use of mage.abilities.common.SimpleStaticAbility in project mage by magefree.
the class EndOfTurnMultiOpponentsTest method test_EndOfTurnMulti.
@Test
public void test_EndOfTurnMulti() {
// Player order: A -> D -> C -> B
addCustomCardWithAbility("boost1", playerA, new SimpleStaticAbility(Zone.ALL, new BoostAllEffect(1, 1, Duration.EndOfTurn)));
EndOfTurnOneOpponentTest.prepareStepChecks(this, "Duration.EndOfTurn effect", 1, playerA, true, PhaseStep.END_TURN);
EndOfTurnOneOpponentTest.prepareStepChecks(this, "Duration.EndOfTurn effect", 2, playerD, true, null);
EndOfTurnOneOpponentTest.prepareStepChecks(this, "Duration.EndOfTurn effect", 3, playerC, true, null);
EndOfTurnOneOpponentTest.prepareStepChecks(this, "Duration.EndOfTurn effect", 4, playerB, true, null);
//
EndOfTurnOneOpponentTest.prepareStepChecks(this, "Duration.EndOfTurn effect", 5, playerA, true, null);
EndOfTurnOneOpponentTest.prepareStepChecks(this, "Duration.EndOfTurn effect", 6, playerD, true, null);
EndOfTurnOneOpponentTest.prepareStepChecks(this, "Duration.EndOfTurn effect", 7, playerC, true, null);
EndOfTurnOneOpponentTest.prepareStepChecks(this, "Duration.EndOfTurn effect", 8, playerB, true, null);
//
EndOfTurnOneOpponentTest.prepareStepChecks(this, "Duration.EndOfTurn effect", 9, playerA, true, null);
EndOfTurnOneOpponentTest.prepareStepChecks(this, "Duration.EndOfTurn effect", 10, playerD, true, null);
EndOfTurnOneOpponentTest.prepareStepChecks(this, "Duration.EndOfTurn effect", 11, playerC, true, null);
EndOfTurnOneOpponentTest.prepareStepChecks(this, "Duration.EndOfTurn effect", 12, playerB, true, null);
addCard(Zone.BATTLEFIELD, playerA, cardBear2, 1);
addCard(Zone.BATTLEFIELD, playerB, cardBear2, 1);
addCard(Zone.BATTLEFIELD, playerC, cardBear2, 1);
addCard(Zone.BATTLEFIELD, playerD, cardBear2, 1);
attack(1, playerA, cardBear2);
attack(2, playerD, cardBear2);
attack(3, playerC, cardBear2);
attack(4, playerB, cardBear2);
//
attack(5, playerA, cardBear2);
attack(6, playerD, cardBear2);
attack(7, playerC, cardBear2);
attack(8, playerB, cardBear2);
//
attack(9, playerA, cardBear2);
attack(10, playerD, cardBear2);
attack(11, playerC, cardBear2);
attack(12, playerB, cardBear2);
setStopAt(12, PhaseStep.CLEANUP);
setStrictChooseMode(true);
execute();
assertAllCommandsUsed();
}
use of mage.abilities.common.SimpleStaticAbility in project mage by magefree.
the class EndOfTurnOneOpponentTest method test_EndOfTurnSingle.
@Test
public void test_EndOfTurnSingle() {
addCustomCardWithAbility("boost1", playerA, new SimpleStaticAbility(Zone.ALL, new BoostAllEffect(1, 1, Duration.EndOfTurn)));
prepareStepChecks(this, "Duration.EndOfTurn effect", 1, playerA, true, PhaseStep.END_TURN);
prepareStepChecks(this, "Duration.EndOfTurn effect", 2, playerA, true, null);
prepareStepChecks(this, "Duration.EndOfTurn effect", 3, playerA, true, null);
prepareStepChecks(this, "Duration.EndOfTurn effect", 4, playerA, true, null);
addCard(Zone.BATTLEFIELD, playerA, cardBear2, 1);
addCard(Zone.BATTLEFIELD, playerB, cardBear2, 1);
attack(1, playerA, cardBear2);
attack(2, playerB, cardBear2);
attack(3, playerA, cardBear2);
attack(4, playerB, cardBear2);
setStopAt(4, PhaseStep.CLEANUP);
setStrictChooseMode(true);
execute();
assertAllCommandsUsed();
}
use of mage.abilities.common.SimpleStaticAbility in project mage by magefree.
the class PlayerLeavesGameTest method test_EndOfTurnMultiLeave.
