use of mage.abilities.ActivatedAbility in project mage by magefree.
the class ComputerPlayer2 method act.
protected void act(Game game) {
if (actions == null || actions.isEmpty())
pass(game);
else {
boolean usedStack = false;
while (actions.peek() != null) {
Ability ability = actions.poll();
this.activateAbility((ActivatedAbility) ability, game);
if (logger.isDebugEnabled())
logger.debug("activating: " + ability);
if (ability.isUsesStack())
usedStack = true;
}
if (usedStack)
pass(game);
}
logger.info("Turn " + game.getTurnNum() + " Step " + game.getStep().toString() + " Player " + name + " Life " + life);
}
use of mage.abilities.ActivatedAbility in project mage by magefree.
the class ComputerPlayer2 method simulatePriority.
protected int simulatePriority(SimulationNode node, Game game, int alpha, int beta) {
// NOT USED in real AI, see ComputerPlayer6
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.debug(indent(node.depth) + "interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
node.setGameValue(game.getState().getValue(true).hashCode());
SimulatedPlayer currentPlayer = (SimulatedPlayer) game.getPlayer(game.getPlayerList().get());
boolean isSimulatedPlayer = currentPlayer.getId().equals(playerId);
logger.debug(indent(node.depth) + "simulating priority -- player " + currentPlayer.getName());
SimulationNode bestNode = null;
List<Ability> allActions = currentPlayer.simulatePriority(game);
if (logger.isDebugEnabled())
logger.debug(indent(node.depth) + "simulating -- adding " + allActions.size() + " children:" + allActions);
for (Ability action : allActions) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.debug(indent(node.depth) + "interrupted");
break;
}
Game sim = game.copy();
if (sim.getPlayer(currentPlayer.getId()).activateAbility((ActivatedAbility) action.copy(), sim)) {
sim.applyEffects();
if (checkForUselessAction(sim, node, action, currentPlayer.getId())) {
logger.debug(indent(node.depth) + "found useless action: " + action);
continue;
}
if (!sim.checkIfGameIsOver() && action.isUsesStack()) {
// only pass if the last action uses the stack
sim.getPlayer(currentPlayer.getId()).pass(game);
sim.getPlayerList().getNext();
}
SimulationNode newNode = new SimulationNode(node, sim, action, currentPlayer.getId());
if (logger.isDebugEnabled())
logger.debug(indent(newNode.depth) + "simulating -- node #:" + SimulationNode.getCount() + " actions:" + action);
sim.checkStateAndTriggered();
int val = addActions(newNode, alpha, beta);
if (!isSimulatedPlayer) {
if (val < beta) {
beta = val;
bestNode = newNode;
node.setCombat(newNode.getCombat());
}
if (val == GameStateEvaluator.LOSE_SCORE) {
logger.debug(indent(node.depth) + "simulating -- lose, can't do worse than this");
break;
}
} else {
if (val > alpha) {
alpha = val;
bestNode = newNode;
node.setCombat(newNode.getCombat());
if (!node.getTargets().isEmpty())
targets = node.getTargets();
if (!node.getChoices().isEmpty())
choices = node.getChoices();
}
if (val == GameStateEvaluator.WIN_SCORE) {
logger.debug(indent(node.depth) + "simulating -- win, can't do better than this");
break;
}
}
if (alpha >= beta) {
logger.debug(indent(node.depth) + "simulating -- pruning");
break;
}
// if (SimulationNode.nodeCount > maxNodes) {
// logger.debug(indent(node.depth) + "simulating -- reached end-state");
// break;
// }
}
}
if (bestNode != null) {
node.children.clear();
node.children.add(bestNode);
}
if (!isSimulatedPlayer) {
logger.debug(indent(node.depth) + "returning priority beta: " + beta);
return beta;
} else {
logger.debug(indent(node.depth) + "returning priority alpha: " + alpha);
return alpha;
}
}
use of mage.abilities.ActivatedAbility in project mage by magefree.
the class SimulatedPlayer method simulateOptions.
