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Example 6 with Matrix6d

use of maspack.matrix.Matrix6d in project artisynth_core by artisynth.

the class MooneyRivlinMaterial method main.

public static void main(String[] args) {
    MooneyRivlinMaterial mat = new MooneyRivlinMaterial();
    SolidDeformation def = new SolidDeformation();
    Matrix3d Q = new Matrix3d();
    def.setF(new Matrix3d(1, 3, 5, 2, 1, 4, 6, 1, 2));
    Matrix6d D = new Matrix6d();
    SymmetricMatrix3d sig = new SymmetricMatrix3d();
    mat.setC10(1.2);
    mat.setC01(2.4);
    mat.setC11(3.5);
    mat.setC02(2.6);
    mat.setC20(1.9);
    mat.setBulkModulus(0.0);
    mat.computeStress(sig, def, Q, null);
    // pt.setStress (sig);
    mat.computeTangent(D, sig, def, Q, null);
    System.out.println("sig=\n" + sig.toString("%12.6f"));
    System.out.println("D=\n" + D.toString("%12.6f"));
}
Also used : SymmetricMatrix3d(maspack.matrix.SymmetricMatrix3d) Matrix3d(maspack.matrix.Matrix3d) SymmetricMatrix3d(maspack.matrix.SymmetricMatrix3d) Matrix6d(maspack.matrix.Matrix6d)

Example 7 with Matrix6d

use of maspack.matrix.Matrix6d in project artisynth_core by artisynth.

the class FrameSpring method addPosJacobianWorld.

