use of mage.game.permanent.token.ArtifactWallToken in project mage by magefree.
the class CommanderAffinityTest method test_Gained_Affinity.
@Test
public void test_Gained_Affinity() {
// bug: Mycosynth Golem did not allow my commander, Karn, Silver Golem, to cost 0 even though I had 7+ artifacts on the board.
Ability ability = new SimpleActivatedAbility(Zone.ALL, new CreateTokenEffect(new ArtifactWallToken(), 7), new ManaCostsImpl("R"));
addCustomCardWithAbility("generate tokens", playerA, ability);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
//
// {5}
addCard(Zone.COMMAND, playerA, "Karn, Silver Golem", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
//
// Destroy target artifact.
// {1}{R}
addCard(Zone.HAND, playerA, "Ancient Grudge", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
//
// Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)
addCard(Zone.BATTLEFIELD, playerA, "Mycosynth Golem", 1);
// Affinity for artifacts
// Artifact creature spells you cast have affinity for artifacts.
// addCard(Zone.BATTLEFIELD, playerA, "Mycosynth Golem");
// addCard(Zone.HAND, playerA, "Alpha Myr"); // Creature - Myr 2/1
checkCommandCardCount("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Karn, Silver Golem", 1);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Karn, Silver Golem", true);
// first cast for 5 and destroy (prepare commander with additional cost)
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Karn, Silver Golem");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ancient Grudge", "Karn, Silver Golem");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkCommandCardCount("after destroy ", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Karn, Silver Golem", 1);
checkPlayableAbility("after destroy", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Karn, Silver Golem", false);
// move to command zone
setChoice(playerA, true);
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
// can't do the second cast with additional cost (must pay 2 + 5, but have only R)
checkPlayableAbility("after move", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Karn, Silver Golem", false);
// generate artifact tokens
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: Create");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkPermanentCount("after tokens", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wall", 7);
checkPlayableAbility("after tokens", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Karn, Silver Golem", true);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
}
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