protected void simulateOptions(Game game, ActivatedAbility previousActions) {
allActions.add(previousActions);
List<ActivatedAbility> playables = game.getPlayer(playerId).getPlayable(game, isSimulatedPlayer);
for (ActivatedAbility ability : playables) {
List<Ability> options = game.getPlayer(playerId).getPlayableOptions(ability, game);
if (options.isEmpty()) {
if (!ability.getManaCosts().getVariableCosts().isEmpty()) {
simulateVariableCosts(ability, game);
} else {
allActions.add(ability);
}
// simulateAction(game, previousActions, ability);
} else {
// ExecutorService simulationExecutor = Executors.newFixedThreadPool(4);
for (Ability option : options) {
if (!ability.getManaCosts().getVariableCosts().isEmpty()) {
simulateVariableCosts(option, game);
} else {
allActions.add(option);
}
// SimulationWorker worker = new SimulationWorker(game, this, previousActions, option);
// simulationExecutor.submit(worker);
}
// simulationExecutor.shutdown();
// while(!simulationExecutor.isTerminated()) {}
}
}
}
use of mage.abilities.ActivatedAbility in project mage by magefree.
the class GameStateEvaluator method evaluatePermanent.
public static int evaluatePermanent(Permanent permanent, Game game, boolean ignoreTapped) {
int value = 0;
if (ignoreTapped) {
value = 5;
} else {
value = permanent.isTapped() ? 4 : 5;
}
if (permanent.getCardType(game).contains(CardType.CREATURE)) {
value += evaluateCreature(permanent, game) * CREATURE_FACTOR;
}
value += permanent.getAbilities().getActivatedManaAbilities(Zone.BATTLEFIELD).size();
for (ActivatedAbility ability : permanent.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD)) {
if (!(ability instanceof ActivatedManaAbilityImpl) && ability.canActivate(ability.getControllerId(), game).canActivate()) {
value += ability.getEffects().size();
}
}
for (Counter counter : permanent.getCounters(game).values()) {
if (!(counter instanceof BoostCounter)) {
value += counter.getCount();
}
}
value += permanent.getAbilities().getStaticAbilities(Zone.BATTLEFIELD).size();
value += permanent.getAbilities().getTriggeredAbilities(Zone.BATTLEFIELD).size();
value += permanent.getManaCost().manaValue();
// TODO: add a difficulty to calculation to ManaCost - sort permanents by difficulty for casting when evaluating game states
return value;
}
use of mage.abilities.ActivatedAbility in project mage by magefree.
the class SystemUtil method addCardsForTesting.
/**
* Replaces cards in player's hands by specified in config/init.txt.<br/>
* <br/>
* <b>Implementation note:</b><br/>
* 1. Read init.txt line by line<br/>
* 2. Parse line using for searching groups like: [group 1] 3. Parse line
* using the following format: line ::=
* <zone>:<nickname>:<card name>:<amount><br/>
* 4. If zone equals to 'hand', add card to player's library<br/>
* 5a. Then swap added card with any card in player's hand<br/>
* 5b. Parse next line (go to 2.), If EOF go to 4.<br/>
* 6. Log message to all players that cards were added (to prevent unfair
* play).<br/>
* 7. Exit<br/>
*
* @param game
*/
public static void addCardsForTesting(Game game, String fileSource, Player feedbackPlayer) {
// fake test ability for triggers and events
Ability fakeSourceAbilityTemplate = new SimpleStaticAbility(Zone.OUTSIDE, new InfoEffect("adding testing cards"));
fakeSourceAbilityTemplate.setControllerId(feedbackPlayer.getId());
try {
String fileName = fileSource;
if (fileName == null) {
fileName = INIT_FILE_PATH;
}
File f = new File(fileName);
if (!f.exists()) {
logger.warn("Couldn't find init file: " + fileName);
return;
}
logger.info("Parsing init file... ");
// steps:
// 1. parse groups and commands
// 2. ask user if many groups
// 3. process system commands
// 4. run commands from selected group
// 1. parse
List<CommandGroup> groups = new ArrayList<>();