public void addPosJacobianWorld(SparseNumberedBlockMatrix M, double s) {
    FrameMaterial mat = myMaterial;
    if (mat == null) {
        // just in case implementation allows null material ...
        return;
    }
    Matrix6d JK = new Matrix6d();
    Matrix6d JD = null;
    RotationMatrix3d R1W = new RotationMatrix3d();
    RigidTransform3d XAW = myFrameA.getPose();
    RigidTransform3d XBW;
    if (myFrameB != null) {
        XBW = myFrameB.getPose();
    } else {
        XBW = RigidTransform3d.IDENTITY;
    }
    R1W.mul(XAW.R, myX1A.R);
    Vector3d p1 = new Vector3d();
    Vector3d p2 = new Vector3d();
    Vector3d x21 = new Vector3d();
    p1.transform(XAW.R, myX1A.p);
    p2.transform(XBW.R, myX2B.p);
    Matrix6dBlock blk00 = getBlock(M, myBlk00Num);
    Matrix6dBlock blk11 = getBlock(M, myBlk11Num);
    Matrix6dBlock blk01 = getBlock(M, myBlk01Num);
    Matrix6dBlock blk10 = getBlock(M, myBlk10Num);
    Matrix3d T = myTmpM;
    computeRelativeDisplacements();
    x21.set(myX21.p);
    x21.transform(R1W);
    myFrameA.getVelocity(myVel1);
    if (myFrameB != null) {
        myFrameB.getVelocity(myVel2);
    } else {
        myVel2.setZero();
    }
    if (!mySymmetricJacobian) {
        mat.computeF(myF, myX21, myVel21, myInitialX21);
        // map forces back to World coords
        myF.transform(R1W);
        JD = new Matrix6d();
        mat.computeDFdu(JD, myX21, myVel21, myInitialX21, mySymmetricJacobian);
        JD.transform(R1W);
    }
    mat.computeDFdq(JK, myX21, myVel21, myInitialX21, mySymmetricJacobian);
    JK.transform(R1W);
    JK.scale(-s);
    myVel21.transform(R1W);
    if (blk00 != null) {
        myTmp00.set(JK);
        postMulMoment(myTmp00, p1);
    }
    if (blk11 != null) {
        myTmp11.set(JK);
        postMulMoment(myTmp11, p2);
    }
    if (blk01 != null && blk10 != null) {
        JK.negate();
        myTmp01.set(JK);
        postMulMoment(myTmp01, p2);
        myTmp10.set(JK);
        postMulMoment(myTmp10, p1);
    }
    if (blk00 != null) {
        if (!mySymmetricJacobian) {
            // NEW
            postMulMoment(myTmp00, x21);
            setScaledCrossProd(T, -s, myF.f);
            myTmp00.addSubMatrix03(T);
            setScaledCrossProd(T, -s, myF.m);
            myTmp00.addSubMatrix33(T);
            postMulWrenchCross(myTmp00, JD, s, myVel21);
            setScaledCrossProd(T, s, p1);
            T.crossProduct(myF.f, T);
            myTmp00.addSubMatrix33(T);
            // setScaledCrossProd (T, -s, myFk.m);
            // myTmp00.addSubMatrix33 (T);
            setScaledCrossProd(T, s, p1);
            T.crossProduct(myVel1.w, T);
            postMul03Block(myTmp00, JD, T);
            if (blk10 != null) {
                // NEW
                postMulMoment(myTmp10, x21);
                setScaledCrossProd(T, s, myF.f);
                myTmp10.addSubMatrix03(T);
                setScaledCrossProd(T, s, myF.m);
                myTmp10.addSubMatrix33(T);
                postMulWrenchCross(myTmp10, JD, -s, myVel21);
                setScaledCrossProd(T, -s, p1);
                T.crossProduct(myVel1.w, T);
                postMul03Block(myTmp10, JD, T);
            // setScaledCrossProd (T, s, myFk.m);
            // myTmp10.addSubMatrix33 (T);
            }
        }
        preMulMoment(myTmp00, p1);
        blk00.add(myTmp00);
    }
    if (blk11 != null) {
        if (!mySymmetricJacobian) {
            setScaledCrossProd(T, -s, p2);
            T.crossProduct(myF.f, T);
            myTmp11.addSubMatrix33(T);
            setScaledCrossProd(T, s, p2);
            T.crossProduct(myVel2.w, T);
            postMul03Block(myTmp11, JD, T);
            if (blk01 != null) {
                T.negate();
                postMul03Block(myTmp01, JD, T);
            }
        }
        preMulMoment(myTmp11, p2);
        blk11.add(myTmp11);
    }
    if (blk01 != null && blk10 != null) {
        preMulMoment(myTmp01, p1);
        preMulMoment(myTmp10, p2);
        blk01.add(myTmp01);
        blk10.add(myTmp10);
    }
}
Also used : RigidTransform3d(maspack.matrix.RigidTransform3d) RotationMatrix3d(maspack.matrix.RotationMatrix3d) Matrix3d(maspack.matrix.Matrix3d) Vector3d(maspack.matrix.Vector3d) Matrix6dBlock(maspack.matrix.Matrix6dBlock) RotAxisFrameMaterial(artisynth.core.materials.RotAxisFrameMaterial) FrameMaterial(artisynth.core.materials.FrameMaterial) Matrix6d(maspack.matrix.Matrix6d) RotationMatrix3d(maspack.matrix.RotationMatrix3d)

Example 8 with Matrix6d

use of maspack.matrix.Matrix6d in project artisynth_core by artisynth.

the class FrameSpring method copy.

@Override
public ModelComponent copy(int flags, Map<ModelComponent, ModelComponent> copyMap) {
    FrameSpring comp = (FrameSpring) super.copy(flags, copyMap);
    if (myRenderProps != null) {
        comp.setRenderProps(myRenderProps);
    }
    if (myX1A != RigidTransform3d.IDENTITY) {
        comp.myX1A = new RigidTransform3d(myX1A);
    }
    if (myX2B != RigidTransform3d.IDENTITY) {
        comp.myX2B = new RigidTransform3d(myX2B);
    }
    comp.myF = new Wrench();
    comp.myFTmp = new Wrench();
    comp.myVel1 = new Twist();
    comp.myVel2 = new Twist();
    comp.myVel21 = new Twist();
    comp.myTmp00 = new Matrix6d();
    comp.myTmp01 = new Matrix6d();
    comp.myTmp10 = new Matrix6d();
    comp.myTmp11 = new Matrix6d();
    comp.myRenderFrame = new RigidTransform3d();
    comp.myRenderPnt1 = new float[3];
    comp.myRenderPnt2 = new float[3];
    comp.myTmpM = new Matrix3d();
    // comp.myRBA = new RotationMatrix3d();
    comp.myX21 = new RigidTransform3d();
    comp.myMaterial = (FrameMaterial) myMaterial.clone();
    return comp;
}
Also used : Twist(maspack.spatialmotion.Twist) RigidTransform3d(maspack.matrix.RigidTransform3d) Wrench(maspack.spatialmotion.Wrench) RotationMatrix3d(maspack.matrix.RotationMatrix3d) Matrix3d(maspack.matrix.Matrix3d) Matrix6d(maspack.matrix.Matrix6d)

