use of me.lucko.luckperms.nukkit.model.permissible.LPPermissible in project LuckPerms by lucko.
the class LPNukkitPlugin method performFinalSetup.
@Override
protected void performFinalSetup() {
// register permissions
try {
PluginManager pm = this.bootstrap.getServer().getPluginManager();
PermissionDefault permDefault = getConfiguration().get(ConfigKeys.COMMANDS_ALLOW_OP) ? PermissionDefault.OP : PermissionDefault.FALSE;
for (CommandPermission p : CommandPermission.values()) {
pm.addPermission(new Permission(p.getPermission(), null, permDefault.toString()));
}
} catch (Exception e) {
// this throws an exception if the plugin is /reloaded, grr
}
if (!getConfiguration().get(ConfigKeys.OPS_ENABLED)) {
Config ops = this.bootstrap.getServer().getOps();
ops.getKeys(false).forEach(ops::remove);
}
// replace the temporary executor when the Nukkit one starts
this.bootstrap.getServer().getScheduler().scheduleTask(this.bootstrap, () -> this.bootstrap.getScheduler().setUseFallback(false), true);
// Load any online users (in the case of a reload)
for (Player player : this.bootstrap.getServer().getOnlinePlayers().values()) {
this.bootstrap.getScheduler().doAsync(() -> {
try {
User user = this.connectionListener.loadUser(player.getUniqueId(), player.getName());
if (user != null) {
this.bootstrap.getScheduler().doSync(() -> {
try {
LPPermissible lpPermissible = new LPPermissible(player, user, this);
PermissibleInjector.inject(player, lpPermissible);
} catch (Throwable t) {
t.printStackTrace();
}
});
}
} catch (Exception e) {
e.printStackTrace();
}
});
}
}
use of me.lucko.luckperms.nukkit.model.permissible.LPPermissible in project LuckPerms by lucko.
the class NukkitConnectionListener method onPlayerLogin.
@EventHandler(priority = EventPriority.LOWEST)
public void onPlayerLogin(PlayerLoginEvent e) {
/* Called when the player starts logging into the server.
At this point, the users data should be present and loaded. */
final Player player = e.getPlayer();
if (this.plugin.getConfiguration().get(ConfigKeys.DEBUG_LOGINS)) {
this.plugin.getLogger().info("Processing login for " + player.getUniqueId() + " - " + player.getName());
}
final User user = this.plugin.getUserManager().getIfLoaded(player.getUniqueId());
/* User instance is null for whatever reason. Could be that it was unloaded between asyncpre and now. */
if (user == null) {
this.deniedLogin.add(e.getPlayer().getUniqueId());
this.plugin.getLogger().warn("User " + player.getUniqueId() + " - " + player.getName() + " doesn't have data pre-loaded. - denying login.");
e.setCancelled();
e.setKickMessage(Message.LOADING_ERROR.asString(this.plugin.getLocaleManager()));
return;
}
// Care should be taken at this stage to ensure that async tasks which manipulate nukkit data check that the player is still online.
try {
// Make a new permissible for the user
LPPermissible lpPermissible = new LPPermissible(player, user, this.plugin);
// Inject into the player
PermissibleInjector.inject(player, lpPermissible);
} catch (Throwable t) {
t.printStackTrace();
}
this.plugin.refreshAutoOp(user, player);
}
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