use of org.pepsoft.minecraft.Chunk in project WorldPainter by Captain-Chaos.
the class LayerPreviewCreator method renderPreview.
public MinecraftWorldObject renderPreview() {
// Phase one: setup
long timestamp = System.currentTimeMillis();
long seed = 0L;
TileFactory tileFactory = subterranean ? TileFactoryFactory.createNoiseTileFactory(seed, Terrain.BARE_GRASS, previewHeight, 56, 62, false, true, 20f, 0.5) : TileFactoryFactory.createNoiseTileFactory(seed, Terrain.BARE_GRASS, previewHeight, 8, 14, false, true, 20f, 0.5);
Dimension dimension = new Dimension(seed, tileFactory, DIM_NORMAL, previewHeight);
dimension.setSubsurfaceMaterial(Terrain.STONE);
MinecraftWorldObject minecraftWorldObject = new MinecraftWorldObject(layer.getName() + " Preview", new Box(-8, 136, -8, 136, 0, previewHeight), previewHeight, null, new Point3i(-64, -64, 0));
long now = System.currentTimeMillis();
if (logger.isDebugEnabled()) {
logger.debug("Creating data structures took " + (now - timestamp) + " ms");
}
// Phase two: apply layer to dimension
timestamp = now;
Tile tile = tileFactory.createTile(0, 0);
switch(layer.getDataSize()) {
case BIT:
Random random = new Random(seed);
for (int x = 0; x < 128; x++) {
for (int y = 0; y < 128; y++) {
if (random.nextFloat() < pattern.getStrength(x, y)) {
tile.setBitLayerValue(layer, x, y, true);
}
}
}
break;
case BIT_PER_CHUNK:
random = new Random(seed);
for (int x = 0; x < 128; x += 16) {
for (int y = 0; y < 128; y += 16) {
if (random.nextFloat() < pattern.getStrength(x, y)) {
tile.setBitLayerValue(layer, x, y, true);
}
}
}
break;
case BYTE:
for (int x = 0; x < 128; x++) {
for (int y = 0; y < 128; y++) {
tile.setLayerValue(layer, x, y, Math.min((int) (pattern.getStrength(x, y) * 256), 255));
}
}
break;
case NIBBLE:
// any
if (layer instanceof CombinedLayer) {
final Terrain terrain = ((CombinedLayer) layer).getTerrain();
final int biome = ((CombinedLayer) layer).getBiome();
final boolean terrainConfigured = terrain != null;
final boolean biomeConfigured = biome != -1;
for (int x = 0; x < 128; x++) {
for (int y = 0; y < 128; y++) {
float strength = pattern.getStrength(x, y);
tile.setLayerValue(layer, x, y, Math.min((int) (strength * 16), 15));
// Double the strength so that 50% intensity results
// in full coverage for terrain and biome, which is
// inaccurate but probably more closely resembles
// practical usage
strength = Math.min(strength * 2, 1.0f);
if (terrainConfigured && ((strength > 0.95f) || (Math.random() < strength))) {
tile.setTerrain(x, y, terrain);
}
if (biomeConfigured && ((strength > 0.95f) || (Math.random() < strength))) {
tile.setLayerValue(Biome.INSTANCE, x, y, biome);
}
}
}
} else {
for (int x = 0; x < 128; x++) {
for (int y = 0; y < 128; y++) {
tile.setLayerValue(layer, x, y, Math.min((int) (pattern.getStrength(x, y) * 16), 15));
}
}
}
break;
default:
throw new IllegalArgumentException("Unsupported data size " + layer.getDataSize() + " encountered");