Example 9 with Matrix6d

use of maspack.matrix.Matrix6d in project artisynth_core by artisynth.

the class StVenantKirchoffMaterial method main.

public static void main(String[] args) {
    StVenantKirchoffMaterial mat = new StVenantKirchoffMaterial();
    SolidDeformation def = new SolidDeformation();
    Matrix3d Q = new Matrix3d();
    def.setF(new Matrix3d(1, 3, 5, 2, 1, 4, 6, 1, 2));
    Matrix6d D = new Matrix6d();
    SymmetricMatrix3d sig = new SymmetricMatrix3d();
    mat.setYoungsModulus(10);
    mat.computeStress(sig, def, Q, null);
    mat.computeTangent(D, sig, def, Q, null);
    System.out.println("sig=\n" + sig.toString("%12.6f"));
    System.out.println("D=\n" + D.toString("%12.6f"));
}
Also used : SymmetricMatrix3d(maspack.matrix.SymmetricMatrix3d) Matrix3d(maspack.matrix.Matrix3d) SymmetricMatrix3d(maspack.matrix.SymmetricMatrix3d) Matrix6d(maspack.matrix.Matrix6d)

Example 10 with Matrix6d

use of maspack.matrix.Matrix6d in project artisynth_core by artisynth.

the class SpatialInertiaTest method test.

