use of main.ability.effects.Effects in project Eidolons by IDemiurge.
the class CadenceRule method checkDualAttackCadence.
public static void checkDualAttackCadence(DC_UnitAction action, Unit unit) {
if (action.getActionGroup() != ActionEnums.ACTION_TYPE_GROUPS.ATTACK) {
return;
}
boolean singleCadence = checkSingleWeaponCadence(unit, action);
if (!UnitAnalyzer.checkDualWielding(unit) && !UnitAnalyzer.checkDualNaturalWeapons(unit) && !singleCadence) // || checkSingleCadence(action)
{
return;
}
Boolean offhand = null;
if (action.checkProperty(PROP, MAIN_HAND)) {
offhand = false;
} else if (action.checkProperty(PROP, OFF_HAND)) {
offhand = true;
} else if (singleCadence) // offhand = !action.isOffhand();
{
offhand = false;
}
if (offhand == null) {
return;
}
Ref ref = new Ref(unit.getGame(), unit.getId());
DC_WeaponObj weapon = unit.getActiveWeapon(offhand);
List<Obj> targets = new ArrayList<>();
if (unit.getWeapon(!offhand) != null) {
targets.add(unit.getWeapon(!offhand));
}
if (unit.getNaturalWeapon(!offhand) != null) {
targets.add(unit.getNaturalWeapon(!offhand));
}
GroupImpl group = new GroupImpl(targets);
LogMaster.log(LogMaster.RULES_DEBUG, "Cadence Rule applies to " + group);
ref.setGroup(group);
if (checkFocusBonusApplies(unit, action, singleCadence)) {
Integer amount = action.getOwnerObj().getIntParam(PARAMS.CADENCE_FOCUS_BOOST);
amount += action.getIntParam(PARAMS.CADENCE_FOCUS_BOOST);
amount += action.getOwnerObj().getActiveWeapon(!offhand).getIntParam(PARAMS.CADENCE_FOCUS_BOOST);
action.getOwnerObj().modifyParameter(PARAMS.C_FOCUS, amount, 100);
}
// INIT COST CADENCE EFFECTS
Effects effects = new Effects();
String cadence = unit.getParam(PARAMS.CADENCE_AP_MOD);
if (cadence.isEmpty()) {
cadence = DC_Formulas.DEFAULT_CADENCE_AP_MOD + "";
}
ModifyValueEffect valueEffect = new ModifyValueEffect(PARAMS.ATTACK_AP_PENALTY, MOD.MODIFY_BY_CONST, cadence);
valueEffect.appendFormulaByMod(100 + weapon.getIntParam(PARAMS.CADENCE_BONUS));
effects.add(valueEffect);
cadence = unit.getParam(PARAMS.CADENCE_STA_MOD);
if (cadence.isEmpty()) {
cadence = DC_Formulas.DEFAULT_CADENCE_STA_MOD + "";
}
valueEffect = new ModifyValueEffect(PARAMS.ATTACK_STA_PENALTY, MOD.MODIFY_BY_CONST, cadence);
valueEffect.appendFormulaByMod(100 + weapon.getIntParam(PARAMS.CADENCE_BONUS));
effects.add(valueEffect);
if (unit.getIntParam(PARAMS.CADENCE_DAMAGE_MOD) > 0) {
effects.add(new ModifyValueEffect(PARAMS.DAMAGE_MOD, MOD.MODIFY_BY_CONST, unit.getParam(PARAMS.CADENCE_DAMAGE_MOD)));
}
if (unit.getIntParam(PARAMS.CADENCE_ATTACK_MOD) > 0) {
effects.add(new ModifyValueEffect(PARAMS.ATTACK_MOD, MOD.MODIFY_BY_CONST, unit.getParam(PARAMS.CADENCE_ATTACK_MOD)));
}
String buffTypeName = (!offhand) ? buffTypeNameOffHand : buffTypeNameMainHand;
// ADD REMOVE TRIGGER
int percentage = 100 - unit.getIntParam(PARAMS.CADENCE_RETAINMENT_CHANCE) - action.getIntParam(PARAMS.CADENCE_RETAINMENT_CHANCE) - weapon.getIntParam(PARAMS.CADENCE_RETAINMENT_CHANCE);
Conditions conditions = new Conditions(new RefCondition(KEYS.EVENT_SOURCE, KEYS.SOURCE));
if (percentage != 100) {
conditions.add(new ChanceCondition(new Formula("" + percentage)));
}
effects.add(new AddTriggerEffect(STANDARD_EVENT_TYPE.UNIT_ACTION_COMPLETE, conditions, new ActiveAbility(new FixedTargeting(KEYS.BASIS), new RemoveBuffEffect(buffTypeName))));
// effect = new AddBuffEffect(buffTypeName, effects, DURATION);
// Condition condition = new StringComparison(StringMaster.getValueRef(KEYS.MATCH, PROP),
// (offhand) ? MAIN_HAND : OFF_HAND, false);
// retain condition - hero hasBuff()
// add remove trigger on attack? either off/main hand, so there is no
// stacking...
// linked buffs?
// effect.setIrresistible(false);
AddBuffEffect addBuffEffect = new AddBuffEffect(buffTypeName, // new TemplateAutoTargeting(AUTO_TARGETING_TEMPLATES.ACTIONS, condition),
effects, DURATION);
// preCheck perk
addBuffEffect.addEffect(new // what about
AddTriggerEffect(// counters/AoO?
