use of main.content.enums.entity.ActionEnums.ACTION_TYPE in project Eidolons by IDemiurge.
the class HeroObjectModifyingEffect method getIdList.
protected List<Integer> getIdList(Unit hero) {
List<Integer> list = new ArrayList<>();
if (hero == null) {
return list;
}
switch(type) {
case ACTIONS:
for (ACTION_TYPE a : ActionEnums.ACTION_TYPE.values()) {
if (hero.getActionMap().get(a) != null) {
for (DC_UnitAction action : hero.getActionMap().get(a)) {
list.add(action.getId());
}
}
}
break;
case ARMOR:
list = new ArrayList<>(new ListMaster<Integer>().getList(hero.getArmor().getId()));
break;
case ITEMS:
for (Obj i : hero.getQuickItems()) // if (i.getOBJ_TYPE_ENUM() != OBJ_TYPES.WEAPONS)
// non-weapon QI???
{
list.add(i.getId());
}
break;
case SPELLS:
for (Obj i : hero.getSpells()) {
list.add(i.getId());
}
// hero.getGame().getManager().getSpells(hero)
break;
case WEAPONS:
Integer id = null;
if (hero.getActiveWeapon(true) != null) {
id = hero.getActiveWeapon(true).getId();
}
Integer id2 = 0;
if (hero.getActiveWeapon(false) != null) {
id2 = hero.getActiveWeapon(false).getId();
}
list = new ArrayList<>(new ListMaster<Integer>().getList(id2, id));
List<? extends Obj> l = new ArrayList<>(hero.getQuickItems());
for (Obj i : l) {
if (i.getOBJ_TYPE_ENUM() == DC_TYPE.WEAPONS) {
list.add(i.getId());
}
}
break;
}
// ListMaster.removeNullElements(list);
FilterMaster.filter(list, conditions, game);
return list;
}
use of main.content.enums.entity.ActionEnums.ACTION_TYPE in project Eidolons by IDemiurge.
the class DC_ActionManager method constructActionMaps.
public void constructActionMaps(Unit unit) {
for (ACTION_TYPE sub : unit.getActionMap().keySet()) {
unit.getActionMap().put(sub, new DequeImpl<>());
}
for (ActiveObj active : unit.getActives()) {
DC_UnitAction action = (DC_UnitAction) active;
ACTION_TYPE type = action.getActionType();
if (type == null) {
type = action.getActionType();
}
DequeImpl<DC_UnitAction> list = unit.getActionMap().get(type);
if (!hiddenActions.contains(action.getType())) {
list.add(action);
}
}
}
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