use of megamek.common.WeaponType in project megameklab by MegaMek.
the class BayWeaponCriticalTree method canTakeEquipment.
/**
* Determines whether the equipment can be added to the bay. For a weapon this is determined
* by bay type and AV limit. For ammo this is determined by the presence of a weapon in that location
* that can use the ammo. For weapon enhancements this is determined by the presence of a weapon
* that can use the enhancement that doesn't already have one.
*
* @param bay
* @param eq
* @return
*/
private boolean canTakeEquipment(Mounted bay, Mounted eq) {
if (eq.getType() instanceof WeaponType) {
if (((WeaponType) eq.getType()).getBayType() != bay.getType()) {
return false;
}
// find current av
double av = 0;
for (Integer wNum : bay.getBayWeapons()) {
final Mounted w = eSource.getEntity().getEquipment(wNum);
// That's 1d6 for rifle and 2d6 for canon.
if (w.getType().hasFlag(WeaponType.F_PLASMA)) {
if (((WeaponType) w.getType()).getDamage() == WeaponType.DAMAGE_VARIABLE) {
av += 7;
} else {
av += 13.5;
}
} else {
av += ((WeaponType) w.getType()).getShortAV();
}
// Capacitors in bays are always considered charged.
if ((w.getLinkedBy() != null) && (w.getLinkedBy().getType().hasFlag(MiscType.F_PPC_CAPACITOR))) {
av += 5;
}
}
if (((WeaponType) eq.getType()).isCapital()) {
return av + ((WeaponType) eq.getType()).getShortAV() <= 70;
} else {
return av + ((WeaponType) eq.getType()).getShortAV() <= 700;
}
} else if (eq.getType() instanceof AmmoType) {
for (int eqNum : bay.getBayWeapons()) {
final WeaponType weapon = (WeaponType) eSource.getEntity().getEquipment(eqNum).getType();
if ((weapon.getAmmoType() == ((AmmoType) eq.getType()).getAmmoType()) && (weapon.getRackSize() == ((AmmoType) eq.getType()).getRackSize())) {
return true;
}
}
} else if ((eq.getType() instanceof MiscType) && ((eq.getType().hasFlag(MiscType.F_ARTEMIS) || eq.getType().hasFlag(MiscType.F_ARTEMIS_V)) || eq.getType().hasFlag(MiscType.F_ARTEMIS_PROTO))) {
for (int eqNum : bay.getBayWeapons()) {
final Mounted weapon = eSource.getEntity().getEquipment(eqNum);
final WeaponType wtype = (WeaponType) weapon.getType();
if ((weapon.getLinkedBy() == null) && ((wtype.getAmmoType() == AmmoType.T_LRM) || (wtype.getAmmoType() == AmmoType.T_SRM) || (wtype.getAmmoType() == AmmoType.T_MML) || (wtype.getAmmoType() == AmmoType.T_NLRM))) {
return true;
}
}
} else if ((eq.getType() instanceof MiscType) && eq.getType().hasFlag(MiscType.F_APOLLO)) {
for (int eqNum : bay.getBayWeapons()) {
final Mounted weapon = eSource.getEntity().getEquipment(eqNum);
final WeaponType wtype = (WeaponType) weapon.getType();
if ((weapon.getLinkedBy() == null) && (wtype.getAmmoType() == AmmoType.T_MRM)) {
return true;
}
}
} else if ((eq.getType() instanceof MiscType) && eq.getType().hasFlag(MiscType.F_PPC_CAPACITOR) && (bay.getType() instanceof PPCBayWeapon)) {
for (int eqNum : bay.getBayWeapons()) {
if (eSource.getEntity().getEquipment(eqNum).getLinkedBy() == null) {
return true;
}
}
}
return false;
}
use of megamek.common.WeaponType in project megameklab by MegaMek.
the class BayWeaponCriticalTree method addToBay.
/**
* Adds an equipment mount to a bay. Changes the equipment mount's location and updates the bay's
* weapon or ammo list if necessary.
