use of maspack.geometry.PolygonalMesh in project artisynth_core by artisynth.
the class Hello method build.
@Override
public void build(String[] args) throws IOException {
super.build(args);
hud = new HudPrintStream();
hud.setNumDisplayLines(5);
hud.setTextSize(12);
RenderProps.setFaceColor(hud, Color.GREEN);
addRenderable(hud);
PolygonalMesh mesh = MeshFactory.createBox(1, 1, 1, Point3d.ZERO, 5, 5, 5);
FixedMeshBody fmb = new FixedMeshBody(mesh);
addRenderable(fmb);
}
use of maspack.geometry.PolygonalMesh in project artisynth_core by artisynth.
the class FemCollisions method build.
@Override
public void build(String[] args) throws IOException {
super.build(args);
// Reduce step size to better resolve collisions
setMaxStepSize(0.0002);
// Create and add main MechModel
MechModel mech = new MechModel("mech");
addModel(mech);
// -------------------------------------------------------------
// BEAM
// -------------------------------------------------------------
// Create FEM beam
FemModel3d beam = new FemModel3d("beam");
mech.addModel(beam);
// widths
double[] size = { 0.003, 0.0015, 0.0015 };
// resolution
int[] res = { 4, 2, 2 };
FemFactory.createGrid(beam, FemElementType.Hex, size[0], size[1], size[2], res[0], res[1], res[2]);
// Set properties
beam.setDensity(1000);
beam.setMaterial(new LinearMaterial(300, 0.33));
// -------------------------------------------------------------
// ELLIPSOID
// -------------------------------------------------------------
// Create FEM ellipsoid
FemModel3d ellipsoid = new FemModel3d("ellipsoid");
mech.addModel(ellipsoid);
// radii (z, x, y)
double[] radii = { 0.002, 0.001, 0.001 };
// resolution (theta, phi, r)
int[] eres = { 16, 4, 3 };
FemFactory.createEllipsoid(ellipsoid, radii[0], radii[1], radii[2], eres[0], eres[1], eres[2]);
// Set properties
ellipsoid.setDensity(1000);
ellipsoid.setMaterial(new LinearMaterial(300, 0.33));
// Transform: rotate 90 degrees about X-Axis
// translate up by 0.003
RigidTransform3d trans = new RigidTransform3d();
trans.setRotation(new AxisAngle(1, 0, 0, Math.PI / 2));
trans.setTranslation(new Vector3d(0, 0.0005, 0.003));
ellipsoid.transformGeometry(trans);
// -------------------------------------------------------------
// BLOCK WITH EMBEDDED SPHERE
// -------------------------------------------------------------
// Create FEM block
FemModel3d block = new FemModel3d("block");
mech.addModel(block);
FemFactory.createHexGrid(block, 0.002, 0.002, 0.002, 3, 3, 3);
// Set properties
block.setDensity(1000);
block.setMaterial(new LinearMaterial(300, 0.33));
// Create embedded sphere
double r = 0.0008;
// level of refinement
int ref = 2;
PolygonalMesh sphere = MeshFactory.createOctahedralSphere(r, ref);
FemMeshComp embeddedSphere = block.addMesh("embedded", sphere);
// Transform: rotate 90 degrees about X-Axis
// translate left by 0.003
trans = new RigidTransform3d();
trans.setTranslation(new Vector3d(0, 0.003, 0));
block.transformGeometry(trans);
// -------------------------------------------------------------
// TABLE AND COLLISIONS
// -------------------------------------------------------------
RigidBody table = RigidBody.createBox("table", 0.005, 0.0075, 0.0008, 0);
table.setDynamic(false);
table.setPose(new RigidTransform3d(new Vector3d(0, 0.0015, -0.002), AxisAngle.IDENTITY));
mech.addRigidBody(table);
// Set up collisions
mech.setCollisionBehavior(ellipsoid, beam, true, 0.1);
mech.setCollisionBehavior(ellipsoid, table, true, 0.1);
mech.setCollisionBehavior(embeddedSphere, table, true, 0.1);
mech.setCollisionBehavior(ellipsoid, embeddedSphere, true, 0.1);
mech.setCollisionBehavior(table, beam, true, 0.1);
// -------------------------------------------------------------
// RENDER PROPERTIES
// -------------------------------------------------------------
// Draw beam element widgets
beam.setElementWidgetSize(0.8);
RenderProps.setLineWidth(beam.getElements(), 0);
// Make beam blue, and give it a transparent surface
RenderProps.setFaceColor(beam, Color.BLUE);
beam.setSurfaceRendering(SurfaceRender.Shaded);
RenderProps.setAlpha(beam.getMeshComp("surface"), 0.4);
// Make the ellipsoid red
RenderProps.setFaceColor(ellipsoid, Color.RED);
RenderProps.setLineColor(ellipsoid, Color.RED.darker());
ellipsoid.setSurfaceRendering(SurfaceRender.Shaded);
// Make the block green
RenderProps.setFaceColor(block, Color.GREEN);
RenderProps.setLineColor(block, Color.GREEN.darker());
}
use of maspack.geometry.PolygonalMesh in project artisynth_core by artisynth.
