use of javax.vecmath.Point3i in project WorldPainter by Captain-Chaos.
the class WPObjectExporter method renderObject.
/**
* Export an object to the world, optionally taking into account the blocks
* that are already there.
*
* @param world The Minecraft world to which to export the object.
* @param dimension The dimension corresponding to the exported world, used
* to determine the terrain height.
* @param object The object to export.
* @param x The X coordinate at which to export the object.
* @param y The Y coordinate at which to export the object.
* @param z The Z coordinate at which to export the object.
* @param obliterate When <code>true</code>, all blocks of the object are
* placed regardless of what is already there. When <code>false</code>,
* rules are followed and some or all blocks may not be placed,
* depending on what is already there.
*/
public static void renderObject(MinecraftWorld world, Dimension dimension, WPObject object, int x, int y, int z, boolean obliterate) {
final Point3i dim = object.getDimensions();
final Point3i offset = object.getOffset();
final int undergroundMode = object.getAttribute(ATTRIBUTE_UNDERGROUND_MODE);
final int leafDecayMode = object.getAttribute(ATTRIBUTE_LEAF_DECAY_MODE);
final boolean bottomless = dimension.isBottomless();
final int[] replaceBlockIds = object.getAttribute(ATTRIBUTE_REPLACE_WITH_AIR);
final boolean replaceBlocks = replaceBlockIds != null;
final boolean extendFoundation = object.getAttribute(ATTRIBUTE_EXTEND_FOUNDATION);
if ((z + offset.z + dim.z - 1) >= world.getMaxHeight()) {
// Object doesn't fit in the world vertically
return;
}
// System.out.println("Object dimensions: " + dim + ", origin: " + orig);
for (int dx = 0; dx < dim.x; dx++) {
for (int dy = 0; dy < dim.y; dy++) {
final int worldX = x + dx + offset.x;
final int worldY = y + dy + offset.y;
final int terrainHeight = dimension.getIntHeightAt(worldX, worldY);
for (int dz = 0; dz < dim.z; dz++) {
if (object.getMask(dx, dy, dz)) {
final Material objectMaterial = object.getMaterial(dx, dy, dz);
final Material finalMaterial = (replaceBlocks && (objectMaterial.blockType == replaceBlockIds[0]) && (objectMaterial.data == replaceBlockIds[1])) ? Material.AIR : objectMaterial;
final int worldZ = z + dz + offset.z;
if ((bottomless || obliterate) ? (worldZ < 0) : (worldZ < 1)) {
continue;
} else if (obliterate) {
placeBlock(world, worldX, worldY, worldZ, finalMaterial, leafDecayMode);
} else {
final int existingBlockType = world.getBlockTypeAt(worldX, worldY, worldZ);
if (worldZ <= terrainHeight) {
switch(undergroundMode) {
case COLLISION_MODE_ALL:
// Replace every block
placeBlock(world, worldX, worldY, worldZ, finalMaterial, leafDecayMode);
break;
case COLLISION_MODE_SOLID:
// Only replace if object block is solid
if (!objectMaterial.block.veryInsubstantial) {
placeBlock(world, worldX, worldY, worldZ, finalMaterial, leafDecayMode);
}
break;
case COLLISION_MODE_NONE:
// Only replace less solid blocks
if (BLOCKS[existingBlockType].veryInsubstantial) {
placeBlock(world, worldX, worldY, worldZ, finalMaterial, leafDecayMode);
}
break;
}
} else {
// Above ground only replace less solid blocks
if (BLOCKS[existingBlockType].veryInsubstantial) {
placeBlock(world, worldX, worldY, worldZ, finalMaterial, leafDecayMode);
}
}
}
