use of lykrast.defiledlands.common.entity.projectile.EntityBlastemFruitBlazing in project DefiledLands by Lykrast.
the class ItemBlastemFruitBlazing method onItemRightClick.
/**
* Called when the equipped item is right clicked.
*/
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) {
ItemStack itemstack = playerIn.getHeldItem(handIn);
if (!playerIn.capabilities.isCreativeMode) {
itemstack.shrink(1);
}
worldIn.playSound((EntityPlayer) null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
playerIn.getCooldownTracker().setCooldown(this, 20);
if (!worldIn.isRemote) {
EntityBlastemFruitBlazing projectile = new EntityBlastemFruitBlazing(worldIn, playerIn);
projectile.setHeadingFromThrower(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.5F, 1.0F);
projectile.setFire(100);
worldIn.spawnEntity(projectile);
}
playerIn.addStat(StatList.getObjectUseStats(this));
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemstack);
}
use of lykrast.defiledlands.common.entity.projectile.EntityBlastemFruitBlazing in project DefiledLands by Lykrast.
the class ItemUmbraBlaster method onItemRightClick.
/**
* Called when the equipped item is right clicked.
*/
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) {
ItemStack itemstack = playerIn.getHeldItem(handIn);
boolean flag = playerIn.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantments.INFINITY, itemstack) > 0;
ItemStack ammo = findAmmo(playerIn);
if (!ammo.isEmpty() || flag) {
if (ammo.isEmpty()) {
ammo = new ItemStack(ModItems.blastemFruit);
}
worldIn.playSound((EntityPlayer) null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
playerIn.getCooldownTracker().setCooldown(this, 10);
if (!worldIn.isRemote) {
EntityBlastemFruit projectile;
if (ammo.getItem() == ModItems.blastemFruitBlazing || EnchantmentHelper.getEnchantmentLevel(ModEnchantments.blazing, itemstack) > 0)
projectile = new EntityBlastemFruitBlazing(worldIn, playerIn);
else
projectile = new EntityBlastemFruit(worldIn, playerIn);
float f = getSharpshooterBonus(itemstack);
projectile.setHeadingFromThrower(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.5F * f, 1.0F / f);
if (EnchantmentHelper.getEnchantmentLevel(ModEnchantments.safeguard, itemstack) > 0) {
projectile.setDestructive(false);
}
float j = getDestructiveBonus(itemstack);
projectile.setDamage(projectile.getDamage() * j);
projectile.setExplosionStrength(projectile.getExplosionStrength() * j);
worldIn.spawnEntity(projectile);
itemstack.damageItem(1, playerIn);
}
if (!flag) {
consumeAmmo(itemstack, ammo, playerIn, worldIn.rand);
}
playerIn.addStat(StatList.getObjectUseStats(this));
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemstack);
} else {
return new ActionResult<ItemStack>(EnumActionResult.FAIL, itemstack);
}
}
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