try (Scanner scanner = new Scanner(f)) {
CommandGroup currentGroup = null;
while (scanner.hasNextLine()) {
String line = scanner.nextLine().trim();
// skip comments
if (line.isEmpty() || line.startsWith("#") || line.startsWith("//")) {
continue;
}
// group
Matcher matchGroup = patternGroup.matcher(line);
if (matchGroup.matches()) {
String groupName = matchGroup.group(1);
if (groupName.startsWith("@")) {
// special command group
if (supportedCommands.containsKey(groupName)) {
currentGroup = new CommandGroup(groupName, true);
groups.add(currentGroup);
} else {
logger.warn("Special group [" + groupName + "] is not supported.");
}
continue;
} else {
// basic group
currentGroup = new CommandGroup(groupName);
groups.add(currentGroup);
continue;
}
}
// command
if (currentGroup == null) {
currentGroup = new CommandGroup("default group");
groups.add(currentGroup);
}
currentGroup.commands.add(line);
}
}
// 2. ask user
CommandGroup runGroup = null;
if (groups.size() == 1) {
// not need to ask
runGroup = groups.get(0);
} else if (groups.size() > 1) {
// need to ask
logger.info("Found " + groups.size() + " groups. Need to select.");
// choice dialog
Map<String, String> list = new LinkedHashMap<>();
Map<String, Integer> sort = new LinkedHashMap<>();
for (int i = 0; i < groups.size(); i++) {
list.put(Integer.toString(i + 1), groups.get(i).getPrintNameWithStats());
sort.put(Integer.toString(i + 1), i);
}
Choice groupChoice = new ChoiceImpl(false);
groupChoice.setMessage("Choose commands group to run");
groupChoice.setKeyChoices(list);
groupChoice.setSortData(sort);
if (feedbackPlayer.choose(Outcome.Benefit, groupChoice, game)) {
String need = groupChoice.getChoiceKey();
if ((need != null) && list.containsKey(need)) {
runGroup = groups.get(Integer.parseInt(need) - 1);
}
}
}
if (runGroup == null) {
// was canceled
logger.info("Command file was empty or canceled");
return;
}
logger.info("Selected group [" + runGroup.name + "] with " + runGroup.commands.size() + " commands");
// 3. system commands
if (runGroup.isSpecialCommand) {
Player opponent = game.getPlayer(game.getOpponents(feedbackPlayer.getId()).stream().findFirst().orElse(null));
String info;
switch(runGroup.name) {
case COMMAND_SHOW_OPPONENT_HAND:
if (opponent != null) {
info = getCardsListForSpecialInform(game, opponent.getHand(), runGroup.commands);
game.informPlayer(feedbackPlayer, info);
}
break;
case COMMAND_SHOW_OPPONENT_LIBRARY:
if (opponent != null) {
info = getCardsListForSpecialInform(game, opponent.getLibrary().getCardList(), runGroup.commands);
game.informPlayer(feedbackPlayer, info);
}
break;
case COMMAND_SHOW_MY_HAND:
info = getCardsListForSpecialInform(game, feedbackPlayer.getHand(), runGroup.commands);
game.informPlayer(feedbackPlayer, info);
break;
case COMMAND_SHOW_MY_LIBRARY:
info = getCardsListForSpecialInform(game, feedbackPlayer.getLibrary().getCardList(), runGroup.commands);
game.informPlayer(feedbackPlayer, info);
break;
case COMMAND_ACTIVATE_OPPONENT_ABILITY:
// WARNING, maybe very bugged if called in wrong priority
// uses choose triggered ability dialog to select it
UUID savedPriorityPlayer = null;
if (game.getActivePlayerId() != opponent.getId()) {
savedPriorityPlayer = game.getActivePlayerId();
}
// change active player to find and play selected abilities (it's danger and buggy code)
if (savedPriorityPlayer != null) {
game.getState().setPriorityPlayerId(opponent.getId());
game.firePriorityEvent(opponent.getId());
}
List<ActivatedAbility> abilities = opponent.getPlayable(game, true);
Map<String, String> choices = new HashMap<>();
abilities.forEach(ability -> {
MageObject object = ability.getSourceObject(game);
choices.put(ability.getId().toString(), object.getName() + ": " + ability.toString());
});
// TODO: set priority for us?