public void test() throws Exception {
    SpatialInertia M1 = new SpatialInertia();
    SpatialInertia M2 = new SpatialInertia();
    SpatialInertia M3 = new SpatialInertia();
    double mass;
    Point3d com = new Point3d();
    SymmetricMatrix3d J = new SymmetricMatrix3d();
    Matrix3d F = new Matrix3d();
    for (int i = 0; i < 100; i++) {
        M1.setRandom(-0.5, 0.5, randGen);
        String s = M1.toString();
        M2.scan(new ReaderTokenizer(new StringReader(s)));
        checkEqual("toString/scan MASS_INERTIA check", M2, M1, EPS);
        s = M1.toString("%g", SpatialInertia.MATRIX_STRING);
        M2.scan(new ReaderTokenizer(new StringReader(s)));
        checkEqual("toString/scan MATRIX_STRING check", M2, M1, EPS);
        MatrixNd MA = new MatrixNd(0, 0);
        MatrixNd MB = new MatrixNd(0, 0);
        MA.set(M1);
        M2.set(MA);
        mass = randGen.nextDouble();
        com.setRandom(-0.5, 0.5, randGen);
        F.setRandom(-0.5, 0.5, randGen);
        J.mulTransposeLeft(F);
        M1.setMass(mass);
        M1.setCenterOfMass(com);
        M1.setRotationalInertia(J);
        checkComponents("set component check", M1, mass, com, J);
        M2.set(M1);
        checkComponents("set check", M2, mass, com, J);
        M1.set(mass, J, com);
        checkComponents("set check", M1, mass, com, J);
        M1.set(mass, J);
        com.setZero();
        checkComponents("set check", M1, mass, com, J);
        M1.setRandom();
        MA.set(M1);
        MB.set(M2);
        // check addition
        M2.add(M1);
        MB.add(MA);
        M3.set(MB);
        checkEqual("add check", M2, M3, EPS);
        // check subtraction
        MB.sub(MA);
        M2.sub(M1);
        M3.set(MB);
        checkEqual("sub check", M2, M3, EPS);
        // check scaling
        MB.scale(3);
        M2.scale(3);
        M3.set(MB);
        checkEqual("scale check", M2, M3, EPS);
        MatrixNd invM2 = new MatrixNd(0, 0);
        MatrixNd invMB = new MatrixNd(0, 0);
        // check inversion
        MB.set(M2);
        M2.getInverse(invM2);
        invMB.invert(MB);
        double eps = invM2.frobeniusNorm() * EPS;
        checkEqual("inverse check", invM2, invMB, eps);
        Matrix6d invM6 = new Matrix6d();
        SpatialInertia.invert(invM6, M2);
        checkEqual("inverse check", invM6, invMB, eps);
        CholeskyDecomposition chol = new CholeskyDecomposition();
        chol.factor(MB);
        MatrixNd U = new MatrixNd(6, 6);
        MatrixNd L = new MatrixNd(6, 6);
        chol.get(L);
        U.transpose(L);
        MatrixNd invU = new MatrixNd(6, 6);
        MatrixNd invL = new MatrixNd(6, 6);
        invU.invert(U);
        invL.transpose(invU);
        VectorNd vec = new VectorNd(6);
        VectorNd res = new VectorNd(6);
        Twist tw1 = new Twist();
        Twist twr = new Twist();
        Twist twrCheck = new Twist();
        Wrench wr1 = new Wrench();
        Wrench wrr = new Wrench();
        Wrench wrrCheck = new Wrench();
        // check multiply by vector (twist)
        tw1.setRandom();
        M2.mul(wrr, tw1);
        vec.set(tw1);
        MB.mul(res, vec);
        wrrCheck.set(res);
        checkEqual("mul check", wrr, wrrCheck, EPS);
        // check inverse multiply by vector (wrench)
        wr1.setRandom();
        M2.mulInverse(twr, wr1);
        vec.set(wr1);
        invMB.mul(res, vec);
        twrCheck.set(res);
        checkEqual("inverse mul check", twr, twrCheck, eps);
        // check inverse multiply by vector (twist, twist)
        wr1.setRandom();
        twr.set(wr1);
        M2.mulInverse(twr, twr);
        vec.set(wr1);
        invMB.mul(res, vec);
        twrCheck.set(res);
        checkEqual("inverse mul check", twr, twrCheck, eps);
        // check right factor multiply by vector
        tw1.setRandom();
        M2.mulRightFactor(twr, tw1);
        vec.set(tw1);
        U.mul(res, vec);
        twrCheck.set(res);
        checkEqual("mul right factor", twr, twrCheck, EPS);
        M2.mulRightFactor(tw1, tw1);
        checkEqual("mul right factor (twr == tw1)", tw1, twrCheck, EPS);
        // check right factor inverse multiply by vector
        tw1.setRandom();
        M2.mulRightFactorInverse(twr, tw1);
        vec.set(tw1);
        invU.mul(res, vec);
        twrCheck.set(res);
        checkEqual("mul right factor inverse", twr, twrCheck, eps);
        M2.mulRightFactorInverse(tw1, tw1);
        checkEqual("mul right factor inverse (twr == tw1)", tw1, twrCheck, eps);
        // check left factor multiply by vector
        wr1.setRandom();
        M2.mulLeftFactor(wrr, wr1);
        vec.set(wr1);
        L.mul(res, vec);
        wrrCheck.set(res);
        checkEqual("mul left factor", wrr, wrrCheck, EPS);
        M2.mulLeftFactor(wr1, wr1);
        checkEqual("mul left factor (wrr == wr1)", wr1, wrrCheck, EPS);
        // check left factor inverse multiply by vector
        wr1.setRandom();
        M2.mulLeftFactorInverse(wrr, wr1);
        vec.set(wr1);
        invL.mul(res, vec);
        wrrCheck.set(res);
        checkEqual("mul left factor inverse", wrr, wrrCheck, eps);
        M2.mulLeftFactorInverse(wr1, wr1);
        checkEqual("mul left factor inverse (wrr == wr1)", wr1, wrrCheck, eps);
        // check addition of point mass
        Matrix6d M6 = new Matrix6d();
        SpatialInertia MCheck = new SpatialInertia();
        MCheck.set(M1);
        M6.set(M1);
        Point3d com1 = new Point3d();
        double mass1 = randGen.nextDouble();
        com1.setRandom(-0.5, 0.5, randGen);
        Point3d com2 = new Point3d();
        double mass2 = randGen.nextDouble();
        com2.setRandom(-0.5, 0.5, randGen);
        M3.setPointMass(mass1, com1);
        MCheck.add(M3);
        M3.setPointMass(mass2, com2);
        MCheck.add(M3);
        M1.addPointMass(mass1, com1);
        M1.addPointMass(mass2, com2);
        checkEqual("point mass addition", M1, MCheck, EPS);
        SpatialInertia.addPointMass(M6, mass1, com1);
        SpatialInertia.addPointMass(M6, mass2, com2);
        Matrix6d MM = new Matrix6d();
        MM.sub(MCheck, M6);
        checkEqual("point mass addition", M6, MCheck, EPS);
        // check rotation transforms
        RotationMatrix3d R = new RotationMatrix3d();
        SpatialInertia MSave = new SpatialInertia(M1);
        R.setRandom();
        M1.getRotated(M6, R);
        MCheck.set(M1);
        MCheck.transform(R);
        checkEqual("getRotated", M6, MCheck, EPS);
        MCheck.inverseTransform(R);
        checkEqual("inverseTransform", MCheck, MSave, EPS);
        R.transpose();
        M1.set(M6);
        M1.getRotated(M6, R);
        // should be back to original
        checkEqual("getRotated (back)", M6, MSave, EPS);
    }
// // test creation of inertia from a mesh
// double density = 20;
// double wx = 3.0;
// double wy = 1.0;
// double wz = 2.0;
// SpatialInertia boxInertia =
// SpatialInertia.createBoxInertia (20 * wx * wy * wz, wx, wy, wz);
// PolygonalMesh boxMesh = MeshFactory.createQuadBox (wx, wy, wz);
// SpatialInertia meshInertia =
// SpatialInertia.createClosedVolumeInertia (boxMesh, density);
// 
// checkMeshInertia (boxMesh, density, boxInertia);
// 
// SpatialInertia innerBoxInertia =
// SpatialInertia.createBoxInertia (1.0 * density, 1, 1, 1);
// boxInertia.setBox (20 * wx * wy * wz, wx, wy, wz);
// boxInertia.sub (innerBoxInertia);
// boxMesh = buildMeshWithHole (wx, wy, wz);
// 
// checkMeshInertia (boxMesh, density, boxInertia);
// 
// boxMesh.triangulate();
// checkMeshInertia (boxMesh, density, boxInertia);
}
Also used : CholeskyDecomposition(maspack.matrix.CholeskyDecomposition) Matrix6d(maspack.matrix.Matrix6d) SymmetricMatrix3d(maspack.matrix.SymmetricMatrix3d) RotationMatrix3d(maspack.matrix.RotationMatrix3d) Matrix3d(maspack.matrix.Matrix3d) Point3d(maspack.matrix.Point3d) SymmetricMatrix3d(maspack.matrix.SymmetricMatrix3d) MatrixNd(maspack.matrix.MatrixNd) ReaderTokenizer(maspack.util.ReaderTokenizer) StringReader(java.io.StringReader) VectorNd(maspack.matrix.VectorNd) RotationMatrix3d(maspack.matrix.RotationMatrix3d)

