use of io.anuke.mindustry.world.ColorMapper.BlockPair in project Mindustry by Anuken.
the class MapFilter method process.
public Pixmap process(Pixmap pixmap) {
if (prefs.get("terrain").enabled) {
for (int x = 0; x < pixmap.getWidth(); x++) {
for (int y = 0; y < pixmap.getHeight(); y++) {
float dist = Vector2.dst((float) x / pixmap.getWidth(), (float) y / pixmap.getHeight(), 0.5f, 0.5f) * 2f;
double noise = sim.octaveNoise2D(6, 0.6, 1 / 180.0, x, y + 9999) / (prefs.get("circle").enabled ? 1.7 : 1f) + dist / 10f;
if (dist > 0.8) {
noise += 2 * (dist - 0.8);
}
Block block = noise > 0.6 ? Blocks.stoneblock : Blocks.stone;
pixmap.drawPixel(x, y, ColorMapper.getColor(block));
}
}
}
Pixmap src = Pixmaps.copy(pixmap);
for (int x = 0; x < pixmap.getWidth(); x++) {
for (int y = 0; y < pixmap.getHeight(); y++) {
int dx = 0, dy = 0;
if (prefs.get("distort").enabled) {
double intensity = 12;
double scale = 80;
double octaves = 4;
double falloff = 0.6;
double nx = (sim.octaveNoise2D(octaves, falloff, 1 / scale, x, y) - 0.5f) * intensity;
double ny = (sim.octaveNoise2D(octaves, falloff, 1 / scale, x, y + 99999) - 0.5f) * intensity;
dx = (int) nx;
dy = (int) ny;
}
int pix = src.getPixel(x + dx, y + dy);
BlockPair pair = ColorMapper.get(pix);
Block block = pair == null ? null : pair.wall == Blocks.air ? pair.floor : pair.wall;
if (block == null)
continue;
boolean floor = block instanceof Floor;
double noise = sim.octaveNoise2D(4, 0.6, 1 / 170.0, x, y) + sim.octaveNoise2D(1, 1.0, 1 / 5.0, x, y) / 18.0;
double nwater = sim.octaveNoise2D(1, 1.0, 1 / 130.0, x, y);
noise += nwater / 5.0;
double noil = sim.octaveNoise2D(1, 1.0, 1 / 150.0, x + 9999, y) + sim.octaveNoise2D(1, 1.0, 1 / 2.0, x, y) / 290.0;
if (!floor || prefs.get("replace").enabled) {
if (prefs.get("allgrass").enabled) {
block = floor ? Blocks.grass : Blocks.grassblock;
} else if (prefs.get("allsnow").enabled) {
block = floor ? Blocks.snow : Blocks.snowblock;
} else if (prefs.get("allsand").enabled) {
block = floor ? Blocks.sand : Blocks.sandblock;
} else if (prefs.get("replace").enabled) {
block = floor ? Blocks.stone : Blocks.stoneblock;
}
if (noise > 0.7 && prefs.get("grass").enabled) {
block = floor ? Blocks.grass : Blocks.grassblock;
}
if (noise > 0.7 && prefs.get("blackstone").enabled) {
block = floor ? Blocks.blackstone : Blocks.blackstoneblock;
}
if (noise > 0.7 && prefs.get("sand").enabled) {
block = floor ? Blocks.sand : Blocks.sandblock;
}
if (noise > 0.8 && prefs.get("stone").enabled) {
block = floor ? Blocks.stone : Blocks.stoneblock;
}
}
if (floor) {
if (nwater > 0.93 && prefs.get("water").enabled) {
block = Blocks.water;
if (nwater > 0.943) {
block = Blocks.deepwater;
}
}
if (noil > 0.95 && prefs.get("oil").enabled) {
block = Blocks.dirt;
if (noil > 0.955) {
block = Blocks.oil;
}
}
}
if (floor && prefs.get("lavariver").enabled) {
double lava = rid.getValue(x, y, 1 / 100f);
double t = 0.6;
if (lava > t) {
block = Blocks.lava;
} else if (lava > t - 0.2) {
block = Blocks.blackstone;
}
}
if (floor && prefs.get("slavariver").enabled) {
double lava = rid.getValue(x, y, 1 / 40f);
double t = 0.7;
if (lava > t) {
block = Blocks.lava;
} else if (lava > t - 0.3) {
block = Blocks.blackstone;
}
}
if (floor && prefs.get("oilriver").enabled) {
double lava = rid3.getValue(x, y, 1 / 100f);
double t = 0.9;
if (lava > t) {
block = Blocks.oil;
} else if (lava > t - 0.2) {
block = Blocks.dirt;
}
}
if (floor && prefs.get("river").enabled) {
double riv = rid2.getValue(x, y, 1 / 140f);
double t = 0.4;
if (riv > t + 0.1) {
block = Blocks.deepwater;
} else if (riv > t) {
block = Blocks.water;
} else if (riv > t - 0.2) {
block = Blocks.grass;
}
}
if (floor && prefs.get("iceriver").enabled) {
double riv = rid2.getValue(x, y, 1 / 140f);
double t = 0.4;
if (riv > t + 0.1) {
block = Blocks.ice;
} else if (riv > t) {
block = Blocks.ice;
} else if (riv > t - 0.2) {
block = Blocks.snow;
}
}
pixmap.drawPixel(x, y, ColorMapper.getColor(block));
}
}
src.dispose();
return pixmap;
}
use of io.anuke.mindustry.world.ColorMapper.BlockPair in project Mindustry by Anuken.