Choice choice = new ChoiceImpl();
choice.setMessage("Choose playable ability to activate by opponent " + opponent.getName());
choice.setKeyChoices(choices);
if (feedbackPlayer.choose(Outcome.Detriment, choice, game) && choice.getChoiceKey() != null) {
String needId = choice.getChoiceKey();
Optional<ActivatedAbility> ability = abilities.stream().filter(a -> a.getId().toString().equals(needId)).findFirst();
if (ability.isPresent()) {
// TODO: set priority for player?
ActivatedAbility activatedAbility = ability.get();
game.informPlayers(feedbackPlayer.getLogName() + " as another player " + opponent.getLogName() + " trying to force an activate ability: " + activatedAbility.getGameLogMessage(game));
if (opponent.activateAbility(activatedAbility, game)) {
game.informPlayers("Force to activate ability: DONE");
} else {
game.informPlayers("Force to activate ability: FAIL");
}
}
}
// restore original priority player
if (savedPriorityPlayer != null) {
game.getState().setPriorityPlayerId(savedPriorityPlayer);
game.firePriorityEvent(savedPriorityPlayer);
}
break;
}
return;
}
// insert group refs as extra commands (only user defined groups allowed, no special)
Map<String, CommandGroup> otherGroupRefs = new HashMap<>();
for (CommandGroup group : groups) {
if (group != runGroup) {
otherGroupRefs.putIfAbsent(COMMAND_REF_PREFIX + group.name, group);
}
}
for (int i = runGroup.commands.size() - 1; i >= 0; i--) {
String line = runGroup.commands.get(i);
// replace ref by real commands from another group
if (line.startsWith(COMMAND_REF_PREFIX)) {
CommandGroup other = otherGroupRefs.getOrDefault(line, null);
if (other != null && !other.isSpecialCommand) {
logger.info("Replace ref group " + line + " by " + other.commands.size() + " commands");
runGroup.commands.remove(i);
runGroup.commands.addAll(i, other.commands);
} else {
logger.error("Can't find ref group: " + line);
}
}
}
// 4. run commands
for (String line : runGroup.commands) {
CardCommandData command = parseCardCommand(line);
if (!command.OK) {
logger.warn(command.Error + ": " + line);
continue;
}
Optional<Player> playerOptional = findPlayer(game, command.player);
if (!playerOptional.isPresent()) {
logger.warn("Unknown player: " + line);
continue;
}
Player player = playerOptional.get();
// SPECIAL token/emblem call (without SET name)
if ("token".equalsIgnoreCase(command.zone)) {
// eg: token:Human:HippoToken:1
Class<?> c = Class.forName("mage.game.permanent.token." + command.cardName);
Constructor<?> cons = c.getConstructor();
Object obj = cons.newInstance();
if (obj instanceof Token) {
Token token = (Token) obj;
Ability fakeSourceAbility = fakeSourceAbilityTemplate.copy();
fakeSourceAbility.setSourceId(token.getId());
token.putOntoBattlefield(command.Amount, game, fakeSourceAbility, player.getId(), false, false);
continue;
}
} else if ("emblem".equalsIgnoreCase(command.zone)) {
// eg: emblem:Human:ElspethSunsChampionEmblem:1
Class<?> c = Class.forName("mage.game.command.emblems." + command.cardName);
Constructor<?> cons = c.getConstructor();
Object emblem = cons.newInstance();
if (emblem instanceof mage.game.command.Emblem) {
((mage.game.command.Emblem) emblem).setControllerId(player.getId());
game.addEmblem((mage.game.command.Emblem) emblem, null, player.getId());
continue;
}
} else if ("plane".equalsIgnoreCase(command.zone)) {
if (putPlaneToGame(game, player, command.cardName)) {
continue;
}
} else if ("loyalty".equalsIgnoreCase(command.zone)) {
for (Permanent perm : game.getBattlefield().getAllActivePermanents(player.getId())) {
if (perm.getName().equals(command.cardName) && perm.getCardType(game).contains(CardType.PLANESWALKER)) {
