntities) {
if (!(entity instanceof EntityFlyingBlock) && entity.posY < 100 + location.y()) {
if (entity.motionY < 0.4) {
entity.motionY += 0.15;
}
}
}
return this.callCount > 20 * 120;
}
Aggregations