use of io.druid.server.coordination.SegmentChangeRequestNoop in project druid by druid-io.
the class LoadQueuePeon method processSegmentChangeRequest.
private void processSegmentChangeRequest() {
if (currentlyProcessing == null) {
if (!segmentsToDrop.isEmpty()) {
currentlyProcessing = segmentsToDrop.firstEntry().getValue();
log.info("Server[%s] dropping [%s]", basePath, currentlyProcessing.getSegmentIdentifier());
} else if (!segmentsToLoad.isEmpty()) {
currentlyProcessing = segmentsToLoad.firstEntry().getValue();
log.info("Server[%s] loading [%s]", basePath, currentlyProcessing.getSegmentIdentifier());
} else {
return;
}
try {
if (currentlyProcessing == null) {
if (!stopped) {
log.makeAlert("Crazy race condition! server[%s]", basePath).emit();
}
actionCompleted();
return;
}
log.info("Server[%s] processing segment[%s]", basePath, currentlyProcessing.getSegmentIdentifier());
final String path = ZKPaths.makePath(basePath, currentlyProcessing.getSegmentIdentifier());
final byte[] payload = jsonMapper.writeValueAsBytes(currentlyProcessing.getChangeRequest());
curator.create().withMode(CreateMode.EPHEMERAL).forPath(path, payload);
processingExecutor.schedule(new Runnable() {
@Override
public void run() {
try {
if (curator.checkExists().forPath(path) != null) {
failAssign(new ISE("%s was never removed! Failing this operation!", path));
}
} catch (Exception e) {
failAssign(e);
}
}
}, config.getLoadTimeoutDelay().getMillis(), TimeUnit.MILLISECONDS);
final Stat stat = curator.checkExists().usingWatcher(new CuratorWatcher() {
@Override
public void process(WatchedEvent watchedEvent) throws Exception {
switch(watchedEvent.getType()) {
case NodeDeleted:
entryRemoved(watchedEvent.getPath());
}
}
}).forPath(path);
if (stat == null) {
final byte[] noopPayload = jsonMapper.writeValueAsBytes(new SegmentChangeRequestNoop());
// Create a node and then delete it to remove the registered watcher. This is a work-around for
// a zookeeper race condition. Specifically, when you set a watcher, it fires on the next event
// that happens for that node. If no events happen, the watcher stays registered foreverz.
// Couple that with the fact that you cannot set a watcher when you create a node, but what we
// want is to create a node and then watch for it to get deleted. The solution is that you *can*
// set a watcher when you check to see if it exists so, we first create the node and then set a
// watcher on its existence. However, if already does not exist by the time the existence check
// returns, then the watcher that was set will never fire (nobody will ever create the node
// again) and thus lead to a slow, but real, memory leak. So, we create another node to cause
// that watcher to fire and delete it right away.
//
// We do not create the existence watcher first, because then it will fire when we create the
// node and we'll have the same race when trying to refresh that watcher.
curator.create().withMode(CreateMode.EPHEMERAL).forPath(path, noopPayload);
entryRemoved(path);
}
} catch (Exception e) {
failAssign(e);
}
} else {
log.info("Server[%s] skipping doNext() because something is currently loading[%s].", basePath, currentlyProcessing.getSegmentIdentifier());
}
}
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