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Example 1 with ArcType

use of javafx.scene.shape.ArcType in project processing by processing.

the class PGraphicsFX2D method arcImpl.

//////////////////////////////////////////////////////////////
// ARC
//public void arc(float a, float b, float c, float d,
//                float start, float stop)
@Override
protected void arcImpl(float x, float y, float w, float h, float start, float stop, int mode) {
    beforeContextDraw();
    if (drawingThinLines()) {
        x += 0.5f;
        y += 0.5f;
    }
    // 0 to 90 in java would be 0 to -90 for p5 renderer
    // but that won't work, so -90 to 0?
    start = -start;
    stop = -stop;
    float sweep = stop - start;
    // The defaults, before 2.0b7, were to stroke as Arc2D.OPEN, and then fill
    // using Arc2D.PIE. That's a little wonky, but it's here for compatability.
    // Arc2D.PIE
    ArcType fillMode = ArcType.ROUND;
    ArcType strokeMode = ArcType.OPEN;
    if (mode == OPEN) {
        fillMode = ArcType.OPEN;
    } else if (mode == PIE) {
        // PIE
        strokeMode = ArcType.ROUND;
    } else if (mode == CHORD) {
        fillMode = ArcType.CHORD;
        strokeMode = ArcType.CHORD;
    }
    if (fill) {
        context.fillArc(x, y, w, h, PApplet.degrees(start), PApplet.degrees(sweep), fillMode);
    }
    if (stroke) {
        context.strokeArc(x, y, w, h, PApplet.degrees(start), PApplet.degrees(sweep), strokeMode);
    }
}
Also used : ArcType(javafx.scene.shape.ArcType)

Aggregations

ArcType (javafx.scene.shape.ArcType)1