use of logisticspipes.renderer.LogisticsRenderPipe in project LogisticsPipes by RS485.
the class ClientProxy method registerTileEntities.
@Override
public void registerTileEntities() {
GameRegistry.registerTileEntity(LogisticsSolderingTileEntity.class, "logisticspipes.blocks.LogisticsSolderingTileEntity");
GameRegistry.registerTileEntity(LogisticsPowerJunctionTileEntity.class, "logisticspipes.blocks.powertile.LogisticsPowerJuntionTileEntity");
GameRegistry.registerTileEntity(LogisticsRFPowerProviderTileEntity.class, "logisticspipes.blocks.powertile.LogisticsRFPowerProviderTileEntity");
GameRegistry.registerTileEntity(LogisticsIC2PowerProviderTileEntity.class, "logisticspipes.blocks.powertile.LogisticsIC2PowerProviderTileEntity");
GameRegistry.registerTileEntity(LogisticsSecurityTileEntity.class, "logisticspipes.blocks.LogisticsSecurityTileEntity");
GameRegistry.registerTileEntity(LogisticsCraftingTableTileEntity.class, "logisticspipes.blocks.crafting.LogisticsCraftingTableTileEntity");
GameRegistry.registerTileEntity(LogisticsTileGenericPipe.class, LogisticsPipes.logisticsTileGenericPipeMapping);
GameRegistry.registerTileEntity(LogisticsStatisticsTileEntity.class, "logisticspipes.blocks.stats.LogisticsStatisticsTileEntity");
GameRegistry.registerTileEntity(LogisticsTileGenericSubMultiBlock.class, "logisticspipes.pipes.basic.LogisticsTileGenericSubMultiBlock");
LPConstants.pipeModel = RenderingRegistry.getNextAvailableRenderId();
LPConstants.solidBlockModel = RenderingRegistry.getNextAvailableRenderId();
LogisticsRenderPipe lrp = new LogisticsRenderPipe();
ClientRegistry.bindTileEntitySpecialRenderer(LogisticsTileGenericPipe.class, lrp);
RenderingRegistry.registerBlockHandler(new LogisticsPipeWorldRenderer());
RenderingRegistry.registerBlockHandler(new LogisticsSolidBlockWorldRenderer());
SimpleServiceLocator.buildCraftProxy.resetItemRotation();
SimpleServiceLocator.setRenderListHandler(new GLRenderListHandler());
}
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