the class FemMuscleHeart method build.
// Model builder
@Override
public void build(String[] args) throws IOException {
super.build(args);
setMaxStepSize(0.005);
// Root mechanical model
MechModel mech = new MechModel("mech");
mech.setGravity(0, 0, -9.8);
addModel(mech);
// -------------------------------------------------------------
// HEART LOAD / ADD GEOMETRY
// -------------------------------------------------------------
// Heart surface mesh, with texture
String heartFile = ArtisynthPath.getSrcRelativePath(this, "data/HumanHeart.obj");
WavefrontReader wfr = new WavefrontReader(new File(heartFile));
PolygonalMesh heartMesh = new PolygonalMesh();
wfr.readMesh(heartMesh);
// triangulate for interaction
heartMesh.triangulate();
// FEM heart:
// - FEM mesh of heart convex hull
// - embedded heart surface geometry
FemMuscleModel heart = new FemMuscleModel("heart");
TetGenReader.read(heart, ArtisynthPath.getSrcRelativePath(this, "data/HumanHeartHull.node"), ArtisynthPath.getSrcRelativePath(this, "data/HumanHeartHull.ele"));
// add real-looking mesh
FemMeshComp embeddedHeart = heart.addMesh(heartMesh);
embeddedHeart.setName("embedded");
// Allow inverted elements (poor quality mesh)
heart.setWarnOnInvertedElements(false);
heart.setAbortOnInvertedElements(false);
// Convert unites to metres (original was cm)
heart.scaleDistance(0.01);
heart.setGravity(0, 0, -9.8);
heart.setStiffnessDamping(0.02);
// Set material properties
heart.setDensity(1000);
FemMaterial femMat = new LinearMaterial(2500, 0.33, true);
// simple muscle
MuscleMaterial muscleMat = new SimpleForceMuscle(500.0);
heart.setMaterial(femMat);
// Add heart to model
mech.addModel(heart);
// -------------------------------------------------------------
// MUSCLE BUNDLES
// -------------------------------------------------------------
// One "long" direction muscle bundle
// One "radial" muscle bundle
// LONG BUNDLE
// Compute the "long" direction of the heart
PolygonalMesh hull = heart.getSurfaceMesh();
RigidTransform3d trans = hull.computePrincipalAxes();
Vector3d longAxis = new Vector3d();
// first column of rotation
trans.R.getColumn(0, longAxis);
// Create the long axis muscle bundle
MuscleBundle longBundle = new MuscleBundle("long");
for (FemElement3d elem : heart.getElements()) {
longBundle.addElement(elem, longAxis);
}
longBundle.setMuscleMaterial(muscleMat);
heart.addMuscleBundle(longBundle);
// RADIAL BUNDLE
// Compute a plane through centre of heart
Plane plane = new Plane(longAxis, new Point3d(trans.p));
Point3d centroid = new Point3d();
Vector3d radialDir = new Vector3d();
// Create the radial muscle bundle
MuscleBundle radialBundle = new MuscleBundle("radial");
for (FemElement3d elem : heart.getElements()) {
elem.computeCentroid(centroid);
// project to plane and compute radial direction
plane.project(centroid, centroid);
radialDir.sub(centroid, trans.p);
radialDir.normalize();
radialBundle.addElement(elem, radialDir);
}
radialBundle.setMuscleMaterial(muscleMat);
heart.addMuscleBundle(radialBundle);
// -------------------------------------------------------------
// RIGID TABLE AND COLLISION
// -------------------------------------------------------------
// Create a rigid box for the heart to fall on
