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Example 1 with INFO_LEVEL

use of main.content.enums.rules.VisionEnums.INFO_LEVEL in project Eidolons by IDemiurge.

the class UnitViewTooltipFactory method supplier.

@Override
protected Supplier<List<ValueContainer>> supplier(BattleFieldObject hero) {
    return () -> {
        List<ValueContainer> values = new ArrayList<>();
        if (hero.checkSelectHighlighted()) {
            String actionTargetingTooltip = "";
            DC_ActiveObj action = (DC_ActiveObj) hero.getGame().getManager().getActivatingAction();
            try {
                actionTargetingTooltip = ToolTipMaster.getActionTargetingTooltip(hero, action);
            } catch (Exception e) {
                if (!action.isBroken()) {
                    main.system.ExceptionMaster.printStackTrace(e);
                } else {
                    action.setBroken(true);
                }
            }
            if (!StringMaster.isEmpty(actionTargetingTooltip)) {
                final ValueContainer activationTooltip = new ValueContainer(actionTargetingTooltip, "");
                activationTooltip.setNameAlignment(Align.left);
                values.add(activationTooltip);
            }
        }
        if (!hero.isMine())
            if (!hero.getGame().isDebugMode())
                if (hero.getVisibilityLevelForPlayer() != VISIBILITY_LEVEL.CLEAR_SIGHT) {
                    final ValueContainer nameContainer = new ValueContainer(hero.getToolTip(), "");
                    nameContainer.setNameAlignment(Align.left);
                    values.add(nameContainer);
                    if (hero.getGame().isStarted())
                        if (hero.getUnitVisionStatus() != null) {
                            final ValueContainer valueContainer = new ValueContainer(StringMaster.getWellFormattedString(hero.getUnitVisionStatus().name()), "");
                            valueContainer.setNameAlignment(Align.left);
                            values.add(valueContainer);
                        }
                    String text = hero.getGame().getVisionMaster().getHintMaster().getHintsString(hero);
                    TextureRegion texture = TextureCache.getOrCreateR(VISUALS.QUESTION.getImgPath());
                    final ValueContainer hintsContainer = new ValueContainer(texture, text);
                    hintsContainer.setNameAlignment(Align.left);
                    hintsContainer.setValueAlignment(Align.right);
                    values.add(hintsContainer);
                    return values;
                }
        final ValueContainer nameContainer = new ValueContainer(hero.getToolTip(), "");
        nameContainer.setNameAlignment(Align.left);
        values.add(nameContainer);
        INFO_LEVEL info_level = new EnumMaster<INFO_LEVEL>().retrieveEnumConst(INFO_LEVEL.class, OptionsMaster.getGameplayOptions().getValue(GAMEPLAY_OPTION.INFO_DETAIL_LEVEL));
        values.add(getValueContainer(hero, PARAMS.C_TOUGHNESS, PARAMS.TOUGHNESS));
        values.add(getValueContainer(hero, PARAMS.C_ENDURANCE, PARAMS.ENDURANCE));
        if (info_level != null)
            switch(info_level) {
                case VERBOSE:
                    values.add(getValueContainer(hero, PARAMS.C_STAMINA, PARAMS.STAMINA));
                    values.add(getValueContainer(hero, PARAMS.C_FOCUS, PARAMS.FOCUS));
                    values.add(getValueContainer(hero, PARAMS.C_MORALE, PARAMS.MORALE));
                    values.add(getValueContainer(hero, PARAMS.C_ESSENCE, PARAMS.ESSENCE));
                case NORMAL:
                    addParamStringToValues(hero, values, PARAMS.ARMOR);
                    addParamStringToValues(hero, values, PARAMS.RESISTANCE);
                case BASIC:
                    addParamStringToValues(hero, values, PARAMS.DAMAGE);
                    addParamStringToValues(hero, values, PARAMS.ATTACK);
                    addParamStringToValues(hero, values, PARAMS.DEFENSE);
            }
        if (hero.getIntParam(PARAMS.N_OF_ACTIONS) > 0) {
            values.add(getValueContainer(hero, PARAMS.C_N_OF_ACTIONS, PARAMS.N_OF_ACTIONS));
        }
        if (hero.getIntParam(PARAMS.N_OF_COUNTERS) > 0) {
            values.add(getValueContainer(hero, PARAMS.C_N_OF_COUNTERS, PARAMS.N_OF_COUNTERS));
        }
        if (hero.getGame().isDebugMode()) {
            ValueContainer valueContainer = new ValueContainer("coord:", hero.getCoordinates().toString());
            valueContainer.setNameAlignment(Align.left);
            valueContainer.setValueAlignment(Align.right);
            values.add(valueContainer);
            if (hero.getFacing() != null || hero.getDirection() != null) {
                final String name = "direction: " + (hero.getFacing() != null ? hero.getFacing().getDirection() : hero.getDirection());
                valueContainer = new ValueContainer(name, hero.getCoordinates().toString());
                valueContainer.setNameAlignment(Align.left);
                valueContainer.setValueAlignment(Align.right);
                values.add(valueContainer);
            }
        }
        if (hero instanceof Unit) {
            addPropStringToValues(hero, values, G_PROPS.MODE);
            addPropStringToValues(hero, values, G_PROPS.STATUS);
        }
        if (hero.getCustomParamMap() != null) {
            hero.getCustomParamMap().keySet().forEach(counter -> {
                final String name = StringMaster.getWellFormattedString(counter);
                String img = CounterMaster.getImagePath(counter);
                if (img != null) {
                    TextureRegion texture = TextureCache.getOrCreateR(img);
                    final ValueContainer valueContainer = (texture == null) ? new ValueContainer(name, hero.getCustomParamMap().get(counter)) : new ValueContainer(texture, name, hero.getCustomParamMap().get(counter));
                    valueContainer.setNameAlignment(Align.left);
                    valueContainer.setValueAlignment(Align.right);
                    values.add(valueContainer);
                }
            });
        }
        // if (VisionManager.isVisibilityOn()){
        if (RuleMaster.isRuleOn(RULE.VISIBILITY) || Eidolons.game.isDebugMode()) {
            addParamStringToValues(hero, values, PARAMS.LIGHT_EMISSION);
            addParamStringToValues(hero, values, PARAMS.ILLUMINATION);
            addParamStringToValues(hero, values, PARAMS.CONCEALMENT);
        // addKeyAndValue("Gamma", ""+hero.getGame().getVisionMaster().
        // getGammaMaster().
        // getGamma(false, hero.getGame().getManager().getActiveObj(), hero), values);
        }
        if (hero.getGame().isDebugMode()) {
            final ValueContainer outlineContainer = new ValueContainer(StringMaster.getWellFormattedString(hero.getOutlineTypeForPlayer() + ""), "");
            outlineContainer.setNameAlignment(Align.left);
            values.add(outlineContainer);
            final ValueContainer outlineContainer2 = new ValueContainer(StringMaster.getWellFormattedString(hero.getVisibilityLevel() + ""), "");
            outlineContainer.setNameAlignment(Align.left);
            values.add(outlineContainer);
        }
        return values;
    };
}
Also used : Arrays(java.util.Arrays) ToolTipMaster(eidolons.system.text.ToolTipMaster) PARAMS(eidolons.content.PARAMS) Supplier(java.util.function.Supplier) StringMaster(main.system.auxiliary.StringMaster) CounterMaster(main.system.entity.CounterMaster) ArrayList(java.util.ArrayList) RULE(eidolons.game.battlecraft.rules.RuleMaster.RULE) TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion) OptionsMaster(eidolons.system.options.OptionsMaster) G_PROPS(main.content.values.properties.G_PROPS) DC_ActiveObj(eidolons.entity.active.DC_ActiveObj) ValueContainer(eidolons.libgdx.gui.generic.ValueContainer) Align(com.badlogic.gdx.utils.Align) VISIBILITY_LEVEL(main.content.enums.rules.VisionEnums.VISIBILITY_LEVEL) BattleFieldObject(eidolons.entity.obj.BattleFieldObject) List(java.util.List) TextureCache(eidolons.libgdx.texture.TextureCache) Eidolons(eidolons.game.core.Eidolons) GAMEPLAY_OPTION(eidolons.system.options.GameplayOptions.GAMEPLAY_OPTION) BaseView(eidolons.libgdx.bf.grid.BaseView) RuleMaster(eidolons.game.battlecraft.rules.RuleMaster) VISUALS(main.swing.generic.components.G_Panel.VISUALS) Unit(eidolons.entity.obj.unit.Unit) EnumMaster(main.system.auxiliary.EnumMaster) INFO_LEVEL(main.content.enums.rules.VisionEnums.INFO_LEVEL) TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion) EnumMaster(main.system.auxiliary.EnumMaster) INFO_LEVEL(main.content.enums.rules.VisionEnums.INFO_LEVEL) ArrayList(java.util.ArrayList) List(java.util.List) ValueContainer(eidolons.libgdx.gui.generic.ValueContainer) DC_ActiveObj(eidolons.entity.active.DC_ActiveObj) Unit(eidolons.entity.obj.unit.Unit)