*
* @param bay
* @param eq
*/
public void addToBay(@Nullable Mounted bay, Mounted eq) {
// Check that we have a bay
if ((null == bay) || !canTakeEquipment(bay, eq)) {
if (eq.getType() instanceof WeaponType) {
EquipmentType bayType = ((WeaponType) eq.getType()).getBayType();
addToNewBay(bayType, eq);
} else {
addToLocation(eq);
}
return;
} else if (eq.getType() instanceof MiscType) {
if (eq.getType().hasFlag(MiscType.F_ARTEMIS) || eq.getType().hasFlag(MiscType.F_ARTEMIS_PROTO) || eq.getType().hasFlag(MiscType.F_ARTEMIS_V)) {
for (Integer eqNum : bay.getBayWeapons()) {
final Mounted weapon = eSource.getEntity().getEquipment(eqNum);
final WeaponType wtype = (WeaponType) weapon.getType();
if ((weapon.getLinkedBy() == null) && ((wtype.getAmmoType() == AmmoType.T_LRM) || (wtype.getAmmoType() == AmmoType.T_SRM) || (wtype.getAmmoType() == AmmoType.T_MML) || (wtype.getAmmoType() == AmmoType.T_NLRM))) {
moveToArc(eq);
eq.setLinked(weapon);
break;
}
}
} else if (eq.getType().hasFlag(MiscType.F_APOLLO) || eq.getType().hasFlag(MiscType.F_PPC_CAPACITOR)) {
for (Integer eqNum : bay.getBayWeapons()) {
final Mounted weapon = eSource.getEntity().getEquipment(eqNum);
if (weapon.getLinkedBy() == null) {
moveToArc(eq);
eq.setLinked(weapon);
break;
}
}
}
} else {
// there.
if (eq.getType() instanceof AmmoType) {
Optional<Mounted> addMount = bay.getBayAmmo().stream().map(n -> eSource.getEntity().getEquipment(n)).filter(m -> m.getType() == eq.getType()).findFirst();
if (addMount.isPresent()) {
addMount.get().setShotsLeft(addMount.get().getBaseShotsLeft() + eq.getBaseShotsLeft());
UnitUtil.removeMounted(eSource.getEntity(), eq);
refresh.refreshEquipment();
refresh.refreshBuild();
refresh.refreshPreview();
refresh.refreshStatus();
refresh.refreshSummary();
return;
}
}
EquipmentNode bayNode = null;
for (Enumeration<?> e = ((TreeNode) model.getRoot()).children(); e.hasMoreElements(); ) {
final EquipmentNode node = (EquipmentNode) e.nextElement();
if (node.getMounted() == bay) {
bayNode = node;
break;
}
}
if (null != bayNode) {
moveToArc(eq);
EquipmentNode eqNode = new EquipmentNode(eq);
model.insertNodeInto(eqNode, bayNode, bayNode.getChildCount());
eqNode.setParent(bayNode);
if (eq.getType() instanceof WeaponType) {
bay.addWeaponToBay(eSource.getEntity().getEquipmentNum(eq));
if (eq.getLinkedBy() != null) {
moveToArc(eq.getLinkedBy());
}
} else if (eq.getType() instanceof AmmoType) {
bay.addAmmoToBay(eSource.getEntity().getEquipmentNum(eq));
}
} else {
// $NON-NLS-1$
MegaMekLab.getLogger().log(// $NON-NLS-1$
BayWeaponCriticalTree.class, // $NON-NLS-1$
"addToBay(Mounted,Mounted)", LogLevel.DEBUG, // $NON-NLS-1$
bay.getName() + "[" + eSource.getEntity().getEquipmentNum(bay) + "] not found in " + // $NON-NLS-1$
getLocationName());
}
}
refresh.refreshEquipment();
refresh.refreshBuild();
refresh.refreshPreview();
refresh.refreshStatus();
refresh.refreshSummary();
}
use of megamek.common.WeaponType in project spoon by INRIA.
the class TestBot method calculateWeaponAttacks.
protected Vector calculateWeaponAttacks(Entity en, Mounted mw, boolean best_only) {
int from = en.getId();
int weaponID = en.getEquipmentNum(mw);
Vector result = new Vector();
Enumeration ents = game.getValidTargets(en).elements();
AttackOption a = null;
AttackOption max = new AttackOption(null, null, 0, null);
while (ents.hasMoreElements()) {
Entity e = (Entity) ents.nextElement();
CEntity enemy = centities.get(e);
ToHitData th = WeaponAttackAction.toHit(game, from, e, weaponID);
if (th.getValue() != ToHitData.IMPOSSIBLE && !(th.getValue() >= 13)) {
double expectedDmg;
// Are we an Infantry platoon?
if (en instanceof Infantry) {
// Get the expected damage, given our current
// manpower level.
