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Example 1 with Vargs

use of jake2.util.Vargs in project narchy by automenta.

the class CL_inv method DrawInventory.

static void DrawInventory() {
    int i, j;
    int num, selected_num, item;
    int[] index = new int[Defines.MAX_ITEMS];
    String string;
    int x, y;
    String binding;
    String bind;
    int selected;
    int top;
    selected = Globals.cl.frame.playerstate.stats[Defines.STAT_SELECTED_ITEM];
    num = 0;
    selected_num = 0;
    for (i = 0; i < Defines.MAX_ITEMS; i++) {
        if (i == selected)
            selected_num = num;
        if (Globals.cl.inventory[i] != 0) {
            index[num] = i;
            num++;
        }
    }
    // determine scroll point
    top = selected_num - DISPLAY_ITEMS / 2;
    if (num - top < DISPLAY_ITEMS)
        top = num - DISPLAY_ITEMS;
    if (top < 0)
        top = 0;
    x = (Globals.viddef.getWidth() - 256) / 2;
    y = (Globals.viddef.getHeight() - 240) / 2;
    // repaint everything next frame
    SCR.DirtyScreen();
    Globals.re.DrawPic(x, y + 8, "inventory");
    y += 24;
    x += 24;
    Inv_DrawString(x, y, "hotkey ### item");
    Inv_DrawString(x, y + 8, "------ --- ----");
    y += 16;
    for (i = top; i < num && i < top + DISPLAY_ITEMS; i++) {
        item = index[i];
        // search for a binding
        // Com_sprintf (binding, sizeof(binding), "use %s",
        // cl.configstrings[CS_ITEMS+item]);
        binding = "use " + Globals.cl.configstrings[Defines.CS_ITEMS + item];
        bind = "";
        for (j = 0; j < 256; j++) if (Globals.keybindings[j] != null && Globals.keybindings[j].equals(binding)) {
            bind = Key.KeynumToString(j);
            break;
        }
        string = Com.sprintf("%6s %3i %s", new Vargs(3).add(bind).add(Globals.cl.inventory[item]).add(Globals.cl.configstrings[Defines.CS_ITEMS + item]));
        if (item != selected)
            string = getHighBitString(string);
        else // draw a blinky cursor by the selected item
        {
            if ((Globals.cls.realtime * 10 & 1) != 0)
                Globals.re.DrawChar(x - 8, y, 15);
        }
        Inv_DrawString(x, y, string);
        y += 8;
    }
}
Also used : Vargs(jake2.util.Vargs)

Example 2 with Vargs

use of jake2.util.Vargs in project narchy by automenta.

the class CL method Disconnect.

/**
 * Disconnect
 *
 * Goes from a connected state to full screen console state Sends a
 * disconnect message to the server This is also called on Com_Error, so it
 * shouldn't cause any errors.
 */
static void Disconnect() {
    String fin;
    if (Globals.cls.state == Defines.ca_disconnected)
        return;
    if (Globals.cl_timedemo != null && Globals.cl_timedemo.value != 0.0f) {
        int time;
        time = Timer.Milliseconds() - Globals.cl.timedemo_start;
        if (time > 0)
            Com.Printf("%i frames, %3.1f seconds: %3.1f fps\n", new Vargs(3).add(Globals.cl.timedemo_frames).add(time / 1000.0).add(Globals.cl.timedemo_frames * 1000.0 / time));
    }
    Math3D.VectorClear(Globals.cl.refdef.blend);
    Globals.re.CinematicSetPalette(null);
    Menu.ForceMenuOff();
    Globals.cls.connect_time = 0;
    SCR.StopCinematic();
    if (Globals.cls.demorecording)
        Stop_f.execute();
    // send a disconnect message to the server
    fin = (char) Defines.clc_stringcmd + "disconnect";
    Netchan.Transmit(Globals.cls.netchan, fin.length(), Lib.stringToBytes(fin));
    Netchan.Transmit(Globals.cls.netchan, fin.length(), Lib.stringToBytes(fin));
    Netchan.Transmit(Globals.cls.netchan, fin.length(), Lib.stringToBytes(fin));
    ClearState();
    // stop download
    if (Globals.cls.download != null) {
        Lib.fclose(Globals.cls.download);
        Globals.cls.download = null;
    }
    Globals.cls.state = Defines.ca_disconnected;
}
Also used : Vargs(jake2.util.Vargs)

Example 3 with Vargs

use of jake2.util.Vargs in project narchy by automenta.

the class Model method Mod_LoadAliasModel.

/*
	==============================================================================

