use of me.wobblyyyy.pathfinder2.trajectory.spline.MultiSplineBuilder in project Pathfinder2 by Wobblyyyy.
the class TestSimulatedChassis method testSplineTicksPerSecond.
@Test
public void testSplineTicksPerSecond() {
// if your computer is fast enough, this should be 500 ticks
// per second. if it's not... oh well.
MultiSplineBuilder builder = new MultiSplineBuilder().setDefaultStep(0.5).setDefaultSpeed(0.5).setDefaultTolerance(0.5).setDefaultInterpolationMode(InterpolationMode.DEFAULT).setDefaultAngleTolerance(Angle.fromDeg(5));
for (int i = 0; i < 10; i++) builder.add(i * 2, Math.pow(i, 2), Angle.fromDeg(0), Math.pow((i + 1) / 10d, 2), 0.5, 2, Angle.fromDeg(5));
pathfinder.followTrajectory(builder.build());
pathfinder.tickUntil(500);
}
use of me.wobblyyyy.pathfinder2.trajectory.spline.MultiSplineBuilder in project Pathfinder2 by Wobblyyyy.
the class TestSimulatedChassis method testNonMonotonicMultiSplineTrajectory.
@Test
public void testNonMonotonicMultiSplineTrajectory() {
MultiSplineBuilder builder = new MultiSplineBuilder().setDefaultStep(0.05).setDefaultSpeed(0.5).setDefaultTolerance(0.5).setDefaultAngleTolerance(Angle.fromDeg(5)).add(0, 0, Angle.fromDeg(0), 0.1).add(2, 3, Angle.fromDeg(0), 0.1).add(4, 6, Angle.fromDeg(0), 0.1).add(6, 9, Angle.fromDeg(0), 0.1).add(8, 6, Angle.fromDeg(0), 0.1).add(10, 3, Angle.fromDeg(0), 0.1).add(12, 6, Angle.fromDeg(0), 0.1).add(14, 9, Angle.fromDeg(0), 0.1).add(16, 6, Angle.fromDeg(0), 0.1).add(18, 3, Angle.fromDeg(0), 0.1).add(20, 0, Angle.fromDeg(0), 0.5, 0.1, 2, Angle.fromDeg(5));
pathfinder.followTrajectory(builder.build());
pathfinder.tickUntil(500);
assertPositionIs(new PointXYZ(20, 0, 0));
}
use of me.wobblyyyy.pathfinder2.trajectory.spline.MultiSplineBuilder in project Pathfinder2 by Wobblyyyy.
the class TestSimulatedChassis method testMonotonicMultiSplineTrajectory.
@Test
public void testMonotonicMultiSplineTrajectory() {
MultiSplineBuilder builder = new MultiSplineBuilder().setDefaultStep(0.05).setDefaultSpeed(0.5).setDefaultTolerance(0.5).setDefaultAngleTolerance(Angle.fromDeg(5)).add(0, 0, Angle.fromDeg(0), 0.1).add(2, 3, Angle.fromDeg(0), 0.1).add(4, 6, Angle.fromDeg(0), 0.1).add(6, 9, Angle.fromDeg(0), 0.5, 0.1, 2, Angle.fromDeg(5));
pathfinder.followTrajectory(builder.build());
pathfinder.tickUntil(500);
assertPositionIs(new PointXYZ(6, 9, 0));
}
use of me.wobblyyyy.pathfinder2.trajectory.spline.MultiSplineBuilder in project Pathfinder2 by Wobblyyyy.
the class Pathfinder method multiSplineTo.
/**
* Use a {@link MultiSplineBuilder} to construct a spline trajectory.
*
* @param speed the speed at which the robot should move. This
* is a constant value.
* @param tolerance the tolerance used for determining whether the
* robot is at the target point.
* @param angleTolerance same thing as {@code tolerance}, but for the
* robot's angle.
* @param points a set of control points for the spline. This
* will automatically insert the robot's current
* position into this array. This array must have
* AT LEAST two points.
* @return {@code this}, used for method chaining.
*/
public Pathfinder multiSplineTo(double speed, double tolerance, Angle angleTolerance, PointXYZ... points) {
if (points.length < 2)
throw new IllegalArgumentException("At least two control points are required to use the " + "splineTo method.");
checkForMissingDefaultValues();
InvalidSpeedException.throwIfInvalid("Invalid speed value provided! Speed must be between 0 and 1.", speed);
InvalidToleranceException.throwIfInvalid("Invalid tolerance! Tolerance must be a positive number.", tolerance);
if (angleTolerance.deg() < 0)
throw new InvalidToleranceException("Invalid angle tolerance! " + "Angle tolerance must be greater than 0 degrees.");
if (!Spline.areMonotonicX(points))
throw new SplineException("Cannot create a spline with non-" + "monotonic X values! X values can only be either " + "increasing or decreasing, but not a combination of both.");
double totalDistanceX = points[points.length - 1].distanceX(points[0]);
double step = totalDistanceX / (points.length * Core.pathfinderSplineStepCoefficient);
MultiSplineBuilder builder = new MultiSplineBuilder().setDefaultSpeed(speed).setDefaultTolerance(tolerance).setDefaultAngleTolerance(angleTolerance).setDefaultStep(step);
for (PointXYZ point : points) builder.add(point, speed, step);
Trajectory trajectory = builder.build();
followTrajectory(trajectory);
return this;
}
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