use of mage.abilities.effects.common.PreventAllDamageToPlayersEffect in project mage by magefree.
the class ConditionalPreventionTest method test_PreventDamageConditionalNotActiveWithOtherEffect.
@Test
public void test_PreventDamageConditionalNotActiveWithOtherEffect() {
addCustomCardWithAbility("prevent", playerA, new SimpleStaticAbility(new ConditionalPreventionEffect(new PreventAllDamageToAllEffect(Duration.WhileOnBattlefield, StaticFilters.FILTER_PERMANENT), new PreventAllDamageToPlayersEffect(Duration.WhileOnBattlefield, false), NotMyTurnCondition.instance, "")));
addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
// will prevent
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Balduvian Bears");
// will not prevent
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
// not prevented, dies
assertPermanentCount(playerA, "Balduvian Bears", 0);
// prevented, no damage
assertLife(playerA, 20);
assertHandCount(playerA, "Lightning Bolt", 0);
}
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