use of me.zombie_striker.qg.ammo.Ammo in project QualityArmory by ZombieStriker.
the class GunUtil method basicReload.
public static void basicReload(final Gun g, final Player player, boolean doNotRemoveAmmo, double seconds) {
@SuppressWarnings("deprecation") final ItemStack temp = player.getInventory().getItemInHand();
ItemMeta im = temp.getItemMeta();
if (ItemFact.getAmount(temp) == g.getMaxBullets() - 1) {
return;
}
if (im.getLore() != null && im.getDisplayName().contains("Reloading.")) {
try {
/*
* player.getWorld().playSound(player.getLocation(), Sound.BLOCK_LEVER_CLICK, 5,
* 1);
*/
player.getWorld().playSound(player.getLocation(), WeaponSounds.RELOAD_MAG_OUT.getName(), 1, 1f);
return;
} catch (Error e2) {
player.getWorld().playSound(player.getLocation(), Sound.valueOf("CLICK"), 5, 1);
}
} else {
try {
/*
* player.getWorld().playSound(player.getLocation(), Sound.BLOCK_LEVER_CLICK, 5,
* 0.7f);
*/
player.getWorld().playSound(player.getLocation(), WeaponSounds.RELOAD_MAG_OUT.getName(), 1, 1f);
} catch (Error e2) {
player.getWorld().playSound(player.getLocation(), Sound.valueOf("CLICK"), 5, 0.7f);
}
final int slot = player.getInventory().getHeldItemSlot();
Ammo ammo = g.getAmmoType();
final int initialAmount = ItemFact.getAmount(temp) + 1;
final int reloadAmount = doNotRemoveAmmo ? g.getMaxBullets() : Math.min(g.getMaxBullets(), initialAmount + AmmoUtil.getAmmoAmount(player, ammo));
final int subtractAmount = reloadAmount - initialAmount;
if (!doNotRemoveAmmo)
AmmoUtil.removeAmmo(player, ammo, subtractAmount);
im.setLore(ItemFact.getGunLore(g, temp, 1));
im.setDisplayName(g.getDisplayName() + " [Reloading...]");
temp.setItemMeta(im);
if (Main.enableVisibleAmounts)
temp.setAmount(1);
player.getInventory().setItem(slot, temp);
BukkitTask r = new BukkitRunnable() {
@Override
public void run() {
try {
/*
* player.getWorld().playSound(player.getLocation(), Sound.BLOCK_LEVER_CLICK, 5,
* 1); player.getWorld().playSound(player.getLocation(),
* Sound.BLOCK_LEVER_CLICK, 5, 1.4f);
*/
player.getWorld().playSound(player.getLocation(), WeaponSounds.RELOAD_MAG_IN.getName(), 1, 1f);
} catch (Error e2) {
player.getWorld().playSound(player.getLocation(), Sound.valueOf("CLICK"), 5, 1);
player.getWorld().playSound(player.getLocation(), Sound.valueOf("CLICK"), 5, 1.4f);
}
ItemMeta newim = temp.getItemMeta();
newim.setLore(ItemFact.getGunLore(g, temp, reloadAmount));
newim.setDisplayName(g.getDisplayName());
temp.setItemMeta(newim);
if (Main.enableVisibleAmounts)
temp.setAmount(reloadAmount);
player.getInventory().setItem(slot, temp);
}
}.runTaskLater(Main.getInstance(), (long) (20 * seconds));
if (!Main.reloadingTasks.containsKey(player.getUniqueId())) {
Main.reloadingTasks.put(player.getUniqueId(), new ArrayList<BukkitTask>());
}
List<BukkitTask> rr = Main.reloadingTasks.get(player.getUniqueId());
rr.add(r);
Main.reloadingTasks.put(player.getUniqueId(), rr);
}
}
use of me.zombie_striker.qg.ammo.Ammo in project QualityArmory by ZombieStriker.
the class CopyOfGunUtil method basicReload.
