use of java.awt.image.DataBufferInt in project playn by threerings.
the class JavaGLContext method updateTexture.
void updateTexture(int tex, BufferedImage image) {
// Convert the image into a format for quick uploading
image = convertImage(image);
DataBuffer dbuf = image.getRaster().getDataBuffer();
ByteBuffer bbuf;
int format, type;
if (image.getType() == BufferedImage.TYPE_INT_ARGB_PRE) {
DataBufferInt ibuf = (DataBufferInt) dbuf;
int iSize = ibuf.getSize() * 4;
bbuf = checkGetImageBuffer(iSize);
bbuf.asIntBuffer().put(ibuf.getData());
bbuf.position(bbuf.position() + iSize);
bbuf.flip();
format = GL12.GL_BGRA;
type = GL12.GL_UNSIGNED_INT_8_8_8_8_REV;
} else if (image.getType() == BufferedImage.TYPE_4BYTE_ABGR) {
DataBufferByte dbbuf = (DataBufferByte) dbuf;
bbuf = checkGetImageBuffer(dbbuf.getSize());
bbuf.put(dbbuf.getData());
bbuf.flip();
format = GL11.GL_RGBA;
type = GL12.GL_UNSIGNED_INT_8_8_8_8;
} else {
// except we don't know how to deal with it
throw new RuntimeException("Image type wasn't converted to usable: " + image.getType());
}
bindTexture(tex);
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, image.getWidth(), image.getHeight(), 0, format, type, bbuf);
checkGLError("updateTexture");
}
use of java.awt.image.DataBufferInt in project android_frameworks_base by AOSPA.
the class ShadowPainter method createDropShadow.
/**
* Creates a drop shadow of a given image and returns a new image which shows the input image on
* top of its drop shadow.
* <p/>
* <b>NOTE: If the shape is rectangular and opaque, consider using {@link
* #drawRectangleShadow(Graphics2D, int, int, int, int)} instead.</b>
*
* @param source the source image to be shadowed
* @param shadowSize the size of the shadow in pixels
* @param shadowOpacity the opacity of the shadow, with 0=transparent and 1=opaque
* @param shadowRgb the RGB int to use for the shadow color
*
* @return a new image with the source image on top of its shadow when shadowSize > 0 or the
* source image otherwise
*/
// Imported code
@SuppressWarnings({ "SuspiciousNameCombination", "UnnecessaryLocalVariable" })
public static BufferedImage createDropShadow(BufferedImage source, int shadowSize, float shadowOpacity, int shadowRgb) {
if (shadowSize <= 0) {
return source;
}
// This code is based on
// http://www.jroller.com/gfx/entry/non_rectangular_shadow
BufferedImage image;
int width = source.getWidth();
int height = source.getHeight();
image = new BufferedImage(width + SHADOW_SIZE, height + SHADOW_SIZE, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = image.createGraphics();
g2.drawImage(image, shadowSize, shadowSize, null);
int dstWidth = image.getWidth();
int dstHeight = image.getHeight();
int left = (shadowSize - 1) >> 1;
int right = shadowSize - left;
int xStart = left;
int xStop = dstWidth - right;
int yStart = left;
int yStop = dstHeight - right;
shadowRgb &= 0x00FFFFFF;
int[] aHistory = new int[shadowSize];
int historyIdx;
int aSum;
int[] dataBuffer = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
int lastPixelOffset = right * dstWidth;
float sumDivider = shadowOpacity / shadowSize;
// horizontal pass
for (int y = 0, bufferOffset = 0; y < dstHeight; y++, bufferOffset = y * dstWidth) {
aSum = 0;
historyIdx = 0;
for (int x = 0; x < shadowSize; x++, bufferOffset++) {
int a = dataBuffer[bufferOffset] >>> 24;
aHistory[x] = a;
aSum += a;
}
bufferOffset -= right;
for (int x = xStart; x < xStop; x++, bufferOffset++) {
int a = (int) (aSum * sumDivider);
dataBuffer[bufferOffset] = a << 24 | shadowRgb;
// subtract the oldest pixel from the sum
aSum -= aHistory[historyIdx];
// get the latest pixel
a = dataBuffer[bufferOffset + right] >>> 24;
aHistory[historyIdx] = a;
aSum += a;
if (++historyIdx >= shadowSize) {
historyIdx -= shadowSize;
}
}
}
// vertical pass
for (int x = 0, bufferOffset = 0; x < dstWidth; x++, bufferOffset = x) {
aSum = 0;
historyIdx = 0;
for (int y = 0; y < shadowSize; y++, bufferOffset += dstWidth) {
int a = dataBuffer[bufferOffset] >>> 24;
aHistory[y] = a;
aSum += a;
}
bufferOffset -= lastPixelOffset;
for (int y = yStart; y < yStop; y++, bufferOffset += dstWidth) {
int a = (int) (aSum * sumDivider);
dataBuffer[bufferOffset] = a << 24 | shadowRgb;
// subtract the oldest pixel from the sum
aSum -= aHistory[historyIdx];
// get the latest pixel
a = dataBuffer[bufferOffset + lastPixelOffset] >>> 24;
aHistory[historyIdx] = a;
aSum += a;
if (++historyIdx >= shadowSize) {
historyIdx -= shadowSize;
}
}
}
g2.drawImage(source, null, 0, 0);
g2.dispose();
return image;
}
use of java.awt.image.DataBufferInt in project android_frameworks_base by ResurrectionRemix.
the class ShadowPainter method createDropShadow.
/**
* Creates a drop shadow of a given image and returns a new image which shows the input image on
* top of its drop shadow.