@Test
public void test_EndOfTurnMultiLeave() {
// Player order: A -> D -> C -> B
addCustomCardWithAbility("boost", playerA, new SimpleStaticAbility(Zone.ALL, new BoostAllEffect(1, 1, Duration.EndOfTurn)));
addCard(Zone.BATTLEFIELD, playerA, cardBear2, 1);
addCard(Zone.BATTLEFIELD, playerB, cardBear2, 1);
addCard(Zone.BATTLEFIELD, playerC, cardBear2, 1);
addCard(Zone.BATTLEFIELD, playerD, cardBear2, 1);
// player A leaves game on turn 1 - postcombat
// end of turn effect must continue until end of turn
concede(1, PhaseStep.POSTCOMBAT_MAIN, playerA);
checkPT("turn 1", 1, PhaseStep.PRECOMBAT_MAIN, playerD, cardBear2, 3, 3);
checkPT("turn 1", 1, PhaseStep.POSTCOMBAT_MAIN, playerD, cardBear2, 3, 3);
checkPT("turn 1", 1, PhaseStep.END_TURN, playerD, cardBear2, 3, 3);
checkPT("turn 2", 2, PhaseStep.PRECOMBAT_MAIN, playerD, cardBear2, 2, 2);
setStopAt(2, PhaseStep.CLEANUP);
setStrictChooseMode(true);
execute();
assertAllCommandsUsed();
}
use of mage.abilities.common.SimpleStaticAbility in project mage by magefree.
the class PlayerLeavesGameTest method prepareAndRunUntilYourTurnLeaveTest.
private void prepareAndRunUntilYourTurnLeaveTest(Duration duration) {
// Player order: A -> D -> C -> B
addCustomCardWithAbility("boost", playerA, new SimpleStaticAbility(Zone.ALL, new BoostAllEffect(1, 1, duration)));
addCard(Zone.BATTLEFIELD, playerA, cardBear2, 1);
addCard(Zone.BATTLEFIELD, playerB, cardBear2, 1);
addCard(Zone.BATTLEFIELD, playerC, cardBear2, 1);
addCard(Zone.BATTLEFIELD, playerD, cardBear2, 1);
// 800.4k When a player leaves the game, any continuous effects with durations that last until
// that player’s next turn or until a specific point in that turn will last until that turn would have begun.
// They neither expire immediately nor last indefinitely.
// player A leaves game on turn 1 - postcombat
// until your next turn effect must continue until START of your possible next turn
concede(1, PhaseStep.POSTCOMBAT_MAIN, playerA);
checkPT(duration.name() + " - turn 1 pre", 1, PhaseStep.PRECOMBAT_MAIN, playerD, cardBear2, 3, 3);
checkPermanentCount(duration.name() + " - perm A must exists before leave", 1, PhaseStep.PRECOMBAT_MAIN, playerD, playerA, "boost", 1);
checkPT(duration.name() + " - turn 1 post", 1, PhaseStep.POSTCOMBAT_MAIN, playerD, cardBear2, 3, 3);
checkPermanentCount(duration.name() + " - perm A must removed after leave", 1, PhaseStep.POSTCOMBAT_MAIN, playerD, playerA, "boost", 0);
checkPT(duration.name() + " - turn 1 end", 1, PhaseStep.END_TURN, playerD, cardBear2, 3, 3);
checkPT(duration.name() + " - turn 2", 2, PhaseStep.PRECOMBAT_MAIN, playerD, cardBear2, 3, 3);
checkPT(duration.name() + " - turn 3", 3, PhaseStep.PRECOMBAT_MAIN, playerD, cardBear2, 3, 3);
checkPT(duration.name() + " - turn 4", 4, PhaseStep.PRECOMBAT_MAIN, playerD, cardBear2, 3, 3);
checkPT(duration.name() + " - turn 5 (possible A)", 5, PhaseStep.PRECOMBAT_MAIN, playerD, cardBear2, 2, 2);
setStopAt(5, PhaseStep.CLEANUP);
setStrictChooseMode(true);
execute();
assertAllCommandsUsed();
}
use of mage.abilities.common.SimpleStaticAbility in project mage by magefree.
