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Example 1 with PrismProcessType

use of me.botsko.prism.appliers.PrismProcessType in project Prism-Bukkit by prism.

the class ItemStackAction method placeItems.

/**
     * 
     * @return
     */
protected ChangeResult placeItems(Player player, QueryParameters parameters, boolean is_preview) {
    ChangeResultType result = null;
    if (is_preview) {
        return new ChangeResult(ChangeResultType.PLANNED, null);
    }
    if (plugin.getConfig().getBoolean("prism.appliers.allow-rollback-items-removed-from-container")) {
        final Block block = getWorld().getBlockAt(getLoc());
        Inventory inventory = null;
        // Item drop/pickup from player inventories
        if (getType().getName().equals("item-drop") || getType().getName().equals("item-pickup")) {
            // Is player online?
            final String playerName = getPlayerName();
            final Player onlinePlayer = Bukkit.getServer().getPlayer(playerName);
            if (onlinePlayer != null) {
                inventory = onlinePlayer.getInventory();
            } else {
                // Skip if the player isn't online
                Prism.debug("Skipping inventory process because player is offline");
                return new ChangeResult(ChangeResultType.SKIPPED, null);
            }
        } else {
            if (block.getType().equals(Material.JUKEBOX)) {
                final Jukebox jukebox = (Jukebox) block.getState();
                jukebox.setPlaying(item.getType());
                jukebox.update();
            } else if (block.getState() instanceof InventoryHolder) {
                final InventoryHolder ih = (InventoryHolder) block.getState();
                inventory = ih.getInventory();
            } else {
                Entity[] foundEntities = block.getChunk().getEntities();
                if (foundEntities.length > 0) {
                    for (Entity e : foundEntities) {
                        if (!e.getType().equals(EntityType.ITEM_FRAME))
                            continue;
                        // https://snowy-evening.com/botsko/prism/318/
                        if (!block.getWorld().equals(e.getWorld()))
                            continue;
                        // Let's limit this to only entities within 1 block of the current.
                        Prism.debug(block.getLocation());
                        Prism.debug(e.getLocation());
                        if (block.getLocation().distance(e.getLocation()) < 2) {
                            final ItemFrame frame = (ItemFrame) e;
                            if ((getType().getName().equals("item-remove") && parameters.getProcessType().equals(PrismProcessType.ROLLBACK)) || (getType().getName().equals("item-insert") && parameters.getProcessType().equals(PrismProcessType.RESTORE))) {
                                frame.setItem(item);
                            } else {
                                frame.setItem(null);
                            }
                            result = ChangeResultType.APPLIED;
                        }
                    }
                }
            }
        }
        if (inventory != null) {
            final PrismProcessType pt = parameters.getProcessType();
            final String n = getType().getName();
            // inventory
            if ((pt.equals(PrismProcessType.ROLLBACK) && (n.equals("item-remove") || n.equals("item-drop"))) || (pt.equals(PrismProcessType.RESTORE) && (n.equals("item-insert") || n.equals("item-pickup")))) {
                boolean added = false;
                // We'll attempt to put it back in the same slot
                if (getActionData().slot >= 0) {
                    // https://snowy-evening.com/botsko/prism/450/
                    if (getActionData().slot < inventory.getSize()) {
                        final ItemStack currentSlotItem = inventory.getItem(getActionData().slot);
                        // Make sure nothing's there.
                        if (currentSlotItem == null) {
                            result = ChangeResultType.APPLIED;
                            added = true;
                            inventory.setItem(getActionData().slot, getItem());
                        }
                    }
                }
                // If that failed we'll attempt to put it anywhere
                if (!added) {
                    final HashMap<Integer, ItemStack> leftovers = InventoryUtils.addItemToInventory(inventory, getItem());
                    if (leftovers.size() > 0) {
                        Prism.debug("Skipping adding items because there are leftovers");
                        result = ChangeResultType.SKIPPED;
                    } else {
                        result = ChangeResultType.APPLIED;
                        added = true;
                    }
                }
                // Item was added to the inv, we need to remove the entity
                if (added && (n.equals("item-drop") || n.equals("item-pickup"))) {
                    final Entity[] entities = getLoc().getChunk().getEntities();
                    for (final Entity entity : entities) {
                        if (entity instanceof Item) {
                            final ItemStack stack = ((Item) entity).getItemStack();
                            if (stack.isSimilar(getItem())) {
                                // Remove the event's number of items from
                                // the stack
                                stack.setAmount(stack.getAmount() - getItem().getAmount());
                                if (stack.getAmount() == 0) {
                                    entity.remove();
                                }
                                break;
                            }
                        }
                    }
                }
            }
            // inventory
            if ((pt.equals(PrismProcessType.ROLLBACK) && (n.equals("item-insert") || n.equals("item-pickup"))) || (pt.equals(PrismProcessType.RESTORE) && (n.equals("item-remove") || n.equals("item-drop")))) {
                // does inventory have item?
                boolean removed = false;
                // We'll attempt to take it from the same slot
                if (getActionData().slot >= 0) {
                    if (getActionData().slot > inventory.getContents().length) {
                        inventory.addItem(getItem());
                    } else {
                        final ItemStack currentSlotItem = inventory.getItem(getActionData().slot);
                        // Make sure something's there.
                        if (currentSlotItem != null) {
                            currentSlotItem.setAmount(currentSlotItem.getAmount() - getItem().getAmount());
                            result = ChangeResultType.APPLIED;
                            removed = true;
                            inventory.setItem(getActionData().slot, currentSlotItem);
                        }
                    }
                }
                // If that failed we'll attempt to take it from anywhere
                if (!removed) {
                    final int slot = InventoryUtils.inventoryHasItem(inventory, getItem().getTypeId(), getItem().getDurability());
                    if (slot > -1) {
                        inventory.removeItem(getItem());
                        result = ChangeResultType.APPLIED;
                        removed = true;
                    } else {
                        Prism.debug("Item removal from container skipped because it's not currently inside.");
                        result = ChangeResultType.SKIPPED;
                    }
                }
                // If the item was removed and it's a drop type, re-drop it
                if (removed && (n.equals("item-drop") || n.equals("item-pickup"))) {
                    me.botsko.elixr.ItemUtils.dropItem(getLoc(), getItem());
                }
            }
        }
    }
    return new ChangeResult(result, null);
}
Also used : Jukebox(org.bukkit.block.Jukebox) Entity(org.bukkit.entity.Entity) Player(org.bukkit.entity.Player) ItemFrame(org.bukkit.entity.ItemFrame) ChangeResult(me.botsko.prism.appliers.ChangeResult) ChangeResultType(me.botsko.prism.appliers.ChangeResultType) Item(org.bukkit.entity.Item) PrismProcessType(me.botsko.prism.appliers.PrismProcessType) Block(org.bukkit.block.Block) ItemStack(org.bukkit.inventory.ItemStack) InventoryHolder(org.bukkit.inventory.InventoryHolder) Inventory(org.bukkit.inventory.Inventory)

