use of me.wobblyyyy.pathfinder2.trajectory.spline.AdvancedSplineTrajectoryBuilder in project Pathfinder2 by Wobblyyyy.
the class ExampleSpline method run.
public void run() {
// before anything else, we have to get some stuff set up.
Pathfinder pathfinder = Pathfinder.newSimulatedPathfinder(0.01);
// alright! trajectory time! let's see what's up.
// as you can see, this is mostly pretty self-explanatory.
// you create an AdvancedSplineTrajectoryBuilder and use the
// add methods provided by that class to construct a trajectory.
// this method works well, but it's a bit verbose - there's a
// solution to that problem you'll see in just a moment.
Trajectory trajectory1 = new AdvancedSplineTrajectoryBuilder().setSpeed(0.5).setStep(0.1).setTolerance(2).setAngleTolerance(Angle.fromDeg(5)).add(new PointXYZ(0, 0, 0)).add(new PointXYZ(4, 6, 0)).add(new PointXYZ(6, 12, 0)).add(new PointXYZ(8, 24, 0)).build();
Trajectory trajectory2 = new AdvancedSplineTrajectoryBuilder().setSpeed(0.5).setStep(0.1).setTolerance(2).setAngleTolerance(Angle.fromDeg(5)).add(new PointXYZ(8, 24, 0)).add(new PointXYZ(6, 36, 0)).add(new PointXYZ(4, 40, 0)).add(new PointXYZ(0, 42, 0)).build();
// thankfully, there's an easier way to create trajectories just like
// that - we can make use of a "SplineBuilderFactory"
SplineBuilderFactory factory = new SplineBuilderFactory().setSpeed(0.5).setStep(0.1).setTolerance(2).setAngleTolerance(Angle.fromDeg(5));
// set the default speed, step, tolerance, and angle tolerance
// values for the factory. all of the spline builders produced by
// the factory will have have these values by default.
// now we can create new trajectories, without having to repeat
// the same 4 lines for each of the trajectories.
Trajectory trajectory3 = factory.builder().add(0, 60, Angle.fromDeg(0)).add(new PointXYZ(20, 60, 0)).add(new PointXYZ(30, 60, 0)).add(new PointXYZ(40, 70, 0)).build();
Trajectory trajectory4 = factory.builder().add(new PointXYZ(40, 70, 0)).add(new PointXYZ(30, 60, 0)).add(new PointXYZ(20, 60, 0)).add(0, 60, Angle.fromDeg(0)).build();
// time to actually make the robot move now! once again, most of
// these methods are fairly self-explanatory. basically, follow
// the first two trajectories, come to a complete stop, and then
// follow the next two trajectories, but each of those trajectories
// should have an individual timeout of 10 seconds.
pathfinder.followTrajectories(trajectory1, trajectory2).andThen(pf -> {
// any other code you want to be executed after the
// trajectory is finished
pf.setTranslation(new Translation(0, 0, 0));
}).followTrajectory(trajectory3).tickUntil(10_000).followTrajectory(trajectory4).tickUntil(10_000);
}
use of me.wobblyyyy.pathfinder2.trajectory.spline.AdvancedSplineTrajectoryBuilder in project Pathfinder2 by Wobblyyyy.
the class TestAdvancedSplineTrajectory method testSplineTo.
private void testSplineTo(PointXYZ... points) {
if (points.length < 1)
throw new IllegalArgumentException();
AdvancedSplineTrajectoryBuilder builder = new AdvancedSplineTrajectoryBuilder().setStep(0.1).setTolerance(tolerance).setSpeed(speed).setAngleTolerance(angleTolerance);
builder.setInterpolationMode(mode);
for (PointXYZ point : points) builder.add(point);
builder.setInterpolationMode(InterpolationMode.DEFAULT);
Trajectory trajectory = builder.build();
PointXYZ target = points[points.length - 1];
testTrajectory(trajectory, target);
}
use of me.wobblyyyy.pathfinder2.trajectory.spline.AdvancedSplineTrajectoryBuilder in project Pathfinder2 by Wobblyyyy.
the class TestSimulatedChassis method testAkimaSplineInterpolation.
