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Example 1 with WeaponEquipEvent

use of me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEquipEvent in project MechanicsMain by WeaponMechanics.

the class WeaponListeners method equip.

@EventHandler
public void equip(EntityEquipmentEvent e) {
    if (e.isArmor())
        return;
    LivingEntity entity = (LivingEntity) e.getEntity();
    EntityWrapper entityWrapper = WeaponMechanics.getEntityWrapper(entity);
    ItemStack weaponStack = e.getEquipped();
    // Also try auto converting to weapon
    String weaponTitle = weaponHandler.getInfoHandler().getWeaponTitle(weaponStack, true);
    boolean alreadyUsedEquipMechanics = false;
    boolean mainhand = e.getSlot() == EquipmentSlot.HAND;
    HandData handData = mainhand ? entityWrapper.getMainHandData() : entityWrapper.getOffHandData();
    handData.setCurrentWeaponTitle(weaponTitle);
    if (weaponTitle != null) {
        if (e.getEntityType() == EntityType.PLAYER) {
            WeaponInfoDisplay weaponInfoDisplay = getConfigurations().getObject(weaponTitle + ".Info.Weapon_Info_Display", WeaponInfoDisplay.class);
            if (weaponInfoDisplay != null)
                weaponInfoDisplay.send((PlayerWrapper) entityWrapper, e.getSlot());
        }
        weaponHandler.getSkinHandler().tryUse(entityWrapper, weaponTitle, weaponStack, e.getSlot());
        Mechanics equipMechanics = getConfigurations().getObject(weaponTitle + ".Info.Weapon_Equip_Mechanics", Mechanics.class);
        if (equipMechanics != null) {
            equipMechanics.use(new CastData(entityWrapper, weaponTitle, weaponStack));
            alreadyUsedEquipMechanics = true;
        }
        handData.setLastEquipTime(System.currentTimeMillis());
        if (getConfigurations().getBool(weaponTitle + ".Info.Show_Cooldown.Weapon_Equip_Delay") && e.getEntityType() == EntityType.PLAYER) {
            CompatibilityAPI.getEntityCompatibility().setCooldown((Player) entity, weaponStack.getType(), getConfigurations().getInt(weaponTitle + ".Info.Weapon_Equip_Delay") / 50);
        } else if (CompatibilityAPI.getEntityCompatibility().hasCooldown((Player) entity, weaponStack.getType())) {
            CompatibilityAPI.getEntityCompatibility().setCooldown((Player) entity, weaponStack.getType(), 0);
        }
        Bukkit.getPluginManager().callEvent(new WeaponEquipEvent(weaponTitle, weaponStack, entity, e.getSlot() == EquipmentSlot.HAND));
    }
    ItemStack dequipped = e.getDequipped();
    String dequippedWeapon = weaponHandler.getInfoHandler().getWeaponTitle(dequipped, false);
    if (dequippedWeapon != null) {
        // Don't use holster mechanics is equip mechanics were already used
        if (!alreadyUsedEquipMechanics) {
            Mechanics holsterMechanics = getConfigurations().getObject(dequippedWeapon + ".Info.Weapon_Holster_Mechanics", Mechanics.class);
            if (holsterMechanics != null)
                holsterMechanics.use(new CastData(entityWrapper, dequippedWeapon, dequipped));
        }
        if (weaponTitle == null && CompatibilityAPI.getEntityCompatibility().hasCooldown((Player) entity, dequipped.getType())) {
            CompatibilityAPI.getEntityCompatibility().setCooldown((Player) entity, dequipped.getType(), 0);
        }
    }
}
Also used : LivingEntity(org.bukkit.entity.LivingEntity) CastData(me.deecaad.weaponmechanics.mechanics.CastData) Player(org.bukkit.entity.Player) WeaponEquipEvent(me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEquipEvent) EntityWrapper(me.deecaad.weaponmechanics.wrappers.EntityWrapper) Mechanics(me.deecaad.weaponmechanics.mechanics.Mechanics) WeaponMechanics(me.deecaad.weaponmechanics.WeaponMechanics) WeaponInfoDisplay(me.deecaad.weaponmechanics.weapon.info.WeaponInfoDisplay) PlayerWrapper(me.deecaad.weaponmechanics.wrappers.PlayerWrapper) ItemStack(org.bukkit.inventory.ItemStack) HandData(me.deecaad.weaponmechanics.wrappers.HandData) EventHandler(org.bukkit.event.EventHandler)

Aggregations

WeaponMechanics (me.deecaad.weaponmechanics.WeaponMechanics)1 CastData (me.deecaad.weaponmechanics.mechanics.CastData)1 Mechanics (me.deecaad.weaponmechanics.mechanics.Mechanics)1 WeaponInfoDisplay (me.deecaad.weaponmechanics.weapon.info.WeaponInfoDisplay)1 WeaponEquipEvent (me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEquipEvent)1 EntityWrapper (me.deecaad.weaponmechanics.wrappers.EntityWrapper)1 HandData (me.deecaad.weaponmechanics.wrappers.HandData)1 PlayerWrapper (me.deecaad.weaponmechanics.wrappers.PlayerWrapper)1 LivingEntity (org.bukkit.entity.LivingEntity)1 Player (org.bukkit.entity.Player)1 EventHandler (org.bukkit.event.EventHandler)1 ItemStack (org.bukkit.inventory.ItemStack)1