use of maspack.matrix.DualQuaternion in project artisynth_core by artisynth.
the class PointSkinAttachment method computePosState.
/**
* Computes this attachment's point value from all the underlying master
* components to which it is connected.
*/
protected void computePosState(Vector3d pos, SkinMeshBody skinMesh) {
DualQuaternion tmpQ = null;
DualQuaternion[] dualqs = null;
double[] weights = null;
pos.setZero();
Point3d tmp = new Point3d();
// frame counter for interative dualQuaternion blending
int fidx = 0;
// weight for just the dual quaternion part
double dualw = 0;
for (int k = 0; k < myNumConnections; k++) {
Connection c = myConnections[k];
if (!c.accumulate(pos, tmp)) {
// Go case-by-case when accumulate method is inactive
if (c instanceof FrameConnection) {
FrameInfo finfo = ((FrameConnection) c).myFrameInfo;
switch(skinMesh.getFrameBlending()) {
case DUAL_QUATERNION_LINEAR:
{
if (tmpQ == null) {
tmpQ = new DualQuaternion();
tmpQ.scale(c.myWeight, finfo.myBlendQuaternion);
} else {
tmpQ.scaledAdd(c.myWeight, finfo.myBlendQuaternion);
}
dualw += c.myWeight;
break;
}
case DUAL_QUATERNION_ITERATIVE:
{
if (weights == null) {
int numf = skinMesh.numFrames();
weights = new double[numf];
dualqs = new DualQuaternion[numf];
}
dualqs[fidx] = finfo.myBlendQuaternion;
weights[fidx] = c.myWeight;
dualw += c.myWeight;
fidx++;
break;
}
default:
break;
}
}
}
}
if (tmpQ != null) {
tmpQ.normalize();
tmpQ.transform(tmp, myBasePos);
pos.scaledAdd(dualw, tmp);
} else if (skinMesh.getFrameBlending() == FrameBlending.DUAL_QUATERNION_ITERATIVE && fidx > 0) {
tmpQ = new DualQuaternion();
tmpQ.dualQuaternionIterativeBlending(weights, dualqs, fidx, SkinMeshBody.DQ_BLEND_TOLERANCE, SkinMeshBody.DQ_MAX_BLEND_STEPS);
tmpQ.transform(tmp, myBasePos);
pos.scaledAdd(dualw, tmp);
}
}
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