use of io.xol.chunkstories.client.Client in project chunkstories by Hugobros3.
the class PacketInitializeRemoteWorld method process.
public void process(PacketSender sender, DataInputStream in, PacketReceptionContext processor) throws IOException {
String initializationString = in.readUTF();
ByteArrayInputStream bais = new ByteArrayInputStream(initializationString.getBytes("UTF-8"));
BufferedReader reader = new BufferedReader(new InputStreamReader(bais, "UTF-8"));
info = new WorldInfoImplementation(reader);
if (processor instanceof ClientPacketsContext) {
processor.logger().info("Received World initialization packet");
ClientPacketsContext cpp = (ClientPacketsContext) processor;
OnlineContentTranslator contentTranslator = cpp.getContentTranslator();
if (contentTranslator == null) {
processor.logger().error("Can't initialize a world without a ContentTranslator initialized first!");
return;
}
// TODO should we expose this to the interface ?
Client client = (Client) cpp.getContext();
Fence fence = client.getGameWindow().queueSynchronousTask(new Runnable() {
@Override
public void run() {
WorldClientRemote world;
try {
world = new WorldClientRemote(client, info, contentTranslator, cpp.getConnection());
client.changeWorld(world);
cpp.getConnection().handleSystemRequest("world/ok");
} catch (WorldLoadingException e) {
client.exitToMainMenu(e.getMessage());
}
}
});
fence.traverse();
}
}
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