STANDARD_EVENT_TYPE.UNIT_ACTION_COMPLETE, new RefCondition(KEYS.EVENT_SOURCE, KEYS.SOURCE), new ActiveAbility(new FixedTargeting(KEYS.SOURCE), new RemoveBuffEffect(buffTypeName))));
Integer param = unit.getIntParam(PARAMS.CADENCE_DEFENSE_MOD);
if (param != 0) {
addBuffEffect.addEffect(new ModifyValueEffect(PARAMS.DEFENSE_MOD, MOD.MODIFY_BY_CONST, "" + param));
}
addBuffEffect.setIrresistible(true);
addBuffEffect.apply(ref);
// TODO defense mod effect
}
use of main.ability.effects.Effects in project Eidolons by IDemiurge.
the class DialogueSyntax method getAbilities.
public static Abilities getAbilities(String text) {
if (!text.contains(PARAM_MOD))
return null;
String parsedPart = text.substring(text.indexOf(PARAM_MOD), text.indexOf(PARAM_MOD_CLOSE));
// specify KEY
Targeting t = new FixedTargeting();
Effects paramModEffects = getParamModEffects(parsedPart);
if (!paramModEffects.getEffects().isEmpty()) {
return new Abilities(new ActiveAbility(t, paramModEffects));
}
return new Abilities(new ActiveAbility(t, new AbilityEffect(parsedPart)));
}
use of main.ability.effects.Effects in project Eidolons by IDemiurge.
the class BuffObj method initTimeEffect.
private void initTimeEffect() {
// for (String sub : StringMaster.openContainer(getProperty(G_PROPS.PASSIVES))) {
// timeAbility = AbilityConstructor.newAbility(sub, this, true);
// }
timeEffects = new ArrayList<>();
if (effect instanceof Effects) {
for (Effect sub : new ArrayList<>(((Effects) effect).getEffects())) {
if (sub instanceof PeriodicEffect) {
timeEffects.add((PeriodicEffect) sub);
((Effects) effect).remove(sub);
}
}
}
}
use of main.ability.effects.Effects in project Eidolons by IDemiurge.
the class ActivesConstructor method wrapEffects.
public static Effect wrapEffects(TARGETING_MODE mode, Effect effects, DC_ActiveObj entity) {
Formula radius = new Formula(entity.getParam(G_PARAMS.RADIUS));
Formula range = new Formula(entity.getParam(PARAMS.RANGE));
Boolean allyOrEnemyOnly = null;
if (entity.checkBool(GenericEnums.STD_BOOLS.NO_FRIENDLY_FIRE)) {
allyOrEnemyOnly = false;
}
if (entity.checkBool(GenericEnums.STD_BOOLS.NO_ENEMY_FIRE)) {
allyOrEnemyOnly = true;
}
boolean notSelf = entity.checkBool(GenericEnums.STD_BOOLS.NO_SELF_FIRE);
switch(mode) {
case SPRAY:
effects = new WaveEffect(effects, radius, range, allyOrEnemyOnly, true, false, entity.checkBool(GenericEnums.STD_BOOLS.APPLY_THRU) ? C_OBJ_TYPE.BF : C_OBJ_TYPE.BF_OBJ);
break;
case WAVE:
effects = new WaveEffect(effects, radius, range, allyOrEnemyOnly, true, true, // expanding
entity.checkBool(GenericEnums.STD_BOOLS.APPLY_THRU) ? C_OBJ_TYPE.BF : C_OBJ_TYPE.BF_OBJ);
// modifier?
break;
case RAY:
effects = new RayEffect(effects);
// ++ special conditions for allyOrEnemyOnly
break;
case DOUBLE:
break;
case MULTI:
break;
case TRIPPLE:
break;
case BLAST:
if (// ideally, I
entity.getIntParam(G_PARAMS.RADIUS) > 0) // shouldn't mix
// up targeting
// and effect
// wrapping
{
effects = new ZoneEffect(effects, radius, allyOrEnemyOnly, notSelf);
}
break;
case NOVA:
// TODO
effects = new Effects(new ZoneEffect(effects, radius, allyOrEnemyOnly, true));
break;
case SINGLE:
break;
case TRAP:
break;
default:
break;
}
return effects;
}
use of main.ability.effects.Effects in project Eidolons by IDemiurge.
the class ActivesConstructor method wrapEffects.
public static Effect wrapEffects(EFFECTS_WRAP wrap, Effect effects, Entity entity) {
Formula radius = new Formula(entity.getParam(G_PARAMS.RADIUS));
Boolean allyOrEnemyOnly = null;
if (entity.checkBool(GenericEnums.STD_BOOLS.NO_FRIENDLY_FIRE)) {
allyOrEnemyOnly = false;
}
if (entity.checkBool(GenericEnums.STD_BOOLS.NO_ENEMY_FIRE)) {
allyOrEnemyOnly = true;
}
boolean notSelf = entity.checkBool(GenericEnums.STD_BOOLS.NO_SELF_FIRE);
switch(wrap) {
case CHAIN:
break;
case CUSTOM_ZONE_CROSS:
break;
case CUSTOM_ZONE_STAR:
// };
break;
case ZONE:
effects = new Effects(new ZoneEffect(effects, radius, allyOrEnemyOnly, notSelf));
break;
case SINGLE_BUFF:
Effects buffEffects = new Effects();
if (effects instanceof Effects) {
for (Effect effect : (Effects) effects) {
if (effect instanceof AddBuffEffect) {
buffEffects.add(((AddBuffEffect) effect).getEffect());
} else {
buffEffects.add(effect);
}
}
} else {
buffEffects.add(effects);
}
String buffName = entity.getProperty(PROPS.BUFF_NAME);
if (buffName == null) {
}
effects = new AddBuffEffect(buffName, buffEffects);
break;
default:
break;
}
return effects;
}
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