Infantry inf = (Infantry) en;
expectedDmg = inf.getDamage(inf.getShootingStrength());
} else {
// Get the expected damage of the weapon.
expectedDmg = CEntity.getExpectedDamage((WeaponType) mw.getType());
}
// Infantry in the open suffer double damage.
if (e instanceof Infantry) {
IHex e_hex = game.getBoard().getHex(e.getPosition());
if (!e_hex.containsTerrain(Terrains.WOODS) && !e_hex.containsTerrain(Terrains.BUILDING)) {
expectedDmg *= 2;
}
}
a = new AttackOption(enemy, mw, expectedDmg, th);
if (a.value > max.value) {
if (best_only) {
max = a;
} else {
result.add(0, a);
}
} else {
result.add(a);
}
}
}
if (best_only && max.target != null) {
result.add(max);
}
if (result.size() > 0) {
result.add(new AttackOption(null, mw, 0, null));
}
return result;
}
use of megamek.common.WeaponType in project megameklab by MegaMek.
the class CriticalTransferHandler method addEquipmentAero.
/**
* @param aero
* @return
*/
private boolean addEquipmentAero(Aero aero, Mounted eq) throws LocationFullException {
if (eq.getType() instanceof WeaponType) {
int[] availSpace = TestAero.availableSpace(aero);
int[] weapCount = new int[aero.locations() - 1];
for (Mounted m : aero.getWeaponList()) {
if (m.getLocation() != Entity.LOC_NONE) {
weapCount[m.getLocation()]++;
}
}
if ((weapCount[location] + 1) > availSpace[location]) {
throw new LocationFullException(eq.getName() + " does not fit in " + getUnit().getLocationAbbr(location) + " on " + getUnit().getDisplayName());
} else {
UnitUtil.addMounted(getUnit(), eq, location, false);
}
} else {
UnitUtil.addMounted(getUnit(), eq, location, false);
}
changeMountStatus(eq, location, false);
return true;
}
use of megamek.common.WeaponType in project megameklab by MegaMek.
the class CriticalTransferHandler method addEquipmentMech.
/**
* @param mech
* @param eq
* @return
*/
private boolean addEquipmentMech(Mech mech, Mounted eq, int slotNumber) throws LocationFullException {
int totalCrits = UnitUtil.getCritsUsed(getUnit(), eq.getType());
// How much space we have in the selected location
int primaryLocSpace = UnitUtil.getContiguousNumberOfCrits(getUnit(), location, slotNumber);
if ((eq.getType().isSpreadable() || eq.isSplitable()) && (totalCrits > 1)) {
int critsUsed = 0;
int primaryLocation = location;
int nextLocation = getUnit().getTransferLocation(location);
// Determine if we should spread equipment over multiple locations
if ((eq.getType().getCriticals(getUnit()) > primaryLocSpace) && !((eq.getType() instanceof MiscType) && eq.getType().hasFlag(MiscType.F_TARGCOMP)) && !(getUnit() instanceof LandAirMech)) {
if (location == Mech.LOC_RT) {
String[] locations = { "Center Torso", "Right Leg", "Right Arm" };
JComboBox<String> combo = new JComboBox<String>(locations);
JOptionPane jop = new JOptionPane(combo, JOptionPane.QUESTION_MESSAGE, JOptionPane.OK_CANCEL_OPTION);
JDialog dlg = jop.createDialog("Select secondary location.");
combo.grabFocus();
combo.getEditor().selectAll();
dlg.setVisible(true);
int value = ((Integer) jop.getValue()).intValue();
if (value == JOptionPane.CANCEL_OPTION) {
return false;
}
if (combo.getSelectedIndex() == 1) {
nextLocation = Mech.LOC_RLEG;
} else if (combo.getSelectedIndex() == 2) {
nextLocation = Mech.LOC_RARM;
}
} else if (location == Mech.LOC_LT) {
String[] locations = { "Center Torso", "Left Leg", "Left Arm" };
JComboBox<String> combo = new JComboBox<String>(locations);
JOptionPane jop = new JOptionPane(combo, JOptionPane.QUESTION_MESSAGE, JOptionPane.OK_CANCEL_OPTION);
JDialog dlg = jop.createDialog("Select secondary location.");
