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Example 1 with BlockPlasticStairs

use of mekanism.additions.common.block.plastic.BlockPlasticStairs in project Mekanism by mekanism.

the class AdditionsBlockStateProvider method coloredStairs.

private void coloredStairs(Map<?, ? extends BlockRegistryObject<? extends BlockPlasticStairs, ?>> stairs, String existingPrefix) {
    ModelFile stairsModel = models().getExistingFile(modLoc("block/plastic/" + existingPrefix + "stairs"));
    ModelFile stairsInner = models().getExistingFile(modLoc("block/plastic/" + existingPrefix + "stairs_inner"));
    ModelFile stairsOuter = models().getExistingFile(modLoc("block/plastic/" + existingPrefix + "stairs_outer"));
    for (BlockRegistryObject<? extends BlockPlasticStairs, ?> stair : stairs.values()) {
        BlockPlasticStairs block = stair.getBlock();
        // Copy of BlockStateProvider#stairsBlock, except also ignores our fluid logging extension
        getVariantBuilder(block).forAllStatesExcept(state -> {
            Direction facing = state.getValue(StairsBlock.FACING);
            Half half = state.getValue(StairsBlock.HALF);
            StairsShape shape = state.getValue(StairsBlock.SHAPE);
            // Stairs model is rotated 90 degrees clockwise for some reason
            int yRot = (int) facing.getClockWise().toYRot();
            if (shape == StairsShape.INNER_LEFT || shape == StairsShape.OUTER_LEFT) {
                // Left facing stairs are rotated 90 degrees clockwise
                yRot += 270;
            }
            if (shape != StairsShape.STRAIGHT && half == Half.TOP) {
                // Top stairs are rotated 90 degrees clockwise
                yRot += 90;
            }
            yRot %= 360;
            // Don't set uvlock for states that have no rotation
            boolean uvlock = yRot != 0 || half == Half.TOP;
            return ConfiguredModel.builder().modelFile(shape == StairsShape.STRAIGHT ? stairsModel : shape == StairsShape.INNER_LEFT || shape == StairsShape.INNER_RIGHT ? stairsInner : stairsOuter).rotationX(half == Half.BOTTOM ? 0 : 180).rotationY(yRot).uvLock(uvlock).build();
        }, StairsBlock.WATERLOGGED, block.getFluidLoggedProperty());
    }
}
Also used : Half(net.minecraft.state.properties.Half) ModelFile(net.minecraftforge.client.model.generators.ModelFile) BlockPlasticStairs(mekanism.additions.common.block.plastic.BlockPlasticStairs) StairsShape(net.minecraft.state.properties.StairsShape) Direction(net.minecraft.util.Direction)

Aggregations

BlockPlasticStairs (mekanism.additions.common.block.plastic.BlockPlasticStairs)1 Half (net.minecraft.state.properties.Half)1 StairsShape (net.minecraft.state.properties.StairsShape)1 Direction (net.minecraft.util.Direction)1 ModelFile (net.minecraftforge.client.model.generators.ModelFile)1