use of ivorius.reccomplex.operation.OperationMulti in project RecurrentComplex by Ivorforce.
the class CommandSelectMove method execute.
@Override
public void execute(MinecraftServer server, ICommandSender commandSender, String[] args) throws CommandException {
Parameters parameters = Parameters.of(args, expect()::declare);
SelectionOwner selectionOwner = RCCommands.getSelectionOwner(commandSender, null, true);
RCCommands.assertSize(commandSender, selectionOwner);
BlockPos move = parameters.get(RCP.pos("x", "y", "z", BlockPos.ORIGIN, false)).require();
AxisAlignedTransform2D transform = parameters.get(IvP.transform("rotation", "mirror")).optional().orElse(AxisAlignedTransform2D.ORIGINAL);
boolean noselect = parameters.has("noselect");
boolean duplicate = parameters.has("duplicate");
int times = parameters.get("times").to(NaP::asInt).optional().orElse(1);
BlockArea area = selectionOwner.getSelection();
IvWorldData worldData = IvWorldData.capture(commandSender.getEntityWorld(), area, true);
NBTTagCompound worldDataCompound = worldData.createTagCompound();
GenericStructure structure = GenericStructure.createDefaultStructure();
structure.worldDataCompound = worldDataCompound;
BlockPos pos = selectionOwner.getSelection().getLowerCorner();
for (int i = 0; i < times; i++) {
pos = pos.add(move);
if (duplicate)
OperationRegistry.queueOperation(new OperationGenerateStructure(structure, null, transform, pos, true).prepare((WorldServer) commandSender.getEntityWorld()), commandSender);
else
OperationRegistry.queueOperation(new OperationMulti(new OperationClearArea(area), new OperationGenerateStructure(structure, null, transform, pos, true).prepare((WorldServer) commandSender.getEntityWorld())), commandSender);
}
if (!noselect) {
StructureGenerator<GenericStructure.InstanceData> generator = new StructureGenerator<>(structure).transform(transform).lowerCoord(pos);
// noinspection OptionalGetWithoutIsPresent
StructureBoundingBox boundingBox = generator.boundingBox().get();
selectionOwner.setSelection(RCBlockAreas.from(boundingBox));
}
}
Aggregations