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Example 41 with Formula

use of main.system.math.Formula in project Eidolons by IDemiurge.

the class DC_MathManager method getDivinationPool.

public static int getDivinationPool(Unit hero) {
    Formula divinationPoolFormula = DC_Formulas.DIVINATION_POOL_FORMULA;
    String property = hero.getProperty(PROPS.DIVINATION_PARAMETER);
    if (!property.isEmpty()) {
        if (!property.contains("{")) {
            property = StringMaster.wrapInCurlyBraces(property);
        }
        divinationPoolFormula = new Formula(DC_Formulas.DIVINATION_POOL_FORMULA.toString().toLowerCase().replace("{charisma}", hero.getProperty(PROPS.DIVINATION_PARAMETER)));
    }
    return divinationPoolFormula.getInt(hero.getRef());
}
Also used : Formula(main.system.math.Formula)

Example 42 with Formula

use of main.system.math.Formula in project Eidolons by IDemiurge.

the class RollMaster method getRollChance.

public static int getRollChance(ROLL_TYPES roll_type, String success, String fail, Ref ref) {
    if (StringMaster.isEmpty(fail)) {
        fail = initStdFail(roll_type);
    }
    Formula failFormula = new Formula(fail);
    failFormula.applyFactor(getFailFactor(roll_type));
    int max1 = failFormula.getInt(ref);
    if (StringMaster.isEmpty(success)) {
        success = initStdSuccess(roll_type);
    }
    Formula successFormula = new Formula(success);
    successFormula.applyFactor(getSuccessFactor(roll_type));
    int max2 = successFormula.getInt(ref);
    int min1 = MathMaster.applyMod(max1, DEFAULT_MIN_ROLL_PERC);
    int min2 = MathMaster.applyMod(max2, DEFAULT_MIN_ROLL_PERC);
    int proportion = Math.round((min1 + max1) / 2 * 100) / ((min2 + max2) / 2);
    int perc = 50 + (100 - proportion) / 2;
    return perc;
}
Also used : Formula(main.system.math.Formula)

Example 43 with Formula

use of main.system.math.Formula in project Eidolons by IDemiurge.

the class PriorityManagerImpl method getDurationMultiplier.

@Override
public int getDurationMultiplier(Action action) {
    int multiplier;
    int duration = new Formula(action.getActive().getParam(G_PARAMS.DURATION)).getInt(action.getRef());
    duration = MathMaster.addFactor(duration, ParamPriorityAnalyzer.getResistanceFactor(action));
    multiplier = (int) Math.sqrt(duration * getConstInt(AiConst.GEN_SPELL_DURATION_SQRT_MULTIPLIER)) + getConstInt(AiConst.GEN_SPELL_DURATION_MULTIPLIER);
    return multiplier;
}
Also used : Formula(main.system.math.Formula)

Example 44 with Formula

use of main.system.math.Formula in project Eidolons by IDemiurge.

the class PriorityManagerImpl method getSpellCustomHostileEffectPriority.