Aggregations

Matrix6d (maspack.matrix.Matrix6d)23 Matrix3d (maspack.matrix.Matrix3d)15 SymmetricMatrix3d (maspack.matrix.SymmetricMatrix3d)13 Vector3d (maspack.matrix.Vector3d)8 RotationMatrix3d (maspack.matrix.RotationMatrix3d)7 SolidDeformation (artisynth.core.materials.SolidDeformation)4 RigidTransform3d (maspack.matrix.RigidTransform3d)3 FrameMaterial (artisynth.core.materials.FrameMaterial)2 RotAxisFrameMaterial (artisynth.core.materials.RotAxisFrameMaterial)2 Point (artisynth.core.mechmodels.Point)2 Matrix6dBlock (maspack.matrix.Matrix6dBlock)2 VectorNd (maspack.matrix.VectorNd)2 IntegrationData3d (artisynth.core.femmodels.IntegrationData3d)1 IntegrationPoint3d (artisynth.core.femmodels.IntegrationPoint3d)1 FemMaterial (artisynth.core.materials.FemMaterial)1 IncompressibleMaterial (artisynth.core.materials.IncompressibleMaterial)1 ViscoelasticBehavior (artisynth.core.materials.ViscoelasticBehavior)1 ViscoelasticState (artisynth.core.materials.ViscoelasticState)1 StringReader (java.io.StringReader)1 CholeskyDecomposition (maspack.matrix.CholeskyDecomposition)1