use of me.desht.pneumaticcraft.common.tileentity.TileEntityPneumaticBase in project pnc-repressurized by TeamPneumatic.
the class ModuleRegulatorTube method renderPreview.
@SideOnly(Side.CLIENT)
private void renderPreview() {
if (!hasTicked) {
TileEntityPneumaticBase tile = (TileEntityPneumaticBase) getTube();
NetworkHandler.sendToServer(new PacketDescriptionPacketRequest(tile.getPos()));
TileEntity neighbor = tile.getWorld().getTileEntity(tile.getPos().offset(dir));
inLine = neighbor instanceof IPneumaticMachine;
if (inLine) {
IAirHandler neighborHandler = ((IPneumaticMachine) neighbor).getAirHandler(dir);
inverted = neighborHandler != null && neighborHandler.getPressure() > tile.getAirHandler(null).getPressure();
NetworkHandler.sendToServer(new PacketDescriptionPacketRequest(neighbor.getPos()));
}
hasTicked = true;
}
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
if (inLine && !inverted) {
GL11.glColor4d(0, 1, 0, 0.3);
} else {
GL11.glColor4d(1, 0, 0, 0.3);
}
GL11.glPushMatrix();
GL11.glTranslated(0, 1, 0.2 + ClientTickHandler.TICKS % 20 * 0.015);
GL11.glRotated(90, 1, 0, 0);
RenderUtils.render3DArrow();
// 0.5 because we're rendering a preview
GL11.glColor4d(1, 1, 1, 0.5);
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_BLEND);
}
use of me.desht.pneumaticcraft.common.tileentity.TileEntityPneumaticBase in project pnc-repressurized by TeamPneumatic.
the class ModelGauge method renderDynamic.
@Override
protected void renderDynamic(float scale, float partialTicks) {
shape1.render(scale);
shape2.render(scale);
float pressure = 0f;
float dangerPressure = 5f;
float critPressure = 7f;
if (gaugeModule != null && gaugeModule.getTube() instanceof TileEntityPneumaticBase) {
TileEntityPneumaticBase base = (TileEntityPneumaticBase) gaugeModule.getTube();
pressure = base.getPressure();
critPressure = base.criticalPressure;
dangerPressure = base.dangerPressure;
}
GL11.glTranslated(0, 1, 0.378);
double widgetScale = 0.007D;
GL11.glScaled(widgetScale, widgetScale, widgetScale);
GL11.glRotated(180, 0, 1, 0);
GL11.glDisable(GL11.GL_LIGHTING);
GuiUtils.drawPressureGauge(FMLClientHandler.instance().getClient().fontRenderer, -1, critPressure, dangerPressure, -1, pressure, 0, 0, 0);
GL11.glEnable(GL11.GL_LIGHTING);
}
Aggregations