@Override
public int getSpellCustomHostileEffectPriority(DC_Obj target, DC_ActiveObj action, Effect e) {
    if (e instanceof AddBuffEffect) {
        AddBuffEffect buffEffect = (AddBuffEffect) e;
        // duration
        int mod = 100;
        // getDurationPriorityMod(buffEffect.getDurationFormula().getInt(action.getRef()));
        return getSpellCustomHostileEffectPriority(target, action, buffEffect.getEffect()) * mod / 100;
    }
    if (e instanceof Effects) {
        Effects effects = (Effects) e;
        int p = 0;
        for (Effect eff : effects) {
            p += getSpellCustomHostileEffectPriority(target, action, eff);
        }
        return p;
    }
    if (e instanceof RollEffect) {
        RollEffect rollEffect = (RollEffect) e;
        int mod = getRollPriorityMod(rollEffect);
        return getSpellCustomHostileEffectPriority(target, action, rollEffect.getEffect()) * mod / 100;
    }
    if (e instanceof InstantDeathEffect) {
        return 2 * getUnitPriority(target, true);
    }
    if (e instanceof BehaviorModeEffect) {
        int duration = new Formula(action.getParam(G_PARAMS.DURATION)).getInt(action.getRef());
        BehaviorModeEffect behaviorModeEffect = (BehaviorModeEffect) e;
        switch(behaviorModeEffect.getMode()) {
            case BERSERK:
                return getUnitPriority(target, true) * (Math.min(4, duration / 5 * 3));
            case CONFUSED:
                return getUnitPriority(target, true) * (Math.min(2, duration / 2));
            case PANIC:
                return getUnitPriority(target, true) * (Math.min(3, duration / 3 * 2));
            default:
                break;
        }
    }
    if (e instanceof OwnershipChangeEffect) {
        int duration = new Formula(action.getParam(G_PARAMS.DURATION)).getInt(action.getRef());
        return getUnitPriority(target, true) * (Math.min(5, duration));
    }
    return 0;
}
Also used : BehaviorModeEffect(eidolons.ability.effects.continuous.BehaviorModeEffect) AddBuffEffect(eidolons.ability.effects.attachment.AddBuffEffect) Formula(main.system.math.Formula) RollEffect(eidolons.ability.effects.oneshot.mechanic.RollEffect) InstantDeathEffect(main.ability.effects.oneshot.InstantDeathEffect) OwnershipChangeEffect(main.ability.effects.common.OwnershipChangeEffect) AddBuffEffect(eidolons.ability.effects.attachment.AddBuffEffect) RollEffect(eidolons.ability.effects.oneshot.mechanic.RollEffect) Effect(main.ability.effects.Effect) DealDamageEffect(eidolons.ability.effects.oneshot.DealDamageEffect) OwnershipChangeEffect(main.ability.effects.common.OwnershipChangeEffect) InstantDeathEffect(main.ability.effects.oneshot.InstantDeathEffect) ModifyCounterEffect(eidolons.ability.effects.oneshot.mechanic.ModifyCounterEffect) DrainEffect(eidolons.ability.effects.oneshot.mechanic.DrainEffect) AttackEffect(eidolons.ability.effects.oneshot.attack.AttackEffect) ModifyValueEffect(eidolons.ability.effects.common.ModifyValueEffect) RaiseEffect(eidolons.ability.effects.oneshot.unit.RaiseEffect) BehaviorModeEffect(eidolons.ability.effects.continuous.BehaviorModeEffect) SummonEffect(eidolons.ability.effects.oneshot.unit.SummonEffect) Effects(main.ability.effects.Effects)

Example 45 with Formula

use of main.system.math.Formula in project Eidolons by IDemiurge.

the class PriorityManagerImpl method getParamModSpellPriority.

