use of me.wiefferink.areashop.tools.Value in project AreaShop by NLthijs48.
the class TeleportFeature method teleportPlayer.
/**
* Teleport a player to the region or sign.
* @param player Player that should be teleported
* @param toSign true to teleport to the first sign of the region, false for teleporting to the region itself
* @param checkRestrictions Set to true if teleport permissions should be checked, false otherwise, also toggles cross-world check
* @return true if the teleport succeeded, otherwise false
*/
public boolean teleportPlayer(Player player, boolean toSign, boolean checkRestrictions) {
// Check basics
if (getRegion().getWorld() == null) {
getRegion().message(player, "general-noWorld");
return false;
}
if (getRegion().getRegion() == null) {
getRegion().message(player, "general-noRegion");
return false;
}
if (checkRestrictions) {
// Check correct world
if (!getRegion().getBooleanSetting("general.teleportCrossWorld") && !player.getWorld().equals(getRegion().getWorld())) {
getRegion().message(player, "teleport-wrongWorld", player.getWorld().getName());
return false;
}
boolean owner = player.getUniqueId().equals(getRegion().getOwner());
boolean friend = getRegion().getFriendsFeature().getFriends().contains(player.getUniqueId());
boolean available = getRegion().isAvailable();
// Teleport to sign instead if they dont have permission for teleporting to region
if ((!toSign && owner && !player.hasPermission("areashop.teleport") && player.hasPermission("areashop.teleportsign") || !toSign && !owner && !friend && !player.hasPermission("areashop.teleportall") && player.hasPermission("areashop.teleportsignall") || !toSign && !owner && friend && !player.hasPermission("areashop.teleportfriend") && player.hasPermission("areashop.teleportfriendsign") || !toSign && !owner && !friend && available && !player.hasPermission("areashop.teleportavailable") && player.hasPermission("areashop.teleportavailablesign"))) {
getRegion().message(player, "teleport-changedToSign");
toSign = true;
}
// Check permissions
if (owner && !available && !player.hasPermission("areashop.teleport") && !toSign) {
getRegion().message(player, "teleport-noPermission");
return false;
} else if (!owner && !available && !player.hasPermission("areashop.teleportall") && !toSign && !friend) {
getRegion().message(player, "teleport-noPermissionOther");
return false;
} else if (!owner && !available && !player.hasPermission("areashop.teleportfriend") && !toSign && friend) {
getRegion().message(player, "teleport-noPermissionFriend");
return false;
} else if (available && !player.hasPermission("areashop.teleportavailable") && !toSign) {
getRegion().message(player, "teleport-noPermissionAvailable");
return false;
} else if (owner && !available && !player.hasPermission("areashop.teleportsign") && toSign) {
getRegion().message(player, "teleport-noPermissionSign");
return false;
} else if (!owner && !available && !player.hasPermission("areashop.teleportsignall") && toSign && !friend) {
getRegion().message(player, "teleport-noPermissionOtherSign");
return false;
} else if (!owner && !available && !player.hasPermission("areashop.teleportfriendsign") && toSign && friend) {
getRegion().message(player, "teleport-noPermissionFriendSign");
return false;
} else if (available && !player.hasPermission("areashop.teleportavailablesign") && toSign) {
getRegion().message(player, "teleport-noPermissionAvailableSign");
return false;
}
}
// Get the starting location
Value<Boolean> toSignRef = new Value<>(toSign);
Location startLocation = getStartLocation(player, toSignRef);
toSign = toSignRef.get();
boolean insideRegion;
if (toSign) {
insideRegion = getRegion().getBooleanSetting("general.teleportToSignIntoRegion");
} else {
insideRegion = getRegion().getBooleanSetting("general.teleportIntoRegion");
}
// Check locations starting from startLocation and then a cube that increases
// radius around that (until no block in the region is found at all cube sides)
Location safeLocation = startLocation;
ProtectedRegion worldguardRegion = getRegion().getRegion();
