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Example 1 with WeaponScopeEvent

use of me.deecaad.weaponmechanics.weapon.weaponevents.WeaponScopeEvent in project MechanicsMain by WeaponMechanics.

the class ScopeHandler method zoomOutWithoutTiming.

/**
 * @return true if successfully zoomed out
 */
private boolean zoomOutWithoutTiming(ItemStack weaponStack, String weaponTitle, EntityWrapper entityWrapper, ZoomData zoomData, EquipmentSlot slot) {
    if (!zoomData.isZooming())
        return false;
    LivingEntity entity = entityWrapper.getEntity();
    // Zoom amount and stack 0 because zooming out
    WeaponScopeEvent weaponScopeEvent = new WeaponScopeEvent(weaponTitle, weaponStack, entity, WeaponScopeEvent.ScopeType.OUT, 0, 0);
    Bukkit.getPluginManager().callEvent(weaponScopeEvent);
    if (weaponScopeEvent.isCancelled()) {
        return false;
    }
    updateZoom(entityWrapper, zoomData, weaponScopeEvent.getZoomAmount());
    zoomData.setZoomStacks(0);
    Mechanics zoomOffMechanics = getConfigurations().getObject(weaponTitle + ".Scope.Zoom_Off.Mechanics", Mechanics.class);
    if (zoomOffMechanics != null)
        zoomOffMechanics.use(new CastData(entityWrapper, weaponTitle, weaponStack));
    WeaponInfoDisplay weaponInfoDisplay = getConfigurations().getObject(weaponTitle + ".Info.Weapon_Info_Display", WeaponInfoDisplay.class);
    if (weaponInfoDisplay != null)
        weaponInfoDisplay.send((PlayerWrapper) entityWrapper, slot);
    weaponHandler.getSkinHandler().tryUse(entityWrapper, weaponTitle, weaponStack, slot);
    if (zoomData.hasZoomNightVision())
        useNightVision(entityWrapper, zoomData);
    HandData handData = slot == EquipmentSlot.HAND ? entityWrapper.getMainHandData() : entityWrapper.getOffHandData();
    handData.setLastScopeTime(System.currentTimeMillis());
    if (getConfigurations().getBool(weaponTitle + ".Info.Show_Cooldown.Shoot_Delay_After_Scope")) {
        CompatibilityAPI.getEntityCompatibility().setCooldown((Player) entity, weaponStack.getType(), getConfigurations().getInt(weaponTitle + ".Scope.Shoot_Delay_After_Scope") / 50);
    }
    return true;
}
Also used : LivingEntity(org.bukkit.entity.LivingEntity) CastData(me.deecaad.weaponmechanics.mechanics.CastData) Mechanics(me.deecaad.weaponmechanics.mechanics.Mechanics) WeaponMechanics(me.deecaad.weaponmechanics.WeaponMechanics) WeaponScopeEvent(me.deecaad.weaponmechanics.weapon.weaponevents.WeaponScopeEvent) WeaponInfoDisplay(me.deecaad.weaponmechanics.weapon.info.WeaponInfoDisplay) PlayerWrapper(me.deecaad.weaponmechanics.wrappers.PlayerWrapper) HandData(me.deecaad.weaponmechanics.wrappers.HandData)

Example 2 with WeaponScopeEvent

use of me.deecaad.weaponmechanics.weapon.weaponevents.WeaponScopeEvent in project MechanicsMain by WeaponMechanics.

the class ScopeHandler method zoomInWithoutTiming.