* <p/>
* <b>NOTE: If the shape is rectangular and opaque, consider using {@link
* #drawRectangleShadow(Graphics2D, int, int, int, int)} instead.</b>
*
* @param source the source image to be shadowed
* @param shadowSize the size of the shadow in pixels
* @param shadowOpacity the opacity of the shadow, with 0=transparent and 1=opaque
* @param shadowRgb the RGB int to use for the shadow color
*
* @return a new image with the source image on top of its shadow when shadowSize > 0 or the
* source image otherwise
*/
// Imported code
@SuppressWarnings({ "SuspiciousNameCombination", "UnnecessaryLocalVariable" })
public static BufferedImage createDropShadow(BufferedImage source, int shadowSize, float shadowOpacity, int shadowRgb) {
if (shadowSize <= 0) {
return source;
}
// This code is based on
// http://www.jroller.com/gfx/entry/non_rectangular_shadow
BufferedImage image;
int width = source.getWidth();
int height = source.getHeight();
image = new BufferedImage(width + SHADOW_SIZE, height + SHADOW_SIZE, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = image.createGraphics();
g2.drawImage(image, shadowSize, shadowSize, null);
int dstWidth = image.getWidth();
int dstHeight = image.getHeight();
int left = (shadowSize - 1) >> 1;
int right = shadowSize - left;
int xStart = left;
int xStop = dstWidth - right;
int yStart = left;
int yStop = dstHeight - right;
shadowRgb &= 0x00FFFFFF;
int[] aHistory = new int[shadowSize];
int historyIdx;
int aSum;
int[] dataBuffer = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
int lastPixelOffset = right * dstWidth;
float sumDivider = shadowOpacity / shadowSize;
// horizontal pass
for (int y = 0, bufferOffset = 0; y < dstHeight; y++, bufferOffset = y * dstWidth) {
aSum = 0;
historyIdx = 0;
for (int x = 0; x < shadowSize; x++, bufferOffset++) {
int a = dataBuffer[bufferOffset] >>> 24;
aHistory[x] = a;
aSum += a;
}
bufferOffset -= right;
for (int x = xStart; x < xStop; x++, bufferOffset++) {
int a = (int) (aSum * sumDivider);
dataBuffer[bufferOffset] = a << 24 | shadowRgb;
// subtract the oldest pixel from the sum
aSum -= aHistory[historyIdx];
// get the latest pixel
a = dataBuffer[bufferOffset + right] >>> 24;
aHistory[historyIdx] = a;
aSum += a;
if (++historyIdx >= shadowSize) {
historyIdx -= shadowSize;
}
}
}
// vertical pass
for (int x = 0, bufferOffset = 0; x < dstWidth; x++, bufferOffset = x) {
aSum = 0;
historyIdx = 0;
for (int y = 0; y < shadowSize; y++, bufferOffset += dstWidth) {
int a = dataBuffer[bufferOffset] >>> 24;
aHistory[y] = a;
aSum += a;
}
bufferOffset -= lastPixelOffset;
for (int y = yStart; y < yStop; y++, bufferOffset += dstWidth) {
int a = (int) (aSum * sumDivider);
dataBuffer[bufferOffset] = a << 24 | shadowRgb;
// subtract the oldest pixel from the sum
aSum -= aHistory[historyIdx];
// get the latest pixel
a = dataBuffer[bufferOffset + lastPixelOffset] >>> 24;
aHistory[historyIdx] = a;
aSum += a;
if (++historyIdx >= shadowSize) {
historyIdx -= shadowSize;
}
}
}
g2.drawImage(source, null, 0, 0);
g2.dispose();
return image;
}
use of java.awt.image.DataBufferInt in project jdk8u_jdk by JetBrains.
the class HTMLCodec method platformImageBytesToImage.
/**
* Translates either a byte array or an input stream which contain
* platform-specific image data in the given format into an Image.
*/
@Override
protected Image platformImageBytesToImage(byte[] bytes, long format) throws IOException {
String mimeType = null;
if (format == CF_PNG) {
mimeType = "image/png";
} else if (format == CF_JFIF) {
mimeType = "image/jpeg";
}
if (mimeType != null) {
return standardImageBytesToImage(bytes, mimeType);
}
int[] imageData = platformImageBytesToImageData(bytes, format);
if (imageData == null) {
throw new IOException("data translation failed");
}
int len = imageData.length - 2;
int width = imageData[len];
int height = imageData[len + 1];
DataBufferInt buffer = new DataBufferInt(imageData, len);
WritableRaster raster = Raster.createPackedRaster(buffer, width, height, width, bandmasks, null);
return new BufferedImage(directColorModel, raster, false, null);
}
use of java.awt.image.DataBufferInt in project jdk8u_jdk by JetBrains.
the class IncorrectClipXorModeSW2Surface method getBufferedImage.
private static BufferedImage getBufferedImage(int sw) {
final BufferedImage bi = new BufferedImage(sw, sw, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = bi.createGraphics();
g2d.setColor(Color.RED);
g2d.fillRect(0, 0, sw, sw);
g2d.dispose();
final DataBuffer db = bi.getRaster().getDataBuffer();
if (db instanceof DataBufferInt) {
((DataBufferInt) db).getData();
} else if (db instanceof DataBufferShort) {
((DataBufferShort) db).getData();
} else if (db instanceof DataBufferByte) {
((DataBufferByte) db).getData();
} else {
try {
bi.setAccelerationPriority(0.0f);
} catch (final Throwable ignored) {
}
}
return bi;
}
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