boolean blocksInRegion = worldguardRegion.contains(startLocation.getBlockX(), startLocation.getBlockY(), startLocation.getBlockZ());
if (!blocksInRegion && insideRegion) {
getRegion().message(player, "teleport-blocked");
return false;
}
// Tries limit tracking
int radius = 1;
int checked = 1;
int maxTries = plugin.getConfig().getInt("maximumTries");
// Tracking of which sides to continue the search
boolean done = isSafe(safeLocation) && ((blocksInRegion && insideRegion) || (!insideRegion));
boolean northDone = false, eastDone = false, southDone = false, westDone = false, topDone = false, bottomDone = false;
boolean continueThisDirection;
while (((blocksInRegion && insideRegion) || (!insideRegion)) && !done) {
blocksInRegion = false;
// North side
continueThisDirection = false;
for (int x = -radius + 1; x <= radius && !done && !northDone; x++) {
for (int y = -radius + 1; y < radius && !done; y++) {
safeLocation = startLocation.clone().add(x, y, -radius);
if (safeLocation.getBlockY() > 256 || safeLocation.getBlockY() < 0) {
continue;
}
if (worldguardRegion.contains(safeLocation.getBlockX(), safeLocation.getBlockY(), safeLocation.getBlockZ()) || !insideRegion) {
checked++;
done = isSafe(safeLocation) || checked > maxTries;
blocksInRegion = true;
continueThisDirection = true;
}
}
}
northDone = northDone || !continueThisDirection;
// East side
continueThisDirection = false;
for (int z = -radius + 1; z <= radius && !done && !eastDone; z++) {
for (int y = -radius + 1; y < radius && !done; y++) {
safeLocation = startLocation.clone().add(radius, y, z);
if (safeLocation.getBlockY() > 256 || safeLocation.getBlockY() < 0) {
continue;
}
if (worldguardRegion.contains(safeLocation.getBlockX(), safeLocation.getBlockY(), safeLocation.getBlockZ()) || !insideRegion) {
checked++;
done = isSafe(safeLocation) || checked > maxTries;
blocksInRegion = true;
continueThisDirection = true;
}
}
}
eastDone = eastDone || !continueThisDirection;
// South side
continueThisDirection = false;
for (int x = radius - 1; x >= -radius && !done && !southDone; x--) {
for (int y = -radius + 1; y < radius && !done; y++) {
safeLocation = startLocation.clone().add(x, y, radius);
if (safeLocation.getBlockY() > 256 || safeLocation.getBlockY() < 0) {
continue;
}
if (worldguardRegion.contains(safeLocation.getBlockX(), safeLocation.getBlockY(), safeLocation.getBlockZ()) || !insideRegion) {
checked++;
done = isSafe(safeLocation) || checked > maxTries;
blocksInRegion = true;
continueThisDirection = true;
}
}
}
southDone = southDone || !continueThisDirection;
// West side
continueThisDirection = false;
for (int z = radius - 1; z >= -radius && !done && !westDone; z--) {
for (int y = -radius + 1; y < radius && !done; y++) {
safeLocation = startLocation.clone().add(-radius, y, z);
if (safeLocation.getBlockY() > 256 || safeLocation.getBlockY() < 0) {
continue;
}
if (worldguardRegion.contains(safeLocation.getBlockX(), safeLocation.getBlockY(), safeLocation.getBlockZ()) || !insideRegion) {
checked++;
done = isSafe(safeLocation) || checked > maxTries;
blocksInRegion = true;
continueThisDirection = true;
}
}
}
westDone = westDone || !continueThisDirection;
// Top side
continueThisDirection = false;
// Middle block of the top
if ((startLocation.getBlockY() + radius) > 256) {
topDone = true;
}
if (!done && !topDone) {
safeLocation = startLocation.clone().add(0, radius, 0);
if (worldguardRegion.contains(safeLocation.getBlockX(), safeLocation.getBlockY(), safeLocation.getBlockZ()) || !insideRegion) {
checked++;
done = isSafe(safeLocation) || checked > maxTries;
blocksInRegion = true;
continueThisDirection = true;
}
}
for (int r = 1; r <= radius && !done && !topDone; r++) {
// North
for (int x = -r + 1; x <= r && !done; x++) {
safeLocation = startLocation.clone().add(x, radius, -r);
if (worldguardRegion.contains(safeLocation.getBlockX(), safeLocation.getBlockY(), safeLocation.getBlockZ()) || !insideRegion) {
checked++;
done = isSafe(safeLocation) || checked > maxTries;
blocksInRegion = true;
continueThisDirection = true;
}
}
// East
for (int z = -r + 1; z <= r && !done; z++) {
safeLocation = startLocation.clone().add(r, radius, z);
