use of mage.filter.FilterCard in project mage by magefree.
the class BorderlandExplorerEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = source.getSourceObject(game);
if (controller != null && sourceObject != null) {
// Store for each player the cards to discard, that's important because all discard shall happen at the same time
Map<UUID, Cards> cardsToDiscard = new HashMap<>();
// Store for each player the lands to reveal, that's important because all reveals shall happen at the same time
Map<UUID, Cards> cardsToReveal = new HashMap<>();
// choose cards to discard
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Target target = new TargetDiscard(0, 1, new FilterCard(), playerId);
player.chooseTarget(outcome, target, source, game);
Cards cards = new CardsImpl(target.getTargets());
cardsToDiscard.put(playerId, cards);
}
}
// discard all chosen cards
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Cards cardsPlayer = cardsToDiscard.get(playerId);
if (cardsPlayer != null) {
for (UUID cardId : cardsPlayer) {
Card card = game.getCard(cardId);
player.discard(card, false, source, game);
}
}
}
}
// search for a land for each player that discarded
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Cards cardsPlayer = cardsToDiscard.get(playerId);
if (cardsPlayer != null && !cardsPlayer.isEmpty()) {
TargetCardInLibrary target = new TargetCardInLibrary(0, 1, StaticFilters.FILTER_CARD_BASIC_LAND);
if (player.searchLibrary(target, source, game)) {
if (!target.getTargets().isEmpty()) {
Cards cards = new CardsImpl(target.getTargets());
cards.addAll(target.getTargets());
cardsToReveal.put(playerId, cards);
}
}
}
}
}
// reveal the searched lands, put in hands, and shuffle
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Cards cardsPlayer = cardsToReveal.get(playerId);
if (cardsPlayer != null) {
for (UUID cardId : cardsPlayer) {
Card card = game.getCard(cardId);
Cards cards = new CardsImpl(game.getCard(cardId));
if (card != null && !cards.isEmpty()) {
player.revealCards(sourceObject.getIdName() + " (" + player.getName() + ')', cards, game);
player.moveCards(card, Zone.HAND, source, game);
player.shuffleLibrary(source, game);
}
}
}
}
}
return true;
}
return false;
}
use of mage.filter.FilterCard in project mage by magefree.
the class BoosterTutorEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
ChooseExpansionSetEffect effect = new ChooseExpansionSetEffect(Outcome.UnboostCreature);
effect.apply(game, source);
Player controller = game.getPlayer(source.getControllerId());
String setChosen = null;
if (effect.getValue("setchosen") != null) {
setChosen = (String) effect.getValue("setchosen");
} else if (game.getState().getValue(this.getId() + "_set") != null) {
setChosen = (String) game.getState().getValue(this.getId() + "_set");
}
if (setChosen != null && controller != null) {
// ExpansionInfo set = ExpansionRepository.instance.getSetByName(setChosen);
ExpansionSet expansionSet = Sets.findSet(setChosen);
if (expansionSet != null) {
List<Card> boosterPack = expansionSet.create15CardBooster();
if (boosterPack != null) {
StringBuilder message = new StringBuilder(controller.getLogName()).append(" opened: ");
for (Card card : boosterPack) {
message.append(card.getName()).append(" ");
}
game.informPlayers(message.toString());
TargetCard targetCard = new TargetCard(Zone.ALL, new FilterCard());
Set<Card> cardsToLoad = new HashSet<Card>(boosterPack);
game.loadCards(cardsToLoad, controller.getId());
CardsImpl cards = new CardsImpl();
cards.addAll(boosterPack);
if (controller.choose(Outcome.Benefit, cards, targetCard, game)) {
Card card = game.getCard(targetCard.getFirstTarget());
if (card != null) {
controller.moveCards(card, Zone.HAND, source, game);
}
}
}
}
return true;
}
return false;
}
use of mage.filter.FilterCard in project mage by magefree.
