use of mage.abilities.costs.OptionalAdditionalModeSourceCosts in project mage by magefree.
the class Modes method choose.
public boolean choose(Game game, Ability source) {
if (this.isResetEachTurn()) {
if (getTurnNum(game, source) != game.getTurnNum()) {
this.clearAlreadySelectedModes(source, game);
setTurnNum(game, source);
}
}
if (this.size() > 1) {
this.clearSelectedModes();
if (this.isRandom) {
List<Mode> modes = getAvailableModes(source, game);
this.addSelectedMode(modes.get(RandomUtil.nextInt(modes.size())).getId());
return true;
}
// check if mode modifying abilities exist
Card card = game.getCard(source.getSourceId());
if (card != null) {
for (Ability modeModifyingAbility : card.getAbilities(game)) {
if (modeModifyingAbility instanceof OptionalAdditionalModeSourceCosts) {
// cost must check activation condition in changeModes
((OptionalAdditionalModeSourceCosts) modeModifyingAbility).changeModes(source, game);
}
}
}
// check if all modes can be activated automatically
if (this.size() == this.getMinModes() && !isEachModeMoreThanOnce()) {
Set<UUID> onceSelectedModes = null;
if (isEachModeOnlyOnce()) {
onceSelectedModes = getAlreadySelectedModes(source, game);
}
for (Mode mode : this.values()) {
if ((!isEachModeOnlyOnce() || onceSelectedModes == null || !onceSelectedModes.contains(mode.getId())) && mode.getTargets().canChoose(source.getSourceId(), source.getControllerId(), game)) {
this.addSelectedMode(mode.getId());
}
}
if (isEachModeOnlyOnce()) {
setAlreadySelectedModes(source, game);
}
return !selectedModes.isEmpty();
}
// 700.2d
// Some spells and abilities specify that a player other than their controller chooses a mode for it.
// In that case, the other player does so when the spell or ability's controller normally would do so.
// If there is more than one other player who could make such a choice, the spell or ability's controller decides which of those players will make the choice.
UUID playerId = null;
if (modeChooser == TargetController.OPPONENT) {
TargetOpponent targetOpponent = new TargetOpponent();
if (targetOpponent.choose(Outcome.Benefit, source.getControllerId(), source.getSourceId(), game)) {
playerId = targetOpponent.getFirstTarget();
}
} else {
playerId = source.getControllerId();
}
if (playerId == null) {
return false;
}
Player player = game.getPlayer(playerId);
// player chooses modes manually
this.currentMode = null;
int currentMaxModes = this.getMaxModes(game, source);
while (this.selectedModes.size() < currentMaxModes) {
Mode choice = player.chooseMode(this, source, game);
if (choice == null) {
if (isEachModeOnlyOnce()) {
setAlreadySelectedModes(source, game);
}
return this.selectedModes.size() >= this.getMinModes() || (this.selectedModes.size() == 0 && mayChooseNone);
}
this.addSelectedMode(choice.getId());
if (currentMode == null) {
currentMode = choice;
}
}
if (isEachModeOnlyOnce()) {
setAlreadySelectedModes(source, game);
}
return true;
} else {
// only one mode available
if (currentMode == null) {
this.clearSelectedModes();
Mode mode = this.values().iterator().next();
this.addSelectedMode(mode.getId());
this.setActiveMode(mode);
}
return true;
}
}
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