if (extendFoundation && (dz == 0) && (terrainHeight != -1) && (worldZ > terrainHeight) && (!finalMaterial.block.veryInsubstantial)) {
int legZ = worldZ - 1;
while ((legZ >= 0) && world.getMaterialAt(worldX, worldY, legZ).block.veryInsubstantial) {
placeBlock(world, worldX, worldY, legZ, finalMaterial, leafDecayMode);
legZ--;
}
}
}
}
}
}
List<Entity> entities = object.getEntities();
if (entities != null) {
for (Entity entity : entities) {
double[] pos = entity.getPos();
double entityX = x + pos[0] + offset.x, entityY = y + pos[2] + offset.y, entityZ = z + pos[1] + offset.z;
if ((entityZ < 0) || (entityY > (world.getMaxHeight() - 1))) {
if (logger.isTraceEnabled()) {
logger.trace("NOT adding entity " + entity.getId() + " @ " + entityX + "," + entityY + "," + entityZ + " because z coordinate is out of range!");
}
} else {
if (logger.isTraceEnabled()) {
logger.trace("Adding entity " + entity.getId() + " @ " + entityX + "," + entityY + "," + entityZ);
}
// Make sure each entity has a unique ID, otherwise
// Minecraft will see them all as duplicates and remove
// them:
entity.setUUID(UUID.randomUUID());
world.addEntity(entityX, entityY, entityZ, entity);
}
}
}
List<TileEntity> tileEntities = object.getTileEntities();
if (tileEntities != null) {
for (TileEntity tileEntity : tileEntities) {
final int tileEntityX = x + tileEntity.getX() + offset.x, tileEntityY = y + tileEntity.getZ() + offset.y, tileEntityZ = z + tileEntity.getY() + offset.z;
final String entityId = tileEntity.getId();
if ((tileEntityZ < 0) || (tileEntityZ >= world.getMaxHeight())) {
if (logger.isTraceEnabled()) {
logger.trace("NOT adding tile entity " + entityId + " @ " + tileEntityX + "," + tileEntityY + "," + tileEntityZ + " because z coordinate is out of range!");
}
} else {
final int existingBlockType = world.getBlockTypeAt(tileEntityX, tileEntityY, tileEntityZ);
if (!TILE_ENTITY_MAP.containsKey(entityId)) {
if (logger.isTraceEnabled()) {
logger.trace("Adding unknown tile entity " + entityId + " @ " + tileEntityX + "," + tileEntityY + "," + tileEntityZ + " (block type: " + BLOCK_TYPE_NAMES[existingBlockType] + "; not able to detect whether the block type is correct; map may cause errors!)");
}
world.addTileEntity(tileEntityX, tileEntityY, tileEntityZ, tileEntity);
} else if (TILE_ENTITY_MAP.get(entityId).contains(existingBlockType)) {
if (logger.isTraceEnabled()) {
logger.trace("Adding tile entity " + entityId + " @ " + tileEntityX + "," + tileEntityY + "," + tileEntityZ + " (block type: " + BLOCK_TYPE_NAMES[existingBlockType] + ")");
}
world.addTileEntity(tileEntityX, tileEntityY, tileEntityZ, tileEntity);
} else {
// the world limits)
if (logger.isTraceEnabled()) {
logger.trace("NOT adding tile entity " + entityId + " @ " + tileEntityX + "," + tileEntityY + "," + tileEntityZ + " because the block there is not a (or not the same) tile entity: " + BLOCK_TYPE_NAMES[existingBlockType] + "!");
}
}
}
}
}
}
use of javax.vecmath.Point3i in project WorldPainter by Captain-Chaos.
the class Bo2Object method load.
/**
* Load a custom object in bo2 format from an input stream. The stream is
* closed before exiting this method.
*
* @param objectName The name of the object.
* @param stream The input stream from which to load the object.
* @return A new <code>Bo2Object</code> containing the contents of the
* specified stream.
* @throws IOException If an I/O error occurred while reading the stream.