Aggregations

TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)1 Align (com.badlogic.gdx.utils.Align)1 PARAMS (eidolons.content.PARAMS)1 DC_ActiveObj (eidolons.entity.active.DC_ActiveObj)1 BattleFieldObject (eidolons.entity.obj.BattleFieldObject)1 Unit (eidolons.entity.obj.unit.Unit)1 RuleMaster (eidolons.game.battlecraft.rules.RuleMaster)1 RULE (eidolons.game.battlecraft.rules.RuleMaster.RULE)1 Eidolons (eidolons.game.core.Eidolons)1 BaseView (eidolons.libgdx.bf.grid.BaseView)1 ValueContainer (eidolons.libgdx.gui.generic.ValueContainer)1 TextureCache (eidolons.libgdx.texture.TextureCache)1 GAMEPLAY_OPTION (eidolons.system.options.GameplayOptions.GAMEPLAY_OPTION)1 OptionsMaster (eidolons.system.options.OptionsMaster)1 ToolTipMaster (eidolons.system.text.ToolTipMaster)1 ArrayList (java.util.ArrayList)1 Arrays (java.util.Arrays)1 List (java.util.List)1 Supplier (java.util.function.Supplier)1 INFO_LEVEL (main.content.enums.rules.VisionEnums.INFO_LEVEL)1