use of me.deecaad.core.file.SerializeData in project MechanicsMain by WeaponMechanics.
the class BlockDamage method serialize.
@Override
@NotNull
public BlockDamage serialize(SerializeData data) throws SerializerException {
boolean isBreakBlocks = data.of("Break_Blocks").getBool(false);
int damage = data.of("Damage_Per_Hit").assertPositive().getInt(1);
int defaultBlockDurability = data.of("Default_Block_Durability").assertPositive().getInt(1);
boolean isBlacklist = data.of("Blacklist").getBool(false);
Double dropChance = data.of("Drop_Broken_Block_Chance").serializeNonStandardSerializer(new ChanceSerializer());
SerializeData.ConfigListAccessor accessor = data.ofList("Block_List").addArgument(Material.class, true);
// be used to define the extra int tag.
if (!isBlacklist)
accessor.addArgument(int.class, false);
// This does the bulk of our validation.
List<String[]> strings = accessor.assertExists().assertList().get();
if (!isBlacklist && strings.isEmpty()) {
throw data.exception(null, "'Block_Damage' found that cannot break any blocks!", "This happens when you use 'Blacklist: false' and an empty 'Block_List'");
}
Map<Material, Integer> blockList = new HashMap<>(strings.size());
for (String[] split : strings) {
List<Material> materials = EnumUtil.parseEnums(Material.class, split[0]);
int durability = split.length > 1 ? Integer.parseInt(split[1]) : damage;
materials.forEach(material -> blockList.put(material, durability));
}
strings = data.ofList("Shots_To_Break_Blocks").addArgument(Material.class, true).addArgument(int.class, true).assertList().get();
Map<Material, Integer> shotsToBreak = new HashMap<>(strings.size());
if (isBlacklist) {
for (String[] split : strings) {
List<Material> materials = EnumUtil.parseEnums(Material.class, split[0]);
int durability = Integer.parseInt(split[1]);
materials.forEach(material -> shotsToBreak.put(material, durability));
}
} else if (!strings.isEmpty()) {
throw data.exception(null, "Found 'Block_Damage' that uses 'Shots_To_Break_Blocks' when 'Blacklist: false'", "'Shots_To_Break_Blocks' should only be used when 'Blacklist: true'", "Instead, copy and paste your values from 'Shots_To_Break_Blocks' to 'Block_List'");
}
if (dropChance == null || NumberUtil.equals(dropChance, 0.0)) {
dropChance = 0.0;
}
return new BlockDamage(isBreakBlocks, damage, defaultBlockDurability, isBlacklist, dropChance, blockList, shotsToBreak);
}
use of me.deecaad.core.file.SerializeData in project MechanicsMain by WeaponMechanics.
the class AmmoTypes method serialize.
@Override
@Nonnull
public AmmoTypes serialize(SerializeData data) throws SerializerException {
List<IAmmoType> ammoTypes = new ArrayList<>();
for (String ammoName : data.config.getConfigurationSection(data.key).getKeys(false)) {
SerializeData move = data.move(ammoName);
String symbol = move.of("Symbol").assertType(String.class).get(null);
// Experience
int experienceAsAmmoCost = move.of("Experience_As_Ammo_Cost").assertPositive().getInt(-1);
if (experienceAsAmmoCost != -1) {
ammoTypes.add(new ExperienceAmmo(ammoName, symbol, experienceAsAmmoCost));
continue;
}
// Money
int moneyAsAmmoCost = move.of("Money_As_Ammo_Cost").assertPositive().getInt(-1);
if (moneyAsAmmoCost != -1) {
ammoTypes.add(new MoneyAmmo(ammoName, symbol, moneyAsAmmoCost));
continue;
}
// Item
ItemStack bulletItem = move.of("Item_Ammo.Bullet_Item").serializeNonStandardSerializer(new ItemSerializer());
ItemStack magazineItem = move.of("Item_Ammo.Magazine_Item").serializeNonStandardSerializer(new ItemSerializer());
if (magazineItem == null && bulletItem == null) {
throw move.exception(null, "Tried to use ammo without any options? You should use at least one of the ammo types!");
}
if (bulletItem != null) {
CustomTag.AMMO_NAME.setString(bulletItem, ammoName);
}
// Not else if since both of these can be used at same time
if (magazineItem != null) {
CustomTag.AMMO_NAME.setString(magazineItem, ammoName);
// Set to indicate that this item is magazine
CustomTag.AMMO_MAGAZINE.setInteger(magazineItem, 1);
}
AmmoConverter ammoConverter = (AmmoConverter) move.of("Item_Ammo.Ammo_Converter_Check").serialize(new AmmoConverter());
ammoTypes.add(new ItemAmmo(ammoName, symbol, bulletItem, magazineItem, ammoConverter));
}
return new AmmoTypes(ammoTypes);
}
Aggregations