*/
public static Bo2Object load(String objectName, InputStream stream) throws IOException {
try (BufferedReader in = new BufferedReader(new InputStreamReader(stream, Charset.forName("US-ASCII")))) {
Map<String, String> properties = new HashMap<>();
Map<Point3i, Bo2BlockSpec> blocks = new HashMap<>();
boolean readingMetaData = false, readingData = false;
String line;
int lowestX = Integer.MAX_VALUE, highestX = Integer.MIN_VALUE;
int lowestY = Integer.MAX_VALUE, highestY = Integer.MIN_VALUE;
int lowestZ = Integer.MAX_VALUE, highestZ = Integer.MIN_VALUE;
while ((line = in.readLine()) != null) {
if (line.trim().length() == 0) {
continue;
}
if (readingMetaData) {
if (line.equals("[DATA]")) {
readingMetaData = false;
readingData = true;
} else {
int p = line.indexOf('=');
String name = line.substring(0, p).trim();
String value = line.substring(p + 1).trim();
properties.put(name, value);
}
} else if (readingData) {
int p = line.indexOf(':');
String coordinates = line.substring(0, p);
String spec = line.substring(p + 1);
p = coordinates.indexOf(',');
int x = Integer.parseInt(coordinates.substring(0, p));
int p2 = coordinates.indexOf(',', p + 1);
int y = Integer.parseInt(coordinates.substring(p + 1, p2));
int z = Integer.parseInt(coordinates.substring(p2 + 1));
if (x < lowestX) {
lowestX = x;
}
if (x > highestX) {
highestX = x;
}
if (y < lowestY) {
lowestY = y;
}
if (y > highestY) {
highestY = y;
}
if (z < lowestZ) {
lowestZ = z;
}
if (z > highestZ) {
highestZ = z;
}
p = spec.indexOf('.');
int blockId, data = 0;
int[] branch = null;
if (p == -1) {
blockId = Integer.parseInt(spec);
} else {
blockId = Integer.parseInt(spec.substring(0, p));
p2 = spec.indexOf('#', p + 1);
if (p2 == -1) {
data = Integer.parseInt(spec.substring(p + 1));
} else {
data = Integer.parseInt(spec.substring(p + 1, p2));
p = spec.indexOf('@', p2 + 1);
branch = new int[] { Integer.parseInt(spec.substring(p2 + 1, p)), Integer.parseInt(spec.substring(p + 1)) };
}
}
Point3i coords = new Point3i(x, y, z);
blocks.put(coords, new Bo2BlockSpec(coords, Material.get(blockId, data), branch));
} else {
if (line.equals("[META]")) {
readingMetaData = true;
}
}
}
if (blocks.isEmpty()) {
throw new IOException("No blocks found in the file; is this a bo2 object?");
}
return new Bo2Object(objectName, properties, blocks, new Point3i(-lowestX, -lowestY, -lowestZ), new Point3i(highestX - lowestX + 1, highestY - lowestY + 1, highestZ - lowestZ + 1), null);
}
}
use of javax.vecmath.Point3i in project WorldPainter by Captain-Chaos.
the class Bo3Object method load.
/**
* Load a custom object in bo3 format from a file.
*
* @param objectName The name of the object.
* @param file The file from which to load the object.
* @return A new <code>Bo3Object</code> containing the contents of the
* specified file.
* @throws IOException If an I/O error occurred while reading the file.
*/
public static Bo3Object load(String objectName, File file) throws IOException {
try (BufferedReader in = new BufferedReader(new InputStreamReader(new FileInputStream(file), Charset.forName("US-ASCII")))) {
Map<String, String> properties = new HashMap<>();
Map<Point3i, Bo3BlockSpec> blocks = new HashMap<>();
String line;
int lowestX = Integer.MAX_VALUE, highestX = Integer.MIN_VALUE;
int lowestY = Integer.MAX_VALUE, highestY = Integer.MIN_VALUE;
int lowestZ = Integer.MAX_VALUE, highestZ = Integer.MIN_VALUE;
while ((line = in.readLine()) != null) {
line = line.trim();
if (line.isEmpty() || line.startsWith("#")) {
continue;
} else if (line.startsWith("Block")) {
// Block spec
Deque<String> args = getArgs(line);
int x = Integer.parseInt(args.pop());
int z = Integer.parseInt(args.pop());
int y = Integer.parseInt(args.pop());
if (x < lowestX) {
lowestX = x;
}
if (x > highestX) {
highestX = x;
}
if (y < lowestY) {
lowestY = y;
}
if (y > highestY) {
highestY = y;
}
if (z < lowestZ) {
lowestZ = z;
}
if (z > highestZ) {
highestZ = z;
}
Material material = decodeMaterial(args.pop());
TileEntity tileEntity = null;
if (!args.isEmpty()) {
tileEntity = loadTileEntity(file, args.pop());
}
Point3i coords = new Point3i(x, y, z);
