use of me.jellysquid.mods.sodium.client.render.mesh.ChunkMeshBuilder in project sodium-fabric by CaffeineMC.
the class ChunkBlockRenderPipeline method renderQuad.
private void renderQuad(BlockRenderView world, BlockState state, BlockPos pos, VertexConsumer builder, Vector3f translation, ModelQuadView quad, float[] brightnesses, int[] lights) {
int color = this.getQuadColor(quad, world, state, pos);
float r, g, b;
if (color != Integer.MIN_VALUE) {
r = ColorUtil.normalize(ColorUtil.unpackColorR(color));
g = ColorUtil.normalize(ColorUtil.unpackColorG(color));
b = ColorUtil.normalize(ColorUtil.unpackColorB(color));
} else {
r = 1.0f;
g = 1.0f;
b = 1.0f;
}
ModelQuadOrder order = ModelQuadOrder.orderOf(brightnesses);
ModelQuadViewMutable copy = this.cachedQuad;
int norm = QuadUtil.getNormal(quad.getFacing());
for (int i = 0; i < 4; i++) {
int o = order.getVertexIndex(i);
copy.setX(i, quad.getX(o) + translation.getX());
copy.setY(i, quad.getY(o) + translation.getY());
copy.setZ(i, quad.getZ(o) + translation.getZ());
float br = brightnesses[o];
if (color != Integer.MIN_VALUE) {
copy.setColor(i, ColorUtil.mulPackedRGB(quad.getColor(o), r * br, g * br, b * br));
} else {
copy.setColor(i, ColorUtil.mulPacked(quad.getColor(o), br));
}
copy.setTexU(i, quad.getTexU(o));
copy.setTexV(i, quad.getTexV(o));
copy.setLight(i, lights[o]);
copy.setNormal(i, norm);
}
((ChunkMeshBuilder) builder).write(copy);
}
use of me.jellysquid.mods.sodium.client.render.mesh.ChunkMeshBuilder in project sodium-fabric by CaffeineMC.
the class MixinRebuildTask method render.
/**
* @author JellySquid
*/
@Overwrite
private Set<BlockEntity> render(float cameraX, float cameraY, float cameraZ, ChunkBuilder.ChunkData data, BlockBufferBuilderStorage buffers) {
ExtendedChunkData edata = (ExtendedChunkData) data;
BlockPos from = this.parent.getOrigin().toImmutable();
BlockPos to = from.add(15, 15, 15);
ChunkOcclusionDataBuilder occlusion = new ChunkOcclusionDataBuilder();
Set<BlockEntity> set = Sets.newHashSet();
ChunkRendererRegion world = this.region;
Vector3f translation = new Vector3f();
if (world != null) {
BlockRenderManager blockRenderManager = MinecraftClient.getInstance().getBlockRenderManager();
int minX = from.getX();
int minY = from.getY();
int minZ = from.getZ();
int maxX = to.getX();
int maxY = to.getY();
int maxZ = to.getZ();
BlockPos.Mutable pos = new BlockPos.Mutable();
for (int z = minZ; z <= maxZ; z++) {
for (int y = minY; y <= maxY; y++) {
for (int x = minX; x <= maxX; x++) {
pos.set(x, y, z);
BlockState blockState = world.getBlockState(pos);
FluidState fluidState = blockState.getFluidState();
Block block = blockState.getBlock();
if (blockState.isFullOpaque(world, pos)) {
occlusion.markClosed(pos);
}
if (block.hasBlockEntity()) {
BlockEntity entity = world.getBlockEntity(pos, WorldChunk.CreationType.CHECK);
if (entity != null) {
this.addBlockEntity(data, set, entity);
}
}
if (!fluidState.isEmpty()) {
RenderLayer layer = RenderLayers.getFluidLayer(fluidState);
BufferBuilder builder = buffers.get(layer);
if (!builder.isBuilding()) {
builder.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL);
edata.getInitializedLayers().add(layer);
}
blockRenderManager.renderFluid(pos, world, builder, fluidState);
}
if (blockState.getRenderType() != BlockRenderType.INVISIBLE) {
RenderLayer layer = RenderLayers.getBlockLayer(blockState);
BufferBuilder builder = buffers.get(layer);
if (!builder.isBuilding()) {
builder.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL);
edata.getInitializedLayers().add(layer);
}
translation.set(pos.getX() & 15, pos.getY() & 15, pos.getZ() & 15);
this.pipeline.renderBlock(blockState, pos, world, translation, builder, true);
}
}
}
}
for (RenderLayer layer : edata.getInitializedLayers()) {
BufferBuilder builder = buffers.get(layer);
if (layer == RenderLayer.getTranslucent()) {
builder.sortQuads(cameraX - (float) from.getX(), cameraY - (float) from.getY(), cameraZ - (float) from.getZ());
edata.setTranslucentBufferState(builder.popState());
}
builder.end();
if (((ChunkMeshBuilder) builder).isEmpty()) {
continue;
}
edata.getNonEmptyLayers().add(layer);
}
if (edata.getNonEmptyLayers().size() > 0) {
edata.markNonEmpty();
}
}
edata.setOcclusionData(occlusion.build());
this.region = null;
this.pipeline = null;
return set;
}
use of me.jellysquid.mods.sodium.client.render.mesh.ChunkMeshBuilder in project sodium-fabric by CaffeineMC.
