use of javafx.util.Builder in project Gargoyle by callakrsos.
the class FXMLPreviewLoader method start.
/**
* @inheritDoc
*/
@Override
public void start(Stage primaryStage) throws Exception {
BorderPane borderPane = new BorderPane();
FXMLLoader loader = new FXMLLoader() {
};
// InputStream resourceAsStream =
// FXMLPreviewLoader.class.getResourceAsStream("lang_ko.properties");
//
// loader.setResources(new PropertyResourceBundle(new
// InputStreamReader(resourceAsStream, "UTF-8")) {
// /*
// * @inheritDoc
// */
// @Override
// public boolean containsKey(String key) {
// return true;
// }
//
// /*
// * @inheritDoc
// */
// @Override
// public Object handleGetObject(String key) {
// if (key == null) {
// return "";
// }
//
// Object result = null;
//
// try {
// result = super.handleGetObject(key);
// } catch (Exception e) {
// ;
// }
//
// return (result == null) ? key : result;
// }
// });
// loader.setLocation(/*FXMLPreviewLoader.class.getResource("ColumnExam3.fxml")*/url);
loader.setBuilderFactory(new BuilderFactory() {
@Override
public Builder<?> getBuilder(Class<?> param) {
return new JavaFXBuilderFactory().getBuilder(param);
}
});
loader.setControllerFactory(new Callback<Class<?>, Object>() {
@Override
public Object call(Class<?> param) {
return null;
}
});
FileInputStream inputStream = new FileInputStream(file);
InputStream is = null;
try {
SAXParserFactory spf = SAXParserFactory.newInstance();
SAXParser sp = spf.newSAXParser();
ByteArrayOutputStream out = new ByteArrayOutputStream();
FXMLSaxHandler handler = new FXMLSaxHandler(out);
sp.parse(inputStream, handler);
String string = out.toString("UTF-8");
string = ValueUtil.regexReplaceMatchs("<!\\[CDATA\\[[?<a-zA-Z. *?>]+]]>", string, str -> {
return ValueUtil.regexMatch("<\\?import [a-zA-Z.*?]+>", str);
});
System.out.println(string);
byte[] bytes = string.getBytes();
is = new ByteArrayInputStream(bytes);
} catch (Exception e) {
e.printStackTrace();
}
// FileInputStream inputStream = new FileInputStream(file);
borderPane.setCenter(loader.load(is));
Scene scene = new Scene(borderPane);
primaryStage.setScene(scene);
primaryStage.show();
}
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