use of java.awt.SystemTray in project jdk8u_jdk by JetBrains.
the class MostRecentKeyValue method dispose.
// Default to 1-second timeout for all
// interrupted Threads to exit, and another
// 1 second for all stopped Threads to die.
/**
* Disposes of this AppContext, all of its top-level Frames, and
* all Threads and ThreadGroups contained within it.
*
* This method must be called from a Thread which is not contained
* within this AppContext.
*
* @exception IllegalThreadStateException if the current thread is
* contained within this AppContext
* @since 1.2
*/
public void dispose() throws IllegalThreadStateException {
// Check to be sure that the current Thread isn't in this AppContext
if (this.threadGroup.parentOf(Thread.currentThread().getThreadGroup())) {
throw new IllegalThreadStateException("Current Thread is contained within AppContext to be disposed.");
}
synchronized (this) {
if (this.state != State.VALID) {
// If already disposed or being disposed, bail.
return;
}
this.state = State.BEING_DISPOSED;
}
final PropertyChangeSupport changeSupport = this.changeSupport;
if (changeSupport != null) {
changeSupport.firePropertyChange(DISPOSED_PROPERTY_NAME, false, true);
}
// First, we post an InvocationEvent to be run on the
// EventDispatchThread which disposes of all top-level Frames and TrayIcons
final Object notificationLock = new Object();
Runnable runnable = new Runnable() {
public void run() {
Window[] windowsToDispose = Window.getOwnerlessWindows();
for (Window w : windowsToDispose) {
try {
w.dispose();
} catch (Throwable t) {
log.finer("exception occurred while disposing app context", t);
}
}
AccessController.doPrivileged(new PrivilegedAction<Void>() {
public Void run() {
if (!GraphicsEnvironment.isHeadless() && SystemTray.isSupported()) {
SystemTray systemTray = SystemTray.getSystemTray();
TrayIcon[] trayIconsToDispose = systemTray.getTrayIcons();
for (TrayIcon ti : trayIconsToDispose) {
systemTray.remove(ti);
}
}
return null;
}
});
// Alert PropertyChangeListeners that the GUI has been disposed.
if (changeSupport != null) {
changeSupport.firePropertyChange(GUI_DISPOSED, false, true);
}
synchronized (notificationLock) {
// Notify caller that we're done
notificationLock.notifyAll();
}
}
};
synchronized (notificationLock) {
SunToolkit.postEvent(this, new InvocationEvent(Toolkit.getDefaultToolkit(), runnable));
try {
notificationLock.wait(DISPOSAL_TIMEOUT);
} catch (InterruptedException e) {
}
}
// Next, we post another InvocationEvent to the end of the
// EventQueue. When it's executed, we know we've executed all
// events in the queue.
runnable = new Runnable() {
public void run() {
synchronized (notificationLock) {
// Notify caller that we're done
notificationLock.notifyAll();
}
}
};
synchronized (notificationLock) {
SunToolkit.postEvent(this, new InvocationEvent(Toolkit.getDefaultToolkit(), runnable));
try {
notificationLock.wait(DISPOSAL_TIMEOUT);
} catch (InterruptedException e) {
}
}
// We are done with posting events, so change the state to disposed
synchronized (this) {
this.state = State.DISPOSED;
}
// Next, we interrupt all Threads in the ThreadGroup
this.threadGroup.interrupt();
// Note, the EventDispatchThread we've interrupted may dump an
// InterruptedException to the console here. This needs to be
// fixed in the EventDispatchThread, not here.
// Next, we sleep 10ms at a time, waiting for all of the active
// Threads in the ThreadGroup to exit.
long startTime = System.currentTimeMillis();
long endTime = startTime + THREAD_INTERRUPT_TIMEOUT;
while ((this.threadGroup.activeCount() > 0) && (System.currentTimeMillis() < endTime)) {
try {
Thread.sleep(10);
} catch (InterruptedException e) {
}
}
// Then, we stop any remaining Threads
this.threadGroup.stop();
// Next, we sleep 10ms at a time, waiting for all of the active
// Threads in the ThreadGroup to die.
startTime = System.currentTimeMillis();
endTime = startTime + THREAD_INTERRUPT_TIMEOUT;
while ((this.threadGroup.activeCount() > 0) && (System.currentTimeMillis() < endTime)) {
try {
Thread.sleep(10);
} catch (InterruptedException e) {
}
}
// Next, we remove this and all subThreadGroups from threadGroup2appContext
int numSubGroups = this.threadGroup.activeGroupCount();
if (numSubGroups > 0) {
ThreadGroup[] subGroups = new ThreadGroup[numSubGroups];
numSubGroups = this.threadGroup.enumerate(subGroups);
for (int subGroup = 0; subGroup < numSubGroups; subGroup++) {
threadGroup2appContext.remove(subGroups[subGroup]);
}
}
threadGroup2appContext.remove(this.threadGroup);
threadAppContext.set(null);
// Finally, we destroy the ThreadGroup entirely.
try {
this.threadGroup.destroy();
} catch (IllegalThreadStateException e) {
// Fired if not all the Threads died, ignore it and proceed
}
synchronized (table) {
// Clear out the Hashtable to ease garbage collection
this.table.clear();
}
numAppContexts.decrementAndGet();
mostRecentKeyValue = null;
}
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