the class MapEditorDialog method updateSelectedBlock.
public void updateSelectedBlock() {
Block block = editor.getDrawBlock();
int i = 0;
for (BlockPair pair : ColorMapper.getPairs()) {
if (pair.wall == block || (pair.wall == Blocks.air && pair.floor == block)) {
blockgroup.getButtons().get(i).setChecked(true);
break;
}
i++;
}
}
use of io.anuke.mindustry.world.ColorMapper.BlockPair in project Mindustry by Anuken.
the class MapEditorDialog method addBlockSelection.
private void addBlockSelection(Table table) {
Table content = new Table();
pane = new ScrollPane(content, "volume");
pane.setScrollingDisabled(true, false);
pane.setFadeScrollBars(false);
pane.setOverscroll(true, false);
ButtonGroup<ImageButton> group = new ButtonGroup<>();
blockgroup = group;
int i = 0;
for (BlockPair pair : ColorMapper.getPairs()) {
Block block = pair.wall == Blocks.air ? pair.floor : pair.wall;
ImageButton button = new ImageButton(Draw.hasRegion(block.name) ? Draw.region(block.name) : Draw.region(block.name + "1"), "toggle");
button.clicked(() -> editor.setDrawBlock(block));
button.resizeImage(8 * 4f);
group.add(button);
content.add(button).pad(4f).size(53f, 58f);
if (i++ % 2 == 1) {
content.row();
}
}
group.getButtons().get(2).setChecked(true);
Table extra = new Table("button");
extra.labelWrap(() -> editor.getDrawBlock().formalName).width(180f).center();
table.add(extra).padBottom(-6).growX();
table.row();
table.add(pane).growY().fillX();
}
use of io.anuke.mindustry.world.ColorMapper.BlockPair in project Mindustry by Anuken.
the class WorldGenerator method generate.
/**
*Returns the core (starting) block. Should fill spawns with the correct spawnpoints.
*/
public static Tile generate(Pixmap pixmap, Tile[][] tiles, Array<SpawnPoint> spawns) {
Noise.setSeed(world.getSeed());
Tile core = null;
for (int x = 0; x < pixmap.getWidth(); x++) {
for (int y = 0; y < pixmap.getHeight(); y++) {
Block floor = Blocks.stone;
Block block = Blocks.air;
int color = pixmap.getPixel(x, pixmap.getHeight() - 1 - y);
BlockPair pair = ColorMapper.get(color);
if (pair != null) {
block = pair.wall;
floor = pair.floor;
}
if (block == SpecialBlocks.playerSpawn) {
block = Blocks.air;
core = world.tile(x, y);
} else if (block == SpecialBlocks.enemySpawn) {
block = Blocks.air;
spawns.add(new SpawnPoint(tiles[x][y]));
}
if (block == Blocks.air && Mathf.chance(0.025) && rocks.containsKey(floor)) {
block = rocks.get(floor);
}
if (world.getMap().oreGen && (floor == Blocks.stone || floor == Blocks.grass || floor == Blocks.blackstone || floor == Blocks.snow || floor == Blocks.sand)) {
if (Noise.nnoise(x, y, 8, 1) > 0.21) {
floor = Blocks.iron;
}
if (Noise.nnoise(x, y, 6, 1) > 0.237) {
floor = Blocks.coal;
}
if (Noise.nnoise(x + 9999, y + 9999, 8, 1) > 0.27) {
floor = Blocks.titanium;
}
if (Noise.nnoise(x + 99999, y + 99999, 7, 1) > 0.259) {
floor = Blocks.uranium;
}
}
if (color == Hue.rgb(Color.PURPLE)) {
if (!Vars.android)
new Enemy(EnemyTypes.target).set(x * tilesize, y * tilesize).add();
floor = Blocks.stone;
}
tiles[x][y].setBlock(block, 0);
tiles[x][y].setFloor(floor);
}
}
for (int x = 0; x < pixmap.getWidth(); x++) {
for (int y = 0; y < pixmap.getHeight(); y++) {
tiles[x][y].updateOcclusion();
}
}
return core;
}
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