the class PlayerLeavesGameTest method prepareAndRunLeaveGameWithLongEffectTest.
private void prepareAndRunLeaveGameWithLongEffectTest(Duration duration) {
// Player order: A -> D -> C -> B
addCard(Zone.BATTLEFIELD, playerA, cardBear2, 1);
addCard(Zone.BATTLEFIELD, playerD, cardBear2, 1);
addCustomCardWithAbility("effect", playerA, new SimpleStaticAbility(new BoostAllEffect(1, 1, duration)));
// B must checks A for online status
// 1
checkPlayerInGame(duration.toString() + " - turn 1", 1, PhaseStep.PRECOMBAT_MAIN, playerD, playerA, true);
checkPermanentCount(duration.name() + " - turn 1", 1, PhaseStep.PRECOMBAT_MAIN, playerD, playerA, cardBear2, 1);
checkPT(duration.name() + " - turn 1", 1, PhaseStep.PRECOMBAT_MAIN, playerD, cardBear2, 3, 3);
// 2
checkPlayerInGame(duration.name() + " - turn 2", 2, PhaseStep.PRECOMBAT_MAIN, playerD, playerA, true);
checkPermanentCount(duration.name() + " - turn 2", 2, PhaseStep.PRECOMBAT_MAIN, playerD, playerA, cardBear2, 1);
checkPT(duration.name() + " - turn 2", 2, PhaseStep.PRECOMBAT_MAIN, playerD, cardBear2, 3, 3);
// 3
checkPlayerInGame(duration.name() + " - turn 3 before", 3, PhaseStep.PRECOMBAT_MAIN, playerD, playerA, true);
checkPermanentCount(duration.name() + " - turn 3 before", 3, PhaseStep.PRECOMBAT_MAIN, playerD, playerA, cardBear2, 1);
checkPT(duration.name() + " - turn 3 before", 3, PhaseStep.PRECOMBAT_MAIN, playerD, cardBear2, 3, 3);
//
concede(3, PhaseStep.POSTCOMBAT_MAIN, playerA);
//
checkPlayerInGame(duration.name() + " - turn 3 after", 3, PhaseStep.END_TURN, playerD, playerA, false);
checkPermanentCount(duration.name() + " - turn 3 after", 3, PhaseStep.END_TURN, playerD, playerA, cardBear2, 0);
checkPT(duration.name() + " - turn 3 after", 3, PhaseStep.END_TURN, playerD, cardBear2, 2, 2);
// 4
checkPlayerInGame(duration.name() + " - turn 4", 4, PhaseStep.PRECOMBAT_MAIN, playerD, playerA, false);
checkPermanentCount(duration.name() + " - turn 4", 4, PhaseStep.PRECOMBAT_MAIN, playerD, playerA, cardBear2, 0);
checkPT(duration.name() + " - turn 4", 4, PhaseStep.PRECOMBAT_MAIN, playerD, cardBear2, 2, 2);
setStopAt(4, PhaseStep.CLEANUP);
setStrictChooseMode(true);
execute();
assertAllCommandsUsed();
}
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