}
// If the layer is a combined layer, apply it recursively and collect
// the added layers
List<Layer> layers;
if (layer instanceof CombinedLayer) {
layers = new ArrayList<>();
layers.add(layer);
while (true) {
List<Layer> addedLayers = new ArrayList<>();
for (Iterator<Layer> i = layers.iterator(); i.hasNext(); ) {
Layer tmpLayer = i.next();
if (tmpLayer instanceof CombinedLayer) {
i.remove();
addedLayers.addAll(((CombinedLayer) tmpLayer).apply(tile));
}
}
if (!addedLayers.isEmpty()) {
layers.addAll(addedLayers);
} else {
break;
}
}
} else {
layers = Collections.singletonList(layer);
}
dimension.addTile(tile);
now = System.currentTimeMillis();
if (logger.isDebugEnabled()) {
logger.debug("Applying layer(s) took " + (now - timestamp) + " ms");
}
// Collect the exporters (could be multiple if the layer was a combined
// layer)
Map<Layer, LayerExporter> pass1Exporters = new HashMap<>();
Map<Layer, SecondPassLayerExporter> pass2Exporters = new HashMap<>();
for (Layer tmpLayer : layers) {
LayerExporter exporter = tmpLayer.getExporter();
if (tmpLayer.equals(layer)) {
exporter.setSettings(settings);
}
if (exporter instanceof FirstPassLayerExporter) {
pass1Exporters.put(layer, exporter);
}
if (exporter instanceof SecondPassLayerExporter) {
pass2Exporters.put(layer, (SecondPassLayerExporter) exporter);
}
}
// Phase three: generate terrain and render first pass layers, if any
timestamp = now;
WorldPainterChunkFactory chunkFactory = new WorldPainterChunkFactory(dimension, pass1Exporters, DefaultPlugin.JAVA_ANVIL, previewHeight);
for (int x = 0; x < 8; x++) {
for (int y = 0; y < 8; y++) {
Chunk chunk = chunkFactory.createChunk(x, y).chunk;
minecraftWorldObject.addChunk(chunk);
}
}
now = System.currentTimeMillis();
if (logger.isDebugEnabled()) {
logger.debug("Generating terrain and rendering first pass layer(s) (if any) took " + (now - timestamp) + " ms");
}
if (!pass2Exporters.isEmpty()) {
// Phase four: render the second pass layers, if any
timestamp = now;
Rectangle area = new Rectangle(128, 128);
for (SecondPassLayerExporter exporter : pass2Exporters.values()) {
exporter.render(dimension, area, area, minecraftWorldObject);
}
now = System.currentTimeMillis();
if (logger.isDebugEnabled()) {
logger.debug("Rendering second pass layer(s) took " + (now - timestamp) + " ms");
}
}
// Final phase: post processing
timestamp = now;
now = System.currentTimeMillis();
try {
new JavaPostProcessor().postProcess(minecraftWorldObject, new Rectangle(-8, -8, 136, 136), null);
} catch (ProgressReceiver.OperationCancelled e) {
// Can't happen since we didn't pass in a progress receiver
throw new InternalError();
}
if (logger.isDebugEnabled()) {
logger.debug("Post processing took " + (now - timestamp) + " ms");
}
return minecraftWorldObject;
}
use of org.pepsoft.minecraft.Chunk in project WorldPainter by Captain-Chaos.
the class LightingCalculator method recalculatePrimaryLight.