the class BoonweaverGiantEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
FilterCard filter = new FilterCard("Aura card");
filter.add(CardType.ENCHANTMENT.getPredicate());
filter.add(SubType.AURA.getPredicate());
Card card = null;
Zone zone = null;
if (controller.chooseUse(Outcome.Neutral, "Search your graveyard for an Aura card?", source, game)) {
TargetCardInYourGraveyard target = new TargetCardInYourGraveyard(filter);
if (controller.choose(Outcome.PutCardInPlay, controller.getGraveyard(), target, game)) {
card = game.getCard(target.getFirstTarget());
if (card != null) {
zone = Zone.GRAVEYARD;
}
}
}
if (card == null && controller.chooseUse(Outcome.Neutral, "Search your Hand for an Aura card?", source, game)) {
TargetCardInHand target = new TargetCardInHand(filter);
if (controller.choose(Outcome.PutCardInPlay, controller.getHand(), target, game)) {
card = game.getCard(target.getFirstTarget());
if (card != null) {
zone = Zone.HAND;
}
}
}
if (card == null) {
TargetCardInLibrary target = new TargetCardInLibrary(filter);
if (controller.searchLibrary(target, source, game)) {
card = game.getCard(target.getFirstTarget());
if (card != null) {
zone = Zone.LIBRARY;
}
}
controller.shuffleLibrary(source, game);
}
// aura card found - attach it
if (card != null) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
game.getState().setValue("attachTo:" + card.getId(), permanent);
}
controller.moveCards(card, Zone.BATTLEFIELD, source, game);
if (permanent != null) {
return permanent.addAttachment(card.getId(), source, game);
}
}
return true;
}
use of mage.filter.FilterCard in project mage by magefree.
the class BoneyardParleyEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
Cards cards = new CardsImpl();
for (Target target : source.getTargets()) {
for (UUID cardId : target.getTargets()) {
cards.add(cardId);
}
}
if (!cards.isEmpty() && player.moveCards(cards, Zone.EXILED, source, game)) {
TargetOpponent targetOpponent = new TargetOpponent(true);
if (player.choose(Outcome.Neutral, targetOpponent, source.getSourceId(), game)) {
Player opponent = game.getPlayer(targetOpponent.getFirstTarget());
if (opponent != null) {
TargetCard targetCards = new TargetCard(0, cards.size(), Zone.EXILED, new FilterCard("cards to put in the first pile"));
List<Card> pile1 = new ArrayList<>();
if (opponent.choose(Outcome.Neutral, cards, targetCards, game)) {
List<UUID> targets = targetCards.getTargets();
for (UUID targetId : targets) {
Card card = cards.get(targetId, game);
if (card != null) {
pile1.add(card);
cards.remove(card);
}
}
}
List<Card> pile2 = new ArrayList<>();
pile2.addAll(cards.getCards(game));
boolean choice = player.choosePile(outcome, "Choose a pile to put onto the battlefield.", pile1, pile2, game);
Zone pile1Zone = Zone.GRAVEYARD;
Zone pile2Zone = Zone.BATTLEFIELD;
if (choice) {
pile1Zone = Zone.BATTLEFIELD;
pile2Zone = Zone.GRAVEYARD;
}
Set<Card> pile1Set = new HashSet<>();
Set<Card> pile2Set = new HashSet<>();
pile1Set.addAll(pile1);
pile2Set.addAll(pile2);
// Cards toBattlefield = new CardsImpl();
// Cards toGraveyard = new CardsImpl();
//
// if (pile1Zone == Zone.BATTLEFIELD) {
// toBattlefield.addAll(pile1);
// toGraveyard.addAll(pile2);
// } else {
// toBattlefield.addAll(pile2);
// toGraveyard.addAll(pile1);
// }
player.moveCards(pile1Set, pile1Zone, source, game, false, false, false, null);
player.moveCards(pile2Set, pile2Zone, source, game, false, false, false, null);
// StringBuilder sb = new StringBuilder("Pile 1, going to ").append(pile1Zone == Zone.BATTLEFIELD ? "Battlefield" : "Graveyard").append(": ");
// game.informPlayers(sb.toString());
// sb = new StringBuilder("Pile 2, going to ").append(pile2Zone == Zone.BATTLEFIELD ? "Battlefield" : "Graveyard").append(':');
// game.informPlayers(sb.toString());
}
return true;
}
}
}
return false;
}
use of mage.filter.FilterCard in project mage by magefree.
the class CheeringFanaticEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
new ChooseACardNameEffect(TypeOfName.ALL).apply(game, source);
String cardName = (String) game.getState().getValue(source.getSourceId().toString() + ChooseACardNameEffect.INFO_KEY);
if (cardName == null) {
return false;
}
FilterCard filter = new FilterCard();
filter.add(new NamePredicate(cardName));
ContinuousEffect effect = new SpellsCostReductionAllEffect(filter, 1);
effect.setDuration(Duration.EndOfTurn);
game.addEffect(effect, source);
return true;
}
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