@Test
public void testAkimaSplineInterpolation() {
Trajectory trajectory = new AdvancedSplineTrajectoryBuilder().setStep(0.5).setTolerance(DEFAULT_TOLERANCE).setAngleTolerance(Angle.fromDeg(1)).setInterpolationMode(InterpolationMode.AKIMA).setSpeed(0.5).add(new PointXYZ(0, 0, 0)).add(new PointXYZ(4, 10, 0)).add(new PointXYZ(8, 12, 0)).add(new PointXYZ(10, 13, 0)).add(new PointXYZ(12, 14, 0)).add(new PointXYZ(14, 15, 0)).build();
pathfinder.followTrajectory(trajectory);
pathfinder.tickUntil(500);
assertPositionIs(new PointXYZ(14, 15, 0));
}
use of me.wobblyyyy.pathfinder2.trajectory.spline.AdvancedSplineTrajectoryBuilder in project Pathfinder2 by Wobblyyyy.
the class TestSimulatedChassis method testCubicSplineInterpolation.
@Test
public void testCubicSplineInterpolation() {
Trajectory trajectory = new AdvancedSplineTrajectoryBuilder().setStep(0.1).setTolerance(DEFAULT_TOLERANCE).setAngleTolerance(Angle.fromDeg(1)).setInterpolationMode(InterpolationMode.CUBIC).setSpeed(0.5).add(new PointXYZ(0, 0, 0)).add(new PointXYZ(4, 10, 0)).add(new PointXYZ(8, 12, 0)).add(new PointXYZ(10, 13, 0)).add(new PointXYZ(12, 14, 0)).add(new PointXYZ(14, 15, 0)).build();
pathfinder.followTrajectory(trajectory);
pathfinder.tickUntil(500);
assertPositionIs(new PointXYZ(14, 15, 0));
}
use of me.wobblyyyy.pathfinder2.trajectory.spline.AdvancedSplineTrajectoryBuilder in project Pathfinder2 by Wobblyyyy.
the class Pathfinder method splineTo.
/**
* Create a spline trajectory to a certain target point, and then follow
* that aforementioned trajectory.
*
* <p>
* If this method is called on a set of points with non-monotonic Y
* values, this will instead invoke
* {@link #multiSplineTo(double, double, Angle, PointXYZ...)}, which
* supports non-monotonic Y values.
* </p>
*
* @param speed the speed at which the robot should move. This
* is a constant value.
* @param tolerance the tolerance used for determining whether the
* robot is at the target point.
* @param angleTolerance same thing as {@code tolerance}, but for the
* robot's angle.
* @param points a set of control points for the spline. This
* will automatically insert the robot's current
* position into this array. This array must have
* AT LEAST two points.
* @return {@code this}, used for method chaining.
*/
public Pathfinder splineTo(double speed, double tolerance, Angle angleTolerance, PointXYZ... points) {
if (points.length < 2)
throw new IllegalArgumentException("At least two control points are required to use the " + "splineTo method.");
InvalidSpeedException.throwIfInvalid("Invalid speed value provided! Speed must be between 0 and 1.", speed);
InvalidToleranceException.throwIfInvalid("Invalid tolerance! Tolerance must be a positive number.", tolerance);
if (angleTolerance.deg() < 0)
throw new InvalidToleranceException("Invalid angle tolerance! " + "Angle tolerance must be greater than 0 degrees.");
NotNull.throwExceptionIfNull("One or more points provided to splineTo was null!", (Object[]) points);
// non-monotonic Y values means we need to use a multi spline instead
if (!Spline.areMonotonicY(points))
return multiSplineTo(speed, tolerance, angleTolerance, points);
// length is the total distance of the spline (NOT all control points)
double length = PointXY.distance(points[0], points[points.length - 1]);
// step should be relatively small - by default, it's 1/20th of
// the spline's length.
double step = length / Core.pathfinderStepDivisor;
AdvancedSplineTrajectoryBuilder builder = new AdvancedSplineTrajectoryBuilder().setSpeed(speed).setTolerance(tolerance).setAngleTolerance(angleTolerance).setStep(step);
PointXYZ robotPosition = getPosition();
// to the trajectory
if (!robotPosition.equals(points[0]))
builder.add(robotPosition);
PointXYZ lastPoint = points[0];
for (int i = 1; i < points.length; i++) {
PointXYZ point = points[i];
if (point == null)
throw new NullPointException("Cannot use the splineTo method with a null " + "control point!");
if (!point.equals(lastPoint)) {
builder.add(point);
lastPoint = point;
} else {
throw new SplineException("There were duplicate adjacent points in the set " + "of control points! This means there's the same " + "point, twice in a row. The points were: " + Arrays.toString(points));
}
}
Trajectory trajectory = builder.build();
return followTrajectory(trajectory);
}
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