use of megamek.common.GunEmplacement in project megameklab by MegaMek.
the class MenuBarCreator method loadUnitFromFile.
private void loadUnitFromFile(File unitFile) {
try {
Entity tempEntity = new MechFileParser(unitFile).getEntity();
if (null == tempEntity) {
return;
}
if (UnitUtil.validateUnit(tempEntity).trim().length() > 0) {
JOptionPane.showMessageDialog(parentFrame, String.format("Warning:Invalid unit, it might load incorrectly!\n%1$s", UnitUtil.validateUnit(tempEntity)));
}
if (tempEntity.getEntityType() != parentFrame.getEntity().getEntityType()) {
MegaMekLabMainUI newUI = null;
if (tempEntity.hasETypeFlag(Entity.ETYPE_SMALL_CRAFT)) {
newUI = new megameklab.com.ui.Dropship.MainUI(((Aero) tempEntity).isPrimitive());
} else if ((tempEntity instanceof Aero) && !((tempEntity instanceof Jumpship) || (tempEntity instanceof FixedWingSupport))) {
newUI = new megameklab.com.ui.Aero.MainUI(((Aero) tempEntity).isPrimitive());
} else if (tempEntity instanceof BattleArmor) {
newUI = new megameklab.com.ui.BattleArmor.MainUI();
} else if (tempEntity instanceof Infantry) {
newUI = new megameklab.com.ui.Infantry.MainUI();
} else if (tempEntity instanceof Mech) {
newUI = new megameklab.com.ui.Mek.MainUI();
} else if ((tempEntity instanceof Tank) && !(tempEntity instanceof GunEmplacement)) {
newUI = new megameklab.com.ui.Vehicle.MainUI();
}
if (null == newUI) {
JOptionPane.showMessageDialog(parentFrame, "Warning: Could not create new UI, aborting unit load!");
return;
}
parentFrame.dispose();
UnitUtil.updateLoadedUnit(tempEntity);
newUI.setEntity(tempEntity);
newUI.reloadTabs();
newUI.repaint();
newUI.refreshAll();
return;
}
parentFrame.setEntity(tempEntity);
UnitUtil.updateLoadedUnit(parentFrame.getEntity());
CConfig.updateSaveFiles(unitFile.getAbsolutePath());
} catch (Exception ex) {
JOptionPane.showMessageDialog(parentFrame, String.format("Warning:Invalid unit, it might load incorrectly!\n%1$s", ex.getMessage()));
}
reload();
refresh();
parentFrame.setVisible(true);
}
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