combo.grabFocus();
combo.getEditor().selectAll();
dlg.setVisible(true);
int value = ((Integer) jop.getValue()).intValue();
if (value == JOptionPane.CANCEL_OPTION) {
return false;
}
if (combo.getSelectedIndex() == 1) {
nextLocation = Mech.LOC_LLEG;
} else if (combo.getSelectedIndex() == 2) {
nextLocation = Mech.LOC_LARM;
}
} else if (location == Mech.LOC_CT) {
String[] locations = { "Left Torso", "Right Torso" };
JComboBox<String> combo = new JComboBox<String>(locations);
JOptionPane jop = new JOptionPane(combo, JOptionPane.QUESTION_MESSAGE, JOptionPane.OK_CANCEL_OPTION);
JDialog dlg = jop.createDialog(null, "Select secondary location.");
combo.grabFocus();
combo.getEditor().selectAll();
dlg.setVisible(true);
int value = ((Integer) jop.getValue()).intValue();
if (value == JOptionPane.CANCEL_OPTION) {
return false;
}
if (combo.getSelectedIndex() == 1) {
nextLocation = Mech.LOC_RT;
} else {
nextLocation = Mech.LOC_LT;
}
}
}
// Determine how much usable space we have in both locations
int secondarySpace = UnitUtil.getHighestContinuousNumberOfCrits(getUnit(), nextLocation);
// Check for available space
if ((primaryLocSpace < totalCrits) && ((nextLocation == Entity.LOC_DESTROYED) || ((primaryLocSpace + secondarySpace) < totalCrits))) {
throw new LocationFullException(eq.getName() + " does not fit there in " + getUnit().getLocationAbbr(location) + " on " + getUnit().getDisplayName());
}
int currLoc = location;
for (; critsUsed < totalCrits; critsUsed++) {
mech.addEquipment(eq, currLoc, false, slotNumber);
slotNumber = (slotNumber + 1) % mech.getNumberOfCriticals(currLoc);
primaryLocSpace--;
if (primaryLocSpace == 0) {
slotNumber = 0;
currLoc = nextLocation;
totalCrits -= critsUsed;
critsUsed = 0;
}
}
int secondary = Entity.LOC_NONE;
if ((primaryLocSpace <= 0) && (slotNumber > 0)) {
secondary = nextLocation;
}
changeMountStatus(eq, primaryLocation, secondary, false);
} else if (primaryLocSpace >= totalCrits) {
if ((eq.getType() instanceof WeaponType) && eq.getType().hasFlag(WeaponType.F_VGL)) {
String[] facings;
if (location == Mech.LOC_LT) {
facings = new String[4];
facings[0] = "Front";
facings[1] = "Front-Left";
facings[2] = "Rear-Left";
facings[3] = "Rear";
} else if (location == Mech.LOC_RT) {
facings = new String[4];
facings[0] = "Front";
facings[1] = "Front-Right";
facings[2] = "Rear-Right";
facings[3] = "Rear";
} else if (location == Mech.LOC_CT) {
facings = new String[2];
facings[0] = "Front";
facings[1] = "Rear";
} else {
JOptionPane.showMessageDialog(null, "VGL must be placed in torso location!", "Invalid location", JOptionPane.WARNING_MESSAGE);
return false;
}
String facing = (String) JOptionPane.showInputDialog(null, "Please choose the facing of the VGL", "Choose Facing", JOptionPane.QUESTION_MESSAGE, null, facings, facings[0]);
if (facing == null) {
return false;
}
mech.addEquipment(eq, location, false, slotNumber);
if (facing.equals("Front-Left")) {
eq.setFacing(5);
} else if (facing.equals("Front-Right")) {
eq.setFacing(1);
} else if (facing.equals("Rear-Right")) {
eq.setFacing(2);
} else if (facing.equals("Rear-Left")) {
eq.setFacing(4);
} else if (facing.equals("Rear")) {
eq.setFacing(3);
UnitUtil.changeMountStatus(getUnit(), eq, location, -1, true);
}
} else {
mech.addEquipment(eq, location, false, slotNumber);
}
changeMountStatus(eq, location, false);
} else {
throw new LocationFullException(eq.getName() + " does not fit there in " + getUnit().getLocationAbbr(location) + " on " + getUnit().getDisplayName());
}
return true;
}
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