public static void basicReload(final Gun g, final Player player, boolean doNotRemoveAmmo, double seconds) {
@SuppressWarnings("deprecation") final ItemStack temp = player.getInventory().getItemInHand();
ItemMeta im = temp.getItemMeta();
if (ItemFact.getAmount(temp) == g.getMaxBullets() - 1)
return;
if (im.getLore() != null && im.getDisplayName().contains("Reloading.")) {
try {
player.getWorld().playSound(player.getLocation(), Sound.BLOCK_LEVER_CLICK, 5, 1);
return;
} catch (Error e2) {
player.getWorld().playSound(player.getLocation(), Sound.valueOf("CLICK"), 5, 1);
}
} else {
try {
player.getWorld().playSound(player.getLocation(), Sound.BLOCK_LEVER_CLICK, 5, 0.7f);
} catch (Error e2) {
player.getWorld().playSound(player.getLocation(), Sound.valueOf("CLICK"), 5, 0.7f);
}
final int slot = player.getInventory().getHeldItemSlot();
Ammo ammo = g.getAmmoType();
final int initialAmount = ItemFact.getAmount(temp) + 1;
final int reloadAmount = doNotRemoveAmmo ? g.getMaxBullets() : Math.min(g.getMaxBullets(), initialAmount + AmmoUtil.getAmmoAmount(player, ammo));
final int subtractAmount = reloadAmount - initialAmount;
if (!doNotRemoveAmmo)
AmmoUtil.removeAmmo(player, ammo, subtractAmount);
im.setLore(ItemFact.getGunLore(g, temp, 1));
im.setDisplayName(ItemFact.getGunName(g) + " [Reloading...]");
temp.setItemMeta(im);
if (Main.enableVisibleAmounts)
temp.setAmount(1);
player.getInventory().setItem(slot, temp);
BukkitTask r = new BukkitRunnable() {
@Override
public void run() {
try {
player.getWorld().playSound(player.getLocation(), Sound.BLOCK_LEVER_CLICK, 5, 1);
player.getWorld().playSound(player.getLocation(), Sound.BLOCK_LEVER_CLICK, 5, 1.4f);
} catch (Error e2) {
player.getWorld().playSound(player.getLocation(), Sound.valueOf("CLICK"), 5, 1);
player.getWorld().playSound(player.getLocation(), Sound.valueOf("CLICK"), 5, 1.4f);
}
ItemMeta newim = temp.getItemMeta();
newim.setLore(ItemFact.getGunLore(g, temp, reloadAmount));
newim.setDisplayName(ItemFact.getGunName(g));
temp.setItemMeta(newim);
if (Main.enableVisibleAmounts)
temp.setAmount(reloadAmount);
player.getInventory().setItem(slot, temp);
}
}.runTaskLater(Main.getInstance(), (long) (20 * seconds));
if (!Main.reloadingTasks.containsKey(player.getUniqueId())) {
Main.reloadingTasks.put(player.getUniqueId(), new ArrayList<BukkitTask>());
}
List<BukkitTask> rr = Main.reloadingTasks.get(player.getUniqueId());
rr.add(r);
Main.reloadingTasks.put(player.getUniqueId(), rr);
}
}
use of me.zombie_striker.qg.ammo.Ammo in project QualityArmory by ZombieStriker.
the class GunUtil method basicReload.
public static void basicReload(final Gun g, final Player player, boolean doNotRemoveAmmo, double seconds) {
@SuppressWarnings("deprecation") final ItemStack temp = player.getInventory().getItemInHand();
ItemMeta im = temp.getItemMeta();
if (ItemFact.getAmount(temp) == g.getMaxBullets() - 1)
return;
if (im.getLore() != null && im.getDisplayName().contains("Reloading.")) {
try {
/*
* player.getWorld().playSound(player.getLocation(), Sound.BLOCK_LEVER_CLICK, 5,
* 1);
*/
player.getWorld().playSound(player.getLocation(), WeaponSounds.RELOAD_MAG_OUT.getName(), 1, 1f);
return;
} catch (Error e2) {
player.getWorld().playSound(player.getLocation(), Sound.valueOf("CLICK"), 5, 1);
}
} else {
try {
/*
* player.getWorld().playSound(player.getLocation(), Sound.BLOCK_LEVER_CLICK, 5,
* 0.7f);
*/
player.getWorld().playSound(player.getLocation(), WeaponSounds.RELOAD_MAG_OUT.getName(), 1, 1f);
} catch (Error e2) {
player.getWorld().playSound(player.getLocation(), Sound.valueOf("CLICK"), 5, 0.7f);
}
final int slot = player.getInventory().getHeldItemSlot();
Ammo ammo = g.getAmmoType();
final int initialAmount = ItemFact.getAmount(temp) + 1;
final int reloadAmount = doNotRemoveAmmo ? g.getMaxBullets() : Math.min(g.getMaxBullets(), initialAmount + AmmoUtil.getAmmoAmount(player, ammo));
final int subtractAmount = reloadAmount - initialAmount;
if (!doNotRemoveAmmo)
AmmoUtil.removeAmmo(player, ammo, subtractAmount);
im.setLore(ItemFact.getGunLore(g, temp, 1));
im.setDisplayName(g.getDisplayName() + " [Reloading...]");
temp.setItemMeta(im);
if (Main.enableVisibleAmounts)
temp.setAmount(1);
player.getInventory().setItem(slot, temp);
BukkitTask r = new BukkitRunnable() {
@Override
public void run() {
try {
/*
* player.getWorld().playSound(player.getLocation(), Sound.BLOCK_LEVER_CLICK, 5,
* 1); player.getWorld().playSound(player.getLocation(),
* Sound.BLOCK_LEVER_CLICK, 5, 1.4f);
*/
player.getWorld().playSound(player.getLocation(), WeaponSounds.RELOAD_MAG_IN.getName(), 1, 1f);
} catch (Error e2) {
player.getWorld().playSound(player.getLocation(), Sound.valueOf("CLICK"), 5, 1);
player.getWorld().playSound(player.getLocation(), Sound.valueOf("CLICK"), 5, 1.4f);
}
ItemMeta newim = temp.getItemMeta();
newim.setLore(ItemFact.getGunLore(g, temp, reloadAmount));
newim.setDisplayName(g.getDisplayName());
temp.setItemMeta(newim);
if (Main.enableVisibleAmounts)
temp.setAmount(reloadAmount);
player.getInventory().setItem(slot, temp);
}
}.runTaskLater(Main.getInstance(), (long) (20 * seconds));
if (!Main.reloadingTasks.containsKey(player.getUniqueId())) {
Main.reloadingTasks.put(player.getUniqueId(), new ArrayList<BukkitTask>());
}
List<BukkitTask> rr = Main.reloadingTasks.get(player.getUniqueId());
rr.add(r);
Main.reloadingTasks.put(player.getUniqueId(), rr);
}
}
Aggregations