public void recalculatePrimaryLight() {
for (int x = dirtyArea.getX1(); x <= dirtyArea.getX2(); x++) {
for (int z = dirtyArea.getZ1(); z <= dirtyArea.getZ2(); z++) {
Chunk chunk = world.getChunkForEditing(x >> 4, z >> 4);
if (chunk == null) {
continue;
}
boolean daylight = (dirtyArea.getY2() >= (world.getMaxHeight() - 1)) ? true : (world.getSkyLightLevel(x, z, dirtyArea.getY2() + 1) == 15);
for (int y = dirtyArea.getY2(); y >= dirtyArea.getY1(); y--) {
int blockType = chunk.getBlockType(x & 0xf, y, z & 0xf);
int blockLightLevel = chunk.getBlockLightLevel(x & 0xf, y, z & 0xf);
int skyLightLevel = chunk.getSkyLightLevel(x & 0xf, y, z & 0xf);
int newBlockLightLevel, newSkyLightLevel;
if ((blockType > HIGHEST_KNOWN_BLOCK_ID) || (BLOCK_TRANSPARENCY[blockType] < 15)) {
// Transparent block, or unknown block. We err on the
// side of transparency for unknown blocks to try and
// cause less visible lighting bugs
int transparency = (blockType > HIGHEST_KNOWN_BLOCK_ID) ? 0 : BLOCK_TRANSPARENCY[blockType];
if ((transparency == 0) && daylight) {
// Propagate daylight down
newSkyLightLevel = 15;
} else {
newSkyLightLevel = 0;
daylight = false;
}
} else {
newSkyLightLevel = 0;
daylight = false;
}
if ((blockType <= HIGHEST_KNOWN_BLOCK_ID) && (LIGHT_SOURCES[blockType] > 0)) {
newBlockLightLevel = LIGHT_SOURCES[blockType];
} else {
newBlockLightLevel = 0;
}
if (newBlockLightLevel != blockLightLevel) {
chunk.setBlockLightLevel(x & 0xf, y, z & 0xf, newBlockLightLevel);
}
if (newSkyLightLevel != skyLightLevel) {
chunk.setSkyLightLevel(x & 0xf, y, z & 0xf, newSkyLightLevel);
}
}
}
}
}
use of org.pepsoft.minecraft.Chunk in project WorldPainter by Captain-Chaos.
the class LightingCalculator method calculateSecondaryLight.
/**
* For the selected chunk and the chunks around it, calculate the secondary
* light, if necessary. The dirty area is constricted to the blocks that
* were actually changed, and <code>false</code> is returned if no changes
* were made at all (indicating that lighting is complete).
*/
public boolean calculateSecondaryLight() {
int lowestY = Integer.MAX_VALUE, highestY = Integer.MIN_VALUE;
boolean changed = false;
for (int x = dirtyArea.getX1(); x <= dirtyArea.getX2(); x++) {
for (int z = dirtyArea.getZ1(); z <= dirtyArea.getZ2(); z++) {
Chunk chunk = world.getChunk(x >> 4, z >> 4);
if (chunk == null) {
continue;
}
for (int y = dirtyArea.getY1(); y <= dirtyArea.getY2(); y++) {
int blockType = world.getBlockTypeAt(x, z, y);
int currentSkylightLevel = world.getSkyLightLevel(x, z, y);
int currentBlockLightLevel = world.getBlockLightLevel(x, z, y);
int newSkyLightLevel;
int newBlockLightLevel;
if ((blockType <= HIGHEST_KNOWN_BLOCK_ID) && (BLOCK_TRANSPARENCY[blockType] == 15)) {
// Opaque block
newSkyLightLevel = 0;
newBlockLightLevel = (LIGHT_SOURCES[blockType] > 0) ? currentBlockLightLevel : 0;
} else {
// Transparent block, or unknown block. We err on the
// side of transparency for unknown blocks to try and
// cause less visible lighting bugs
newSkyLightLevel = (currentSkylightLevel < 15) ? calculateSkyLightLevel(x, y, z) : 15;
newBlockLightLevel = ((blockType <= HIGHEST_KNOWN_BLOCK_ID) && (LIGHT_SOURCES[blockType] > 0)) ? currentBlockLightLevel : calculateBlockLightLevel(x, y, z);
}
if ((newSkyLightLevel != currentSkylightLevel) || (newBlockLightLevel != currentBlockLightLevel)) {
if (newSkyLightLevel != currentSkylightLevel) {
world.setSkyLightLevel(x, z, y, newSkyLightLevel);
}
if (newBlockLightLevel != currentBlockLightLevel) {
world.setBlockLightLevel(x, z, y, newBlockLightLevel);
}
changed = true;
if (y - 1 < lowestY) {
lowestY = y - 1;
}
if (y + 1 > highestY) {
highestY = y + 1;
}
}
}
}
}
if (changed) {
dirtyArea.setY1(Math.max(lowestY, 0));
dirtyArea.setY2(Math.min(highestY, maxHeight - 1));
}
return changed;
}
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