Example 2 with PrismProcessType

use of me.botsko.prism.appliers.PrismProcessType in project Prism-Bukkit by prism.

the class QueryWandBase method setParameters.

/**
     * Set the field {@link #parameters} with the parameters here. This will be
     * using the stuff in <code>/prism params</code>
     * 
     * @param sender
     *            The sender of the command.
     * @param args
     *            The arguments from <code>/prism params</code>.
     * @param argStart
     *            What argument to start on.
     */
public boolean setParameters(Player sender, String[] args, int argStart) {
    final PrismProcessType processType = this instanceof RollbackWand ? PrismProcessType.ROLLBACK : this instanceof RestoreWand ? PrismProcessType.RESTORE : this instanceof InspectorWand ? PrismProcessType.LOOKUP : PrismProcessType.LOOKUP;
    final QueryParameters params = PreprocessArgs.process(plugin, sender, args, processType, argStart, false, true);
    if (params == null) {
        return false;
    } else {
        params.resetMinMaxVectors();
        this.parameters = params;
        return true;
    }
}
Also used : PrismProcessType(me.botsko.prism.appliers.PrismProcessType) QueryParameters(me.botsko.prism.actionlibs.QueryParameters)

Aggregations

PrismProcessType (me.botsko.prism.appliers.PrismProcessType)2 QueryParameters (me.botsko.prism.actionlibs.QueryParameters)1 ChangeResult (me.botsko.prism.appliers.ChangeResult)1 ChangeResultType (me.botsko.prism.appliers.ChangeResultType)1 Block (org.bukkit.block.Block)1 Jukebox (org.bukkit.block.Jukebox)1 Entity (org.bukkit.entity.Entity)1 Item (org.bukkit.entity.Item)1 ItemFrame (org.bukkit.entity.ItemFrame)1 Player (org.bukkit.entity.Player)1 Inventory (org.bukkit.inventory.Inventory)1 InventoryHolder (org.bukkit.inventory.InventoryHolder)1 ItemStack (org.bukkit.inventory.ItemStack)1