use of io.anuke.mindustry.world.BlockBar in project Mindustry by Anuken.
the class Renderer method drawOverlay.
void drawOverlay() {
// draw tutorial placement point
if (world.getMap().name.equals("tutorial") && control.tutorial().showBlock()) {
int x = world.getCore().x + control.tutorial().getPlacePoint().x;
int y = world.getCore().y + control.tutorial().getPlacePoint().y;
int rot = control.tutorial().getPlaceRotation();
Lines.stroke(1f);
Draw.color(Color.YELLOW);
Lines.square(x * tilesize, y * tilesize, tilesize / 2f + Mathf.sin(Timers.time(), 4f, 1f));
Draw.color(Color.ORANGE);
Lines.stroke(2f);
if (rot != -1) {
Lines.lineAngle(x * tilesize, y * tilesize, rot * 90, 6);
}
Draw.reset();
}
// draw config selected block
if (ui.configfrag.isShown()) {
Tile tile = ui.configfrag.getSelectedTile();
Draw.color(Colors.get("accent"));
Lines.stroke(1f);
Lines.square(tile.drawx(), tile.drawy(), tile.block().width * tilesize / 2f + 1f);
Draw.reset();
}
int tilex = control.input().getBlockX();
int tiley = control.input().getBlockY();
if (android) {
Vector2 vec = Graphics.world(Gdx.input.getX(0), Gdx.input.getY(0));
tilex = Mathf.scl2(vec.x, tilesize);
tiley = Mathf.scl2(vec.y, tilesize);
}
InputHandler input = control.input();
// draw placement box
if ((input.recipe != null && state.inventory.hasItems(input.recipe.requirements) && (!ui.hasMouse() || android) && control.input().drawPlace())) {
input.placeMode.draw(control.input().getBlockX(), control.input().getBlockY(), control.input().getBlockEndX(), control.input().getBlockEndY());
Lines.stroke(1f);
Draw.color(Color.SCARLET);
for (SpawnPoint spawn : world.getSpawns()) {
Lines.dashCircle(spawn.start.worldx(), spawn.start.worldy(), enemyspawnspace);
}
if (world.getCore() != null) {
Draw.color(Color.LIME);
Lines.poly(world.getSpawnX(), world.getSpawnY(), 4, 6f, Timers.time() * 2f);
}
if (input.breakMode == PlaceMode.holdDelete)
input.breakMode.draw(tilex, tiley, 0, 0);
} else if (input.breakMode.delete && control.input().drawPlace() && (input.recipe == null || !state.inventory.hasItems(input.recipe.requirements)) && (input.placeMode.delete || input.breakMode.both || !android)) {
if (input.breakMode == PlaceMode.holdDelete)
input.breakMode.draw(tilex, tiley, 0, 0);
else
input.breakMode.draw(control.input().getBlockX(), control.input().getBlockY(), control.input().getBlockEndX(), control.input().getBlockEndY());
}
if (ui.toolfrag.confirming) {
ToolFragment t = ui.toolfrag;
PlaceMode.areaDelete.draw(t.px, t.py, t.px2, t.py2);
}
Draw.reset();
// draw selected block bars and info
if (input.recipe == null && !ui.hasMouse()) {
Tile tile = world.tileWorld(Graphics.mouseWorld().x, Graphics.mouseWorld().y);
if (tile != null && tile.block() != Blocks.air) {
Tile target = tile;
if (tile.isLinked())
target = tile.getLinked();
if (showBlockDebug && target.entity != null) {
Draw.color(Color.RED);
Lines.crect(target.drawx(), target.drawy(), target.block().width * tilesize, target.block().height * tilesize);
Vector2 v = new Vector2();
Draw.tcolor(Color.YELLOW);
Draw.tscl(0.25f);
Array<Object> arr = target.block().getDebugInfo(target);
StringBuilder result = new StringBuilder();
for (int i = 0; i < arr.size / 2; i++) {
result.append(arr.get(i * 2));
result.append(": ");
result.append(arr.get(i * 2 + 1));
result.append("\n");
}
Draw.textc(result.toString(), target.drawx(), target.drawy(), v);
Draw.color(0f, 0f, 0f, 0.5f);
Fill.rect(target.drawx(), target.drawy(), v.x, v.y);
Draw.textc(result.toString(), target.drawx(), target.drawy(), v);
Draw.tscl(fontscale);
Draw.reset();
}
if (Inputs.keyDown("block_info") && target.block().fullDescription != null) {
Draw.color(Colors.get("accent"));
Lines.crect(target.drawx(), target.drawy(), target.block().width * tilesize, target.block().height * tilesize);
Draw.color();
}
if (target.entity != null) {
int bot = 0, top = 0;
for (BlockBar bar : target.block().bars) {
float offset = Mathf.sign(bar.top) * (target.block().height / 2f * tilesize + 3f + 4f * ((bar.top ? top : bot))) + (bar.top ? -1f : 0f);
float value = bar.value.get(target);
if (MathUtils.isEqual(value, -1f))
continue;
drawBar(bar.color, target.drawx(), target.drawy() + offset, value);
if (bar.top)
top++;
else
bot++;
}
}
target.block().drawSelect(target);
}
}
if ((!debug || showUI) && Settings.getBool("healthbars")) {
// draw entity health bars
for (Enemy entity : enemyGroup.all()) {
drawHealth(entity);
}
for (Player player : playerGroup.all()) {
if (!player.isDead() && !player.isAndroid)
drawHealth(player);
}
}
}
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