Ability fakeSourceAbility = fakeSourceAbilityTemplate.copy();
fakeSourceAbility.setSourceId(perm.getId());
perm.addCounters(CounterType.LOYALTY.createInstance(command.Amount), fakeSourceAbility.getControllerId(), fakeSourceAbility, game);
}
}
continue;
} else if ("stack".equalsIgnoreCase(command.zone)) {
// simple cast (without targets or modes)
// find card info
CardInfo cardInfo = CardRepository.instance.findCard(command.cardName);
if (cardInfo == null) {
logger.warn("Unknown card for stack command [" + command.cardName + "]: " + line);
continue;
}
// put card to game
Set<Card> cardsToLoad = new HashSet<>();
for (int i = 0; i < command.Amount; i++) {
cardsToLoad.add(cardInfo.getCard());
}
game.loadCards(cardsToLoad, player.getId());
// move card from exile to stack
for (Card card : cardsToLoad) {
Ability fakeSourceAbility = fakeSourceAbilityTemplate.copy();
fakeSourceAbility.setSourceId(card.getId());
putCardToZone(fakeSourceAbility, game, player, card, Zone.STACK);
}
continue;
}
Zone gameZone;
if ("hand".equalsIgnoreCase(command.zone)) {
gameZone = Zone.HAND;
} else if ("battlefield".equalsIgnoreCase(command.zone)) {
gameZone = Zone.BATTLEFIELD;
} else if ("graveyard".equalsIgnoreCase(command.zone)) {
gameZone = Zone.GRAVEYARD;
} else if ("library".equalsIgnoreCase(command.zone)) {
gameZone = Zone.LIBRARY;
} else if ("token".equalsIgnoreCase(command.zone)) {
gameZone = Zone.BATTLEFIELD;
} else if ("exiled".equalsIgnoreCase(command.zone)) {
gameZone = Zone.EXILED;
} else if ("outside".equalsIgnoreCase(command.zone)) {
gameZone = Zone.OUTSIDE;
} else if ("emblem".equalsIgnoreCase(command.zone)) {
gameZone = Zone.COMMAND;
} else if ("plane".equalsIgnoreCase(command.zone)) {
gameZone = Zone.COMMAND;
} else if ("commander".equalsIgnoreCase(command.zone)) {
gameZone = Zone.COMMAND;
} else if ("sideboard".equalsIgnoreCase(command.zone)) {
gameZone = Zone.OUTSIDE;
} else {
logger.warn("Unknown zone [" + command.zone + "]: " + line);
continue;
}
List<CardInfo> cards = null;
if (command.cardSet.isEmpty()) {
// by name
cards = CardRepository.instance.findCards(command.cardName);
} else {
// by name and set
cards = CardRepository.instance.findCards(new CardCriteria().setCodes(command.cardSet).name(command.cardName));
}
if (cards.isEmpty()) {
logger.warn("Unknown card [" + command.cardName + "]: " + line);
continue;
}
Set<Card> cardsToLoad = new HashSet<>();
for (int i = 0; i < command.Amount; i++) {
CardInfo cardInfo = cards.get(RandomUtil.nextInt(cards.size()));
Card card = cardInfo != null ? cardInfo.getCard() : null;
if (card != null) {
cardsToLoad.add(card);
}
}
game.loadCards(cardsToLoad, player.getId());
if ("commander".equalsIgnoreCase(command.zone) && cardsToLoad.size() > 0) {
// as commander (only commander games, look at init code in GameCommanderImpl)
if (game instanceof GameCommanderImpl) {
GameCommanderImpl gameCommander = (GameCommanderImpl) game;
cardsToLoad.forEach(card -> gameCommander.addCommander(card, player));
cardsToLoad.forEach(card -> gameCommander.initCommander(card, player));
} else {
logger.fatal("Commander card can be used in commander game only: " + command.cardName);
}
} else if ("sideboard".equalsIgnoreCase(command.zone) && cardsToLoad.size() > 0) {
// put to sideboard
for (Card card : cardsToLoad) {
player.getSideboard().add(card);
}
} else {
// as other card
for (Card card : cardsToLoad) {
Ability fakeSourceAbility = fakeSourceAbilityTemplate.copy();
fakeSourceAbility.setSourceId(card.getId());
putCardToZone(fakeSourceAbility, game, player, card, gameZone);
}
}
}
} catch (Exception e) {
logger.fatal("", e);
}
}
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