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Example 1 with NonTriggeredEventCondition

use of main.elements.conditions.standard.NonTriggeredEventCondition in project Eidolons by IDemiurge.

the class BindingDamageEffect method applyThis.

@Override
public boolean applyThis() {
    // Can be initialized() just once
    GroupImpl group = ref.getGroup();
    Effects effects = new Effects();
    STANDARD_EVENT_TYPE event_type;
    if (shareOrRedirect) {
        // TODO splitMode!
        event_type = STANDARD_EVENT_TYPE.UNIT_IS_DEALT_TOUGHNESS_DAMAGE;
        if (spellDmgOnly != null) {
            if (spellDmgOnly) {
                event_type = STANDARD_EVENT_TYPE.UNIT_HAS_BEEN_DEALT_SPELL_DAMAGE;
            }
        }
        if (physicalDmgOnly != null) {
            if (physicalDmgOnly) {
                event_type = STANDARD_EVENT_TYPE.UNIT_HAS_BEEN_DEALT_PHYSICAL_DAMAGE;
            }
        }
    } else {
        effects.add(new AlteringEffect(false, formula.getNegative().toString()));
        event_type = Event.STANDARD_EVENT_TYPE.UNIT_IS_BEING_DEALT_DAMAGE;
        if (spellDmgOnly != null) {
            if (spellDmgOnly) {
                event_type = STANDARD_EVENT_TYPE.UNIT_IS_BEING_DEALT_SPELL_DAMAGE;
            }
        }
        if (physicalDmgOnly != null) {
            if (physicalDmgOnly) {
                event_type = STANDARD_EVENT_TYPE.UNIT_IS_BEING_DEALT_PHYSICAL_DAMAGE;
            }
        }
    }
    Targeting targeting_other_units = new AutoTargeting(new Conditions(new GroupCondition(Ref.KEYS.MATCH.name(), group), // negative
    new RefCondition(KEYS.EVENT_TARGET, KEYS.MATCH, true)));
    effects.add(new CustomTargetEffect(targeting_other_units, new DealDamageEffect(getDamageFormula(), GenericEnums.DAMAGE_TYPE.PURE)));
    /*
         * ensure there is no deadlock
		 */
    conditions = new Conditions();
    conditions.add(new NonTriggeredEventCondition());
    KEYS OBJ_REF = Ref.KEYS.EVENT_TARGET;
    conditions.add(new GroupCondition(OBJ_REF, group));
    // has the group...
    Ref REF = Ref.getCopy(ref);
    // REF.setTarget(null); // ???
    new AddTriggerEffect(event_type, conditions, OBJ_REF, effects).apply(REF);
    return true;
}
Also used : AutoTargeting(main.elements.targeting.AutoTargeting) Targeting(main.elements.targeting.Targeting) AutoTargeting(main.elements.targeting.AutoTargeting) NonTriggeredEventCondition(main.elements.conditions.standard.NonTriggeredEventCondition) STANDARD_EVENT_TYPE(main.game.logic.event.Event.STANDARD_EVENT_TYPE) RefCondition(main.elements.conditions.RefCondition) CustomTargetEffect(main.ability.effects.continuous.CustomTargetEffect) DealDamageEffect(eidolons.ability.effects.oneshot.DealDamageEffect) Effects(main.ability.effects.Effects) Conditions(main.elements.conditions.Conditions) AddTriggerEffect(eidolons.ability.effects.attachment.AddTriggerEffect) Ref(main.entity.Ref) GroupImpl(main.entity.group.GroupImpl) KEYS(main.entity.Ref.KEYS) AlteringEffect(eidolons.ability.effects.oneshot.misc.AlteringEffect) GroupCondition(main.elements.conditions.standard.GroupCondition)

Aggregations

AddTriggerEffect (eidolons.ability.effects.attachment.AddTriggerEffect)1 DealDamageEffect (eidolons.ability.effects.oneshot.DealDamageEffect)1 AlteringEffect (eidolons.ability.effects.oneshot.misc.AlteringEffect)1 Effects (main.ability.effects.Effects)1 CustomTargetEffect (main.ability.effects.continuous.CustomTargetEffect)1 Conditions (main.elements.conditions.Conditions)1 RefCondition (main.elements.conditions.RefCondition)1 GroupCondition (main.elements.conditions.standard.GroupCondition)1 NonTriggeredEventCondition (main.elements.conditions.standard.NonTriggeredEventCondition)1 AutoTargeting (main.elements.targeting.AutoTargeting)1 Targeting (main.elements.targeting.Targeting)1 Ref (main.entity.Ref)1 KEYS (main.entity.Ref.KEYS)1 GroupImpl (main.entity.group.GroupImpl)1 STANDARD_EVENT_TYPE (main.game.logic.event.Event.STANDARD_EVENT_TYPE)1