	ALIAS MODELS

	==============================================================================
	*/
/*
	=================
	Mod_LoadAliasModel
	=================
	*/
void Mod_LoadAliasModel(model_t mod, ByteBuffer buffer) {
    int i;
    qfiles.dmdl_t pheader;
    qfiles.dstvert_t[] poutst;
    qfiles.dtriangle_t[] pouttri;
    qfiles.daliasframe_t[] poutframe;
    int[] poutcmd;
    pheader = new qfiles.dmdl_t(buffer);
    if (pheader.version != qfiles.ALIAS_VERSION)
        Com.Error(Defines.ERR_DROP, "%s has wrong version number (%i should be %i)", new Vargs(3).add(mod.name).add(pheader.version).add(qfiles.ALIAS_VERSION));
    if (pheader.skinheight > MAX_LBM_HEIGHT)
        Com.Error(Defines.ERR_DROP, "model " + mod.name + " has a skin taller than " + MAX_LBM_HEIGHT);
    if (pheader.num_xyz <= 0)
        Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no vertices");
    if (pheader.num_xyz > qfiles.MAX_VERTS)
        Com.Error(Defines.ERR_DROP, "model " + mod.name + " has too many vertices");
    if (pheader.num_st <= 0)
        Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no st vertices");
    if (pheader.num_tris <= 0)
        Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no triangles");
    if (pheader.num_frames <= 0)
        Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no frames");
    // 
    // load base s and t vertices (not used in gl version)
    // 
    poutst = new qfiles.dstvert_t[pheader.num_st];
    buffer.position(pheader.ofs_st);
    for (i = 0; i < pheader.num_st; i++) {
        poutst[i] = new qfiles.dstvert_t(buffer);
    }
    // 
    // load triangle lists
    // 
    pouttri = new qfiles.dtriangle_t[pheader.num_tris];
    buffer.position(pheader.ofs_tris);
    for (i = 0; i < pheader.num_tris; i++) {
        pouttri[i] = new qfiles.dtriangle_t(buffer);
    }
    // 
    // load the frames
    // 
    poutframe = new qfiles.daliasframe_t[pheader.num_frames];
    buffer.position(pheader.ofs_frames);
    for (i = 0; i < pheader.num_frames; i++) {
        poutframe[i] = new qfiles.daliasframe_t(buffer);
        // verts are all 8 bit, so no swapping needed
        poutframe[i].verts = new int[pheader.num_xyz];
        for (int k = 0; k < pheader.num_xyz; k++) {
            poutframe[i].verts[k] = buffer.getInt();
        }
    }
    mod.type = mod_alias;
    // 
    // load the glcmds
    // 
    poutcmd = new int[pheader.num_glcmds];
    buffer.position(pheader.ofs_glcmds);
    for (i = 0; i < pheader.num_glcmds; i++) // LittleLong (pincmd[i]);
    poutcmd[i] = buffer.getInt();
    // register all skins
    String[] skinNames = new String[pheader.num_skins];
    byte[] nameBuf = new byte[qfiles.MAX_SKINNAME];
    buffer.position(pheader.ofs_skins);
    for (i = 0; i < pheader.num_skins; i++) {
        buffer.get(nameBuf);
        skinNames[i] = new String(nameBuf);
        int n = skinNames[i].indexOf('\0');
        if (n > -1) {
            skinNames[i] = skinNames[i].substring(0, n);
        }
        mod.skins[i] = GL_FindImage(skinNames[i], it_skin);
    }
    // set the model arrays
    // skin names
    pheader.skinNames = skinNames;
    // textur koordinaten
    pheader.stVerts = poutst;
    // dreiecke
    pheader.triAngles = pouttri;
    // STRIP or FAN
    pheader.glCmds = poutcmd;
    // frames mit vertex array
    pheader.aliasFrames = poutframe;
    mod.extradata = pheader;
    mod.mins[0] = -32;
    mod.mins[1] = -32;
    mod.mins[2] = -32;
    mod.maxs[0] = 32;
    mod.maxs[1] = 32;
    mod.maxs[2] = 32;
    precompileGLCmds(pheader);
}
Also used : Vargs(jake2.util.Vargs)

Example 4 with Vargs

use of jake2.util.Vargs in project narchy by automenta.

the class Model method Mod_LoadSpriteModel.

/*
	==============================================================================

	SPRITE MODELS

	==============================================================================
	*/
/*
	=================
	Mod_LoadSpriteModel
	=================
	*/
void Mod_LoadSpriteModel(model_t mod, ByteBuffer buffer) {
    qfiles.dsprite_t sprout = new qfiles.dsprite_t(buffer);
    if (sprout.version != qfiles.SPRITE_VERSION)
        Com.Error(Defines.ERR_DROP, "%s has wrong version number (%i should be %i)", new Vargs(3).add(mod.name).add(sprout.version).add(qfiles.SPRITE_VERSION));
    if (sprout.numframes > qfiles.MAX_MD2SKINS)
        Com.Error(Defines.ERR_DROP, "%s has too many frames (%i > %i)", new Vargs(3).add(mod.name).add(sprout.numframes).add(qfiles.MAX_MD2SKINS));
    for (int i = 0; i < sprout.numframes; i++) {
        mod.skins[i] = GL_FindImage(sprout.frames[i].name, it_sprite);
    }
    mod.type = mod_sprite;
    mod.extradata = sprout;
}
Also used : Vargs(jake2.util.Vargs)

Example 5 with Vargs

use of jake2.util.Vargs in project narchy by automenta.

the class Model method Mod_Modellist_f.

// ===============================================================================
/*
	================
	Mod_Modellist_f
	================
	*/
@Override
void Mod_Modellist_f() {
    int i;
    model_t mod;
    int total;
    total = 0;
    VID.Printf(Defines.PRINT_ALL, "Loaded models:\n");
    for (i = 0; i < mod_numknown; i++) {
        mod = mod_known[i];
        if (mod.name.length() == 0)
            continue;
        VID.Printf(Defines.PRINT_ALL, "%8i : %s\n", new Vargs(2).add(mod.extradatasize).add(mod.name));
        total += mod.extradatasize;
    }
    VID.Printf(Defines.PRINT_ALL, "Total resident: " + total + '\n');
}
Also used : Vargs(jake2.util.Vargs)

Aggregations

Vargs (jake2.util.Vargs)26 IOException (java.io.IOException)3 jake2.render.image_t (jake2.render.image_t)2 jake2.sound.sfx_t (jake2.sound.sfx_t)1 jake2.sound.sfxcache_t (jake2.sound.sfxcache_t)1 QuakeFile (jake2.util.QuakeFile)1 FileNotFoundException (java.io.FileNotFoundException)1 FileWriter (java.io.FileWriter)1 ByteBuffer (java.nio.ByteBuffer)1 Calendar (java.util.Calendar)1