if (worldguardRegion.contains(safeLocation.getBlockX(), safeLocation.getBlockY(), safeLocation.getBlockZ()) || !insideRegion) {
checked++;
done = isSafe(safeLocation) || checked > maxTries;
blocksInRegion = true;
continueThisDirection = true;
}
}
// South side
for (int x = r - 1; x >= -r && !done; x--) {
safeLocation = startLocation.clone().add(x, radius, r);
if (worldguardRegion.contains(safeLocation.getBlockX(), safeLocation.getBlockY(), safeLocation.getBlockZ()) || !insideRegion) {
checked++;
done = isSafe(safeLocation) || checked > maxTries;
blocksInRegion = true;
continueThisDirection = true;
}
}
// West side
for (int z = r - 1; z >= -r && !done; z--) {
safeLocation = startLocation.clone().add(-r, radius, z);
if (worldguardRegion.contains(safeLocation.getBlockX(), safeLocation.getBlockY(), safeLocation.getBlockZ()) || !insideRegion) {
checked++;
done = isSafe(safeLocation) || checked > maxTries;
blocksInRegion = true;
continueThisDirection = true;
}
}
}
topDone = topDone || !continueThisDirection;
// Bottom side
continueThisDirection = false;
// Middle block of the bottom
if (startLocation.getBlockY() - radius < 0) {
bottomDone = true;
}
if (!done && !bottomDone) {
safeLocation = startLocation.clone().add(0, -radius, 0);
if (worldguardRegion.contains(safeLocation.getBlockX(), safeLocation.getBlockY(), safeLocation.getBlockZ()) || !insideRegion) {
checked++;
done = isSafe(safeLocation) || checked > maxTries;
blocksInRegion = true;
continueThisDirection = true;
}
}
for (int r = 1; r <= radius && !done && !bottomDone; r++) {
// North
for (int x = -r + 1; x <= r && !done; x++) {
safeLocation = startLocation.clone().add(x, -radius, -r);
if (worldguardRegion.contains(safeLocation.getBlockX(), safeLocation.getBlockY(), safeLocation.getBlockZ()) || !insideRegion) {
checked++;
done = isSafe(safeLocation) || checked > maxTries;
blocksInRegion = true;
continueThisDirection = true;
}
}
// East
for (int z = -r + 1; z <= r && !done; z++) {
safeLocation = startLocation.clone().add(r, -radius, z);
if (worldguardRegion.contains(safeLocation.getBlockX(), safeLocation.getBlockY(), safeLocation.getBlockZ()) || !insideRegion) {
checked++;
done = isSafe(safeLocation) || checked > maxTries;
blocksInRegion = true;
continueThisDirection = true;
}
}
// South side
for (int x = r - 1; x >= -r && !done; x--) {
safeLocation = startLocation.clone().add(x, -radius, r);
if (worldguardRegion.contains(safeLocation.getBlockX(), safeLocation.getBlockY(), safeLocation.getBlockZ()) || !insideRegion) {
checked++;
done = isSafe(safeLocation) || checked > maxTries;
blocksInRegion = true;
continueThisDirection = true;
}
}
// West side
for (int z = r - 1; z >= -r && !done; z--) {
safeLocation = startLocation.clone().add(-r, -radius, z);
if (worldguardRegion.contains(safeLocation.getBlockX(), safeLocation.getBlockY(), safeLocation.getBlockZ()) || !insideRegion) {
checked++;
done = isSafe(safeLocation) || checked > maxTries;
blocksInRegion = true;
continueThisDirection = true;
}
}
}
bottomDone = bottomDone || !continueThisDirection;
// Increase cube radius
radius++;
}
if (done && isSafe(safeLocation)) {
if (toSign) {
getRegion().message(player, "teleport-successSign");
// Let the player look at the sign
Vector playerVector = safeLocation.toVector();
playerVector.setY(playerVector.getY() + player.getEyeHeight(true));
Vector signVector = getRegion().getSignsFeature().getSigns().get(0).getLocation().toVector().add(new Vector(0.5, 0.5, 0.5));
Vector direction = playerVector.clone().subtract(signVector).normalize();
safeLocation.setYaw(180 - (float) Math.toDegrees(Math.atan2(direction.getX(), direction.getZ())));
safeLocation.setPitch(90 - (float) Math.toDegrees(Math.acos(direction.getY())));
} else {
getRegion().message(player, "teleport-success");
}
player.teleport(safeLocation);
AreaShop.debug("Found location: " + safeLocation.toString() + " Tries: " + (checked - 1));
return true;
} else {
getRegion().message(player, "teleport-noSafe", checked - 1, maxTries);
AreaShop.debug("No location found, checked " + (checked - 1) + " spots of max " + maxTries);
return false;
}
}
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