use of main.elements.conditions.standard.ListSizeCondition in project Eidolons by IDemiurge.
the class AlertRule method getWakeUpConditions.
public static Condition getWakeUpConditions() {
// TODO will be checked with a ref from UNIT_ACTION_COMPLETE event!
Conditions conditions = new OrConditions();
// adjacent enemy condition - the problem is that it will then be
// impossible to be *alert* if there are enemies adjacent already... or
// is it a good design?
// action was targeting *source* - directly or as one of the targets -
// the problem is that it won't work for allies which could be exploited
// largely
// all in all, Alert Mode is probably not for *complicated situations*,
// it's for the simple ones when you just wait for the fight
// patiently...
// new PropCondition(prop, str2)
conditions.add(new Conditions(new NotCondition(new OwnershipCondition(KEYS.SOURCE, KEYS.EVENT_SOURCE)), new OrConditions(new RefCondition(KEYS.EVENT_TARGET, KEYS.SOURCE), new GroupCondition(KEYS.SOURCE.toString(), true))));
conditions.add(new ListSizeCondition(true, new Conditions(ConditionMaster.getAliveAndConsciousFilterCondition(), ConditionMaster.getEnemyCondition(), ConditionMaster.getAdjacentCondition()), "1"));
return conditions;
}
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