blocks.put(coords, new Bo3BlockSpec(coords, material, tileEntity));
} else if (line.startsWith("RandomBlock")) {
// Random block spec
Deque<String> args = getArgs(line);
int x = Integer.parseInt(args.pop());
int z = Integer.parseInt(args.pop());
int y = Integer.parseInt(args.pop());
if (x < lowestX) {
lowestX = x;
}
if (x > highestX) {
highestX = x;
}
if (y < lowestY) {
lowestY = y;
}
if (y > highestY) {
highestY = y;
}
if (z < lowestZ) {
lowestZ = z;
}
if (z > highestZ) {
highestZ = z;
}
List<Bo3BlockSpec.RandomBlock> randomBlocks = new ArrayList<>();
do {
Material material = decodeMaterial(args.pop());
String nbtOrChance = args.pop();
TileEntity tileEntity = null;
int chance;
try {
chance = Integer.parseInt(nbtOrChance);
} catch (NumberFormatException e) {
tileEntity = loadTileEntity(file, nbtOrChance);
chance = Integer.parseInt(args.pop());
}
randomBlocks.add(new Bo3BlockSpec.RandomBlock(material, tileEntity, chance));
} while (!args.isEmpty());
Point3i coords = new Point3i(x, y, z);
blocks.put(coords, new Bo3BlockSpec(coords, randomBlocks.toArray(new Bo3BlockSpec.RandomBlock[randomBlocks.size()])));
} else if (line.startsWith("BlockCheck") || line.startsWith("LightCheck") || line.startsWith("Branch") || line.startsWith("WeightedBranch")) {
logger.warn("Ignoring unsupported bo3 feature " + line);
} else {
int p = line.indexOf(':');
if (p != -1) {
properties.put(line.substring(0, p).trim(), line.substring(p + 1).trim());
} else {
logger.warn("Ignoring unrecognised line: " + line);
}
}
}
if (blocks.isEmpty()) {
throw new IOException("No blocks found in the file; is this a bo3 object?");
}
Map<String, Serializable> attributes = new HashMap<>(Collections.singletonMap(ATTRIBUTE_FILE.key, file));
return new Bo3Object(objectName, properties, blocks, new Point3i(-lowestX, -lowestY, -lowestZ), new Point3i(highestX - lowestX + 1, highestY - lowestY + 1, highestZ - lowestZ + 1), attributes);
}
}
use of javax.vecmath.Point3i in project WorldPainter by Captain-Chaos.
the class Structure method load.
public static Structure load(String objectName, InputStream inputStream, MCInterface mcInterface) throws IOException {
CompoundTag root;
try (NBTInputStream in = new NBTInputStream(new GZIPInputStream(new BufferedInputStream(inputStream)))) {
root = (CompoundTag) in.readTag();
}
// Load the palette
ListTag paletteTag = (ListTag) root.getTag("palette");
Material[] palette = new Material[paletteTag.getValue().size()];
for (int i = 0; i < palette.length; i++) {
palette[i] = mcInterface.decodeStructureMaterial((CompoundTag) paletteTag.getValue().get(i));
}
// Load the blocks
Map<Point3i, Material> blocks = new HashMap<>();
ListTag blocksTag = (ListTag) root.getTag("blocks");
for (Tag tag : blocksTag.getValue()) {
CompoundTag blockTag = (CompoundTag) tag;
List<Tag> posTags = ((ListTag) blockTag.getTag("pos")).getValue();
blocks.put(new Point3i(((IntTag) posTags.get(0)).getValue(), ((IntTag) posTags.get(2)).getValue(), ((IntTag) posTags.get(1)).getValue()), palette[((IntTag) blockTag.getTag("state")).getValue()]);
}
// Remove palette and blocks from the tag so we don't waste space
root.setTag("palette", null);
root.setTag("blocks", null);
return new Structure(root, objectName, blocks);
}
use of javax.vecmath.Point3i in project WorldPainter by Captain-Chaos.
the class Bo2LayerExporter method fitsInExportedArea.
/**
* Determines whether an object fits completely into the area currently
* being rendere in the horizontal dimensions.
*
* @return <code>true</code> if the object fits.
*/
private boolean fitsInExportedArea(final Rectangle exportedArea, final WPObject object, final int x, final int y) {
final Point3i dimensions = object.getDimensions();
final Point3i offset = object.getOffset();
// This is to avoid objects getting cut off at area boundaries
return !((x + offset.x < exportedArea.x) || (x + offset.x + dimensions.x > exportedArea.x + exportedArea.width) || (y + offset.y < exportedArea.y) || (y + offset.y + dimensions.y > exportedArea.y + exportedArea.height));
}
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