the class ChunkRenderRebuildTask method generateMesh.
private ChunkMeshInfo generateMesh(VertexBufferCache buffers) {
ChunkMeshInfo info = new ChunkMeshInfo();
ChunkOcclusionDataBuilder occlusionDataBuilder = new ChunkOcclusionDataBuilder();
Vector3f translation = new Vector3f();
BlockPos from = this.render.getOrigin();
BlockPos to = from.add(16, 16, 16);
int minX = from.getX();
int minY = from.getY();
int minZ = from.getZ();
int maxX = to.getX();
int maxY = to.getY();
int maxZ = to.getZ();
BlockPos.Mutable pos = new BlockPos.Mutable();
for (int z = minZ; z < maxZ; z++) {
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
pos.set(x, y, z);
BlockState blockState = this.region.getBlockState(pos);
FluidState fluidState = blockState.getFluidState();
Block block = blockState.getBlock();
if (blockState.isFullOpaque(this.region, pos)) {
occlusionDataBuilder.markClosed(pos);
}
if (block.hasBlockEntity()) {
BlockEntity entity = this.region.getBlockEntity(pos, WorldChunk.CreationType.CHECK);
if (entity != null) {
BlockEntityRenderer<BlockEntity> renderer = BlockEntityRenderDispatcher.INSTANCE.get(entity);
if (renderer != null) {
info.blockEntities.add(entity);
if (renderer.rendersOutsideBoundingBox(entity)) {
info.globalEntities.add(entity);
}
}
}
}
if (!fluidState.isEmpty()) {
RenderLayer layer = RenderLayers.getFluidLayer(fluidState);
BufferBuilder builder = buffers.get(layer);
if (!builder.isBuilding()) {
builder.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL);
}
this.fallbackPipeline.renderFluid(pos, this.region, builder, fluidState);
}
if (blockState.getRenderType() != BlockRenderType.INVISIBLE) {
RenderLayer layer = RenderLayers.getBlockLayer(blockState);
BufferBuilder builder = buffers.get(layer);
if (!builder.isBuilding()) {
builder.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL);
}
translation.set(pos.getX() & 15, pos.getY() & 15, pos.getZ() & 15);
this.pipeline.renderBlock(blockState, pos, this.region, translation, builder, true);
}
}
}
}
BufferBuilder.State translucentBufferState = null;
for (RenderLayer layer : RenderLayer.getBlockLayers()) {
BufferBuilder builder = buffers.get(layer);
if (!builder.isBuilding()) {
continue;
}
if (((ChunkMeshBuilder) builder).isEmpty()) {
continue;
}
if (layer == RenderLayer.getTranslucent()) {
builder.sortQuads((float) this.camera.x - (float) from.getX(), (float) this.camera.y - (float) from.getY(), (float) this.camera.z - (float) from.getZ());
translucentBufferState = builder.popState();
}
info.presentLayers.add(layer);
}
info.occlusionGraph = occlusionDataBuilder.build();
info.translucentBufferState = translucentBufferState;
return info;
}
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