/**
 * @return true if successfully zoomed in or stacked
 */
private boolean zoomInWithoutTiming(ItemStack weaponStack, String weaponTitle, EntityWrapper entityWrapper, ZoomData zoomData, EquipmentSlot slot) {
    Configuration config = getConfigurations();
    LivingEntity entity = entityWrapper.getEntity();
    if (zoomData.isZooming()) {
        // zoom stack
        int increaseZoomPerStack = config.getInt(weaponTitle + ".Scope.Zoom_Stacking.Increase_Zoom_Per_Stack");
        if (increaseZoomPerStack != 0) {
            int zoomStack = zoomData.getZoomStacks() + 1;
            int zoomAmount = config.getInt(weaponTitle + ".Scope.Zoom_Amount");
            WeaponScopeEvent weaponScopeEvent = new WeaponScopeEvent(weaponTitle, weaponStack, entity, WeaponScopeEvent.ScopeType.STACK, zoomAmount + (zoomStack * increaseZoomPerStack), zoomStack);
            Bukkit.getPluginManager().callEvent(weaponScopeEvent);
            if (weaponScopeEvent.isCancelled()) {
                return false;
            }
            updateZoom(entityWrapper, zoomData, weaponScopeEvent.getZoomAmount());
            zoomData.setZoomStacks(zoomStack);
            weaponHandler.getSkinHandler().tryUse(entityWrapper, weaponTitle, weaponStack, slot);
            Mechanics zoomStackingMechanics = config.getObject(weaponTitle + ".Scope.Zoom_Stacking.Mechanics", Mechanics.class);
            if (zoomStackingMechanics != null)
                zoomStackingMechanics.use(new CastData(entityWrapper, weaponTitle, weaponStack));
            WeaponInfoDisplay weaponInfoDisplay = getConfigurations().getObject(weaponTitle + ".Info.Weapon_Info_Display", WeaponInfoDisplay.class);
            if (weaponInfoDisplay != null)
                weaponInfoDisplay.send((PlayerWrapper) entityWrapper, slot);
            return true;
        } else {
            debug.log(LogLevel.WARN, "For some reason zoom in was called on entity when it shouldn't have.", "Entity was already zooming so it should have stacked zoom, but not zoom stacking wasn't used at all?", "Ignoring this call, but this shouldn't even happen...", "Are you sure you have defined both Maximum_Stacks and Increase_Zoom_Per_Stack for weapon " + weaponTitle + "?");
            return false;
        }
    }
    int zoomAmount = config.getInt(weaponTitle + ".Scope.Zoom_Amount");
    if (zoomAmount == 0)
        return false;
    // zoom stack = 0, because its not used OR this is first zoom in
    WeaponScopeEvent weaponScopeEvent = new WeaponScopeEvent(weaponTitle, weaponStack, entity, WeaponScopeEvent.ScopeType.IN, zoomAmount, 0);
    Bukkit.getPluginManager().callEvent(weaponScopeEvent);
    if (weaponScopeEvent.isCancelled()) {
        return false;
    }
    updateZoom(entityWrapper, zoomData, weaponScopeEvent.getZoomAmount());
    Mechanics zoomMechanics = config.getObject(weaponTitle + ".Scope.Mechanics", Mechanics.class);
    if (zoomMechanics != null)
        zoomMechanics.use(new CastData(entityWrapper, weaponTitle, weaponStack));
    WeaponInfoDisplay weaponInfoDisplay = getConfigurations().getObject(weaponTitle + ".Info.Weapon_Info_Display", WeaponInfoDisplay.class);
    if (weaponInfoDisplay != null)
        weaponInfoDisplay.send((PlayerWrapper) entityWrapper, slot);
    weaponHandler.getSkinHandler().tryUse(entityWrapper, weaponTitle, weaponStack, slot);
    if (config.getBool(weaponTitle + ".Scope.Night_Vision"))
        useNightVision(entityWrapper, zoomData);
    return true;
}
Also used : LivingEntity(org.bukkit.entity.LivingEntity) CastData(me.deecaad.weaponmechanics.mechanics.CastData) Configuration(me.deecaad.core.file.Configuration) Mechanics(me.deecaad.weaponmechanics.mechanics.Mechanics) WeaponMechanics(me.deecaad.weaponmechanics.WeaponMechanics) WeaponScopeEvent(me.deecaad.weaponmechanics.weapon.weaponevents.WeaponScopeEvent) WeaponInfoDisplay(me.deecaad.weaponmechanics.weapon.info.WeaponInfoDisplay) PlayerWrapper(me.deecaad.weaponmechanics.wrappers.PlayerWrapper)

Aggregations

WeaponMechanics (me.deecaad.weaponmechanics.WeaponMechanics)2 CastData (me.deecaad.weaponmechanics.mechanics.CastData)2 Mechanics (me.deecaad.weaponmechanics.mechanics.Mechanics)2 WeaponInfoDisplay (me.deecaad.weaponmechanics.weapon.info.WeaponInfoDisplay)2 WeaponScopeEvent (me.deecaad.weaponmechanics.weapon.weaponevents.WeaponScopeEvent)2 PlayerWrapper (me.deecaad.weaponmechanics.wrappers.PlayerWrapper)2 LivingEntity (org.bukkit.entity.LivingEntity)2 Configuration (me.deecaad.core.file.Configuration)1 HandData (me.deecaad.weaponmechanics.wrappers.HandData)1