use of mage.game.turn.FirstCombatDamageStep in project mage by magefree.
the class CombatUtil method willItSurvive.
public static SurviveInfo willItSurvive(Game game, UUID attackingPlayerId, UUID defendingPlayerId, Permanent attacker, Permanent blocker) {
Game sim = game.copy();
Combat combat = sim.getCombat();
combat.setAttacker(attackingPlayerId);
combat.setDefenders(sim);
if (blocker == null || attacker == null || sim.getPlayer(defendingPlayerId) == null) {
return null;
}
sim.getPlayer(defendingPlayerId).declareBlocker(defendingPlayerId, blocker.getId(), attacker.getId(), sim);
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defendingPlayerId, defendingPlayerId));
sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
sim.getStack().resolve(sim);
sim.applyEffects();
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
simulateStep(sim, new FirstCombatDamageStep());
simulateStep(sim, new CombatDamageStep());
simulateStep(sim, new EndOfCombatStep());
// sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
sim.getStack().resolve(sim);
sim.applyEffects();
}
return new SurviveInfo(!sim.getBattlefield().containsPermanent(attacker.getId()), !sim.getBattlefield().containsPermanent(blocker.getId()));
}
use of mage.game.turn.FirstCombatDamageStep in project mage by magefree.
the class CombatUtil method getCombatInfo.
public static SurviveInfo getCombatInfo(Game game, UUID attackingPlayerId, UUID defendingPlayerId, Permanent attacker) {
Game sim = game.copy();
Combat combat = sim.getCombat();
combat.setAttacker(attackingPlayerId);
combat.setDefenders(sim);
UUID defenderId = sim.getCombat().getDefenders().iterator().next();
boolean triggered = false;
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defendingPlayerId, defendingPlayerId));
sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
triggered = true;
sim.getStack().resolve(sim);
sim.applyEffects();
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
simulateStep(sim, new FirstCombatDamageStep());
simulateStep(sim, new CombatDamageStep());
simulateStep(sim, new EndOfCombatStep());
// sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
triggered = true;
sim.getStack().resolve(sim);
sim.applyEffects();
}
return new SurviveInfo(!sim.getBattlefield().containsPermanent(attacker.getId()), false, sim.getPlayer(defenderId), triggered);
}
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