@Override
public int getParamModSpellPriority(Action action, Boolean buff) {
    DC_ActiveObj spell = action.getActive();
    DC_Obj target = action.getTarget();
    if (buff == null) {
        buff = EffectFinder.check(spell.getAbilities(), AddBuffEffect.class);
    }
    if (buff) {
        if (!spell.checkBool(GenericEnums.STD_BOOLS.STACKING)) {
            try {
                List<ObjType> buffsFromSpell = BuffMaster.getBuffsFromSpell(spell);
                if (buffsFromSpell.isEmpty()) {
                    priority = 0;
                    return 0;
                }
                ObjType objType = buffsFromSpell.get(0);
                if (!objType.checkBool(GenericEnums.STD_BOOLS.STACKING)) {
                    if (target.hasBuff(objType.getName())) {
                        priority = 0;
                        return 0;
                    }
                }
            } catch (Exception e) {
            }
        }
    }
    int priority = (getUnitPriority(target, false));
    boolean ally = target.getOwner().equals(getUnit().getOwner());
    // boolean mod = EffectMaster.preCheck(spell.getAbilities(),
    // ModifyValueEffect.class);
    List<Effect> effects = EffectFinder.getEffectsOfClass(spell.getAbilities(), (buff) ? AddBuffEffect.class : ModifyValueEffect.class);
    if (buff) {
        List<Effect> list = new ArrayList<>();
        for (Effect e : effects) {
            list.addAll(EffectFinder.getBuffEffects(e, ModifyValueEffect.class));
        }
        // TODO count the duration from buffEffect
        effects = list;
    }
    initRollMap(spell, effects);
    boolean valid = false;
    for (Effect e : effects) {
        ModifyValueEffect valueEffect = (ModifyValueEffect) e;
        for (String sparam : StringMaster.open(valueEffect.getParamString())) {
            for (PARAMETER param : DC_ContentManager.getParams(sparam)) {
                // TODO apply generic fix!
                if (param == PARAMS.C_INITIATIVE_BONUS)
                    param = PARAMS.C_INITIATIVE;
                if (TextParser.checkHasValueRefs(valueEffect.getFormula().toString())) {
                    String parsed = TextParser.parse(valueEffect.getFormula().toString(), action.getRef(), TextParser.ACTIVE_PARSING_CODE);
                    parsed = TextParser.replaceCodes(parsed);
                    valueEffect.setFormula(new Formula(parsed));
                }
                int amount = valueEffect.getFormula().getInt(action.getRef());
                if (valueEffect.getMod_type() == MOD.MODIFY_BY_PERCENT) {
                    amount = MathMaster.getFractionValueCentimal(target.getIntParam(param, valueEffect.getFormula().toString().contains(StringMaster.BASE_CHAR)), amount);
                }
                boolean drain = (e instanceof DrainEffect);
                int final_value = target.getIntParam(param) + amount;
                int min_max = valueEffect.initMinMaxAmount(target, amount);
                if (min_max != Integer.MAX_VALUE && min_max != Integer.MIN_VALUE) {
                    if (amount >= 0) {
                        if (final_value > min_max) {
                            amount = min_max - target.getIntParam(param);
                        }
                    } else {
                        if (amount < min_max) {
                            amount = target.getIntParam(param) - min_max;
                        }
                    }
                }
                if (!ally && !drain) {
                    amount = -amount;
                }
                priority = (int) (priority * getParamModFactor(target, e, param, amount));
                if (drain) {
                    // TODO limit the amount!
                    priority = (int) (priority * getParamModFactor(getUnit(), null, param, amount));
                }
            }
        }
        if (!buff) {
            if (!ally && valid) {
                applyResistPenalty(action);
            }
        } else {
            priority = priority * (getDurationMultiplier(action)) / 100;
        }
    }
    if (!valid) {
        return 0;
    // applyMultiplier(0, "Empty");
    }
    return priority;
}
Also used : ModifyValueEffect(eidolons.ability.effects.common.ModifyValueEffect) DC_Obj(eidolons.entity.obj.DC_Obj) AddBuffEffect(eidolons.ability.effects.attachment.AddBuffEffect) Formula(main.system.math.Formula) ObjType(main.entity.type.ObjType) AddBuffEffect(eidolons.ability.effects.attachment.AddBuffEffect) RollEffect(eidolons.ability.effects.oneshot.mechanic.RollEffect) Effect(main.ability.effects.Effect) DealDamageEffect(eidolons.ability.effects.oneshot.DealDamageEffect) OwnershipChangeEffect(main.ability.effects.common.OwnershipChangeEffect) InstantDeathEffect(main.ability.effects.oneshot.InstantDeathEffect) ModifyCounterEffect(eidolons.ability.effects.oneshot.mechanic.ModifyCounterEffect) DrainEffect(eidolons.ability.effects.oneshot.mechanic.DrainEffect) AttackEffect(eidolons.ability.effects.oneshot.attack.AttackEffect) ModifyValueEffect(eidolons.ability.effects.common.ModifyValueEffect) RaiseEffect(eidolons.ability.effects.oneshot.unit.RaiseEffect) BehaviorModeEffect(eidolons.ability.effects.continuous.BehaviorModeEffect) SummonEffect(eidolons.ability.effects.oneshot.unit.SummonEffect) DC_ActiveObj(eidolons.entity.active.DC_ActiveObj) PARAMETER(main.content.values.parameters.PARAMETER) DrainEffect(eidolons.ability.effects.oneshot.mechanic.DrainEffect)

Aggregations

Formula (main.system.math.Formula)53 PARAMETER (main.content.values.parameters.PARAMETER)12 Ref (main.entity.Ref)11 AddBuffEffect (eidolons.ability.effects.attachment.AddBuffEffect)8 ModifyValueEffect (eidolons.ability.effects.common.ModifyValueEffect)8 Effects (main.ability.effects.Effects)7 SkillPointCondition (eidolons.ability.conditions.req.SkillPointCondition)5 DealDamageEffect (eidolons.ability.effects.oneshot.DealDamageEffect)5 ArrayList (java.util.ArrayList)5 Effect (main.ability.effects.Effect)5 ClassTreeCondition (eidolons.ability.conditions.req.ClassTreeCondition)4 MultiClassCondition (eidolons.ability.conditions.req.MultiClassCondition)4 ValueGroupCondition (eidolons.ability.conditions.req.ValueGroupCondition)4 Unit (eidolons.entity.obj.unit.Unit)4 ObjType (main.entity.type.ObjType)4 ModifyPropertyEffect (eidolons.ability.effects.common.ModifyPropertyEffect)3 RemoveBuffEffect (eidolons.ability.effects.oneshot.buff.RemoveBuffEffect)3 RollEffect (eidolons.ability.effects.oneshot.mechanic.RollEffect)3 SummonEffect (eidolons.ability.effects.oneshot.unit.SummonEffect)3 DC_ActiveObj (eidolons.entity.active.DC_ActiveObj)3