RigidBody box = RigidBody.createBox("box", 0.2, 0.2, 0.02, 0, /*addnormals*/
true);
box.setPose(new RigidTransform3d(new Vector3d(0, 0, -0.2), AxisAngle.IDENTITY));
box.setDynamic(false);
mech.addRigidBody(box);
// Enable collisions between the heart and table
mech.setCollisionBehavior(heart, box, true);
// -------------------------------------------------------------
// RENDER PROPERTIES
// -------------------------------------------------------------
// Hide elements and nodes
RenderProps.setVisible(heart.getElements(), false);
RenderProps.setVisible(heart.getNodes(), false);
RenderProps.setLineColor(radialBundle, Color.BLUE);
RenderProps.setLineColor(longBundle, Color.RED);
radialBundle.setDirectionRenderLen(0.1);
longBundle.setDirectionRenderLen(0.1);
RenderProps.setVisible(radialBundle, false);
RenderProps.setVisible(longBundle, false);
RenderProps.setVisible(heart.getSurfaceMeshComp(), false);
// adjust table render properties
RenderProps.setShading(box, Shading.METAL);
RenderProps.setSpecular(box, new Color(0.8f, 0.8f, 0.8f));
// adjust heart mesh render properties
RenderProps rprops = embeddedHeart.getRenderProps();
rprops.getBumpMap().setScaling(0.01f);
// don't modify specular
rprops.getColorMap().setSpecularColoring(false);
rprops.setShading(Shading.SMOOTH);
rprops.setFaceColor(new Color(0.8f, 0.8f, 0.8f));
rprops.getColorMap().setColorMixing(ColorMixing.MODULATE);
rprops.setSpecular(new Color(0.4f, 0.4f, 0.4f));
rprops.setShininess(128);
// -------------------------------------------------------------
// INPUT PROBES
// -------------------------------------------------------------
// Add heart probe
addHeartProbe(longBundle, radialBundle);
}
use of maspack.geometry.PolygonalMesh in project artisynth_core by artisynth.
the class IntersectionTester method updateCSGMesh.
void updateCSGMesh() {
PolygonalMesh csgMesh = null;
switch(myCSGOperation) {
case INTERSECTION:
{
csgMesh = myIntersector.findIntersection(myMesh0, myMesh1);
break;
}
case UNION:
{
csgMesh = myIntersector.findUnion(myMesh0, myMesh1);
break;
}
case DIFFERENCE01:
{
csgMesh = myIntersector.findDifference01(myMesh0, myMesh1);
break;
}
case DIFFERENCE10:
{
csgMesh = myIntersector.findDifference10(myMesh0, myMesh1);
break;
}
}
try {
SurfaceMeshIntersectorTest.writeProblem("csgop.obj", myMesh0, myMesh1, null, myCSGOperation);
} catch (IOException e) {
e.printStackTrace();
}
myCSGMesh = csgMesh;
}
use of maspack.geometry.PolygonalMesh in project artisynth_core by artisynth.
the class IntersectionTester method render.
@Override
public void render(Renderer renderer, int flags) {
super.render(renderer, flags);
ArrayList<IntersectionContour> contours = myContours;
if (contours != null) {
renderer.setLineWidth(3);
renderer.setColor(Color.RED);
for (IntersectionContour c : contours) {
if (c.isClosed()) {
renderer.beginDraw(DrawMode.LINE_LOOP);
} else {
renderer.beginDraw(DrawMode.LINE_STRIP);
}
for (IntersectionPoint p : c) {
renderer.addVertex((float) p.x, (float) p.y, (float) p.z);
}
renderer.endDraw();
}
}
PolygonalMesh csgMesh = myCSGMesh;
if (myRenderCSGMesh && csgMesh != null) {
csgMesh.render(renderer, myRenderProps, flags);
}
}
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