use of micdoodle8.mods.galacticraft.api.block.ITerraformableBlock in project Galacticraft by micdoodle8.
the class TileEntityTerraformer method update.
@Override
public void update() {
super.update();
if (!this.worldObj.isRemote) {
final FluidStack liquid = FluidUtil.getFluidContained(this.containingItems[0]);
if (FluidUtil.isFluidStrict(liquid, FluidRegistry.WATER.getName())) {
FluidUtil.loadFromContainer(waterTank, FluidRegistry.WATER, containingItems, 0, liquid.amount);
}
this.active = this.bubbleSize == this.MAX_SIZE && this.hasEnoughEnergyToRun && this.getFirstBonemealStack() != null && this.waterTank.getFluid() != null && this.waterTank.getFluid().amount > 0;
}
if (!this.worldObj.isRemote && (this.active != this.lastActive || this.ticks % 60 == 0)) {
this.terraformableBlocksList.clear();
this.grassBlockList.clear();
if (this.active) {
int bubbleSize = (int) Math.ceil(this.bubbleSize);
double bubbleSizeSq = this.bubbleSize;
bubbleSizeSq *= bubbleSizeSq;
boolean doGrass = !this.grassDisabled && this.getFirstSeedStack() != null;
boolean doTrees = !this.treesDisabled && this.getFirstSaplingStack() != null;
for (int x = this.getPos().getX() - bubbleSize; x < this.getPos().getX() + bubbleSize; x++) {
for (int y = this.getPos().getY() - bubbleSize; y < this.getPos().getY() + bubbleSize; y++) {
for (int z = this.getPos().getZ() - bubbleSize; z < this.getPos().getZ() + bubbleSize; z++) {
BlockPos pos = new BlockPos(x, y, z);
Block blockID = this.worldObj.getBlockState(pos).getBlock();
if (blockID == null) {
continue;
}
if (!(blockID.isAir(this.worldObj, pos)) && this.getDistanceFromServer(x, y, z) < bubbleSizeSq) {
if (doGrass && blockID instanceof ITerraformableBlock && ((ITerraformableBlock) blockID).isTerraformable(this.worldObj, pos)) {
this.terraformableBlocksList.add(new BlockPos(x, y, z));
} else if (doTrees) {
Block blockIDAbove = this.worldObj.getBlockState(pos.up()).getBlock();
if (blockID == Blocks.grass && blockIDAbove.isAir(this.worldObj, pos.up())) {
this.grassBlockList.add(new BlockPos(x, y, z));
}
}
}
}
}
}
}
}
if (!this.worldObj.isRemote && this.terraformableBlocksList.size() > 0 && this.ticks % 15 == 0) {
ArrayList<BlockPos> terraformableBlocks2 = new ArrayList<BlockPos>(this.terraformableBlocksList);
int randomIndex = this.worldObj.rand.nextInt(this.terraformableBlocksList.size());
BlockPos vec = terraformableBlocks2.get(randomIndex);
if (this.worldObj.getBlockState(vec).getBlock() instanceof ITerraformableBlock) {
Block id;
switch(this.worldObj.rand.nextInt(40)) {
case 0:
if (this.worldObj.isBlockFullCube(new BlockPos(vec.getX() - 1, vec.getY(), vec.getZ())) && this.worldObj.isBlockFullCube(new BlockPos(vec.getX() + 1, vec.getY(), vec.getZ())) && this.worldObj.isBlockFullCube(new BlockPos(vec.getX(), vec.getY(), vec.getZ() - 1)) && this.worldObj.isBlockFullCube(new BlockPos(vec.getX(), vec.getY(), vec.getZ() + 1))) {
id = Blocks.flowing_water;
} else {
id = Blocks.grass;
}
break;
default:
id = Blocks.grass;
break;
}
this.worldObj.setBlockState(vec, id.getDefaultState());
if (id == Blocks.grass) {
this.useCount[0]++;
this.waterTank.drain(1, true);
this.checkUsage(1);
} else if (id == Blocks.flowing_water) {
this.checkUsage(2);
}
}
this.terraformableBlocksList.remove(randomIndex);
}
if (!this.worldObj.isRemote && !this.treesDisabled && this.grassBlockList.size() > 0 && this.ticks % 50 == 0) {
int randomIndex = this.worldObj.rand.nextInt(this.grassBlockList.size());
BlockPos vecGrass = grassBlockList.get(randomIndex);
if (this.worldObj.getBlockState(vecGrass).getBlock() == Blocks.grass) {
BlockPos vecSapling = vecGrass.add(0, 1, 0);
ItemStack sapling = this.getFirstSaplingStack();
boolean flag = false;
// Attempt to prevent placement too close to other trees
for (BlockPos testVec : this.grownTreesList) {
if (testVec.distanceSq(vecSapling) < 9) {
flag = true;
break;
}
}
if (!flag && sapling != null) {
Block b = Block.getBlockFromItem(sapling.getItem());
this.worldObj.setBlockState(vecSapling, b.getStateFromMeta(sapling.getItemDamage()), 3);
if (b instanceof BlockSapling) {
if (this.worldObj.getLightFromNeighbors(vecSapling) >= 9) {
((BlockSapling) b).grow(this.worldObj, vecSapling, this.worldObj.getBlockState(vecSapling), this.worldObj.rand);
this.grownTreesList.add(new BlockPos(vecSapling.getX(), vecSapling.getY(), vecSapling.getZ()));
}
} else if (b instanceof BlockBush) {
if (this.worldObj.getLightFromNeighbors(vecSapling) >= 5) // Hammer the update tick a few times to try to get it to grow - it won't always
{
for (int j = 0; j < 12; j++) {
if (this.worldObj.getBlockState(vecSapling).getBlock() == b) {
((BlockBush) b).updateTick(this.worldObj, vecSapling, this.worldObj.getBlockState(vecSapling), this.worldObj.rand);
} else {
this.grownTreesList.add(new BlockPos(vecSapling.getX(), vecSapling.getY(), vecSapling.getZ()));
break;
}
}
}
}
this.useCount[1]++;
this.waterTank.drain(50, true);
this.checkUsage(0);
}
}
this.grassBlockList.remove(randomIndex);
}
if (!this.worldObj.isRemote) {
this.terraformableBlocksListSize = this.terraformableBlocksList.size();
this.grassBlocksListSize = this.grassBlockList.size();
}
if (this.hasEnoughEnergyToRun && (!this.grassDisabled || !this.treesDisabled)) {
this.bubbleSize = (float) Math.min(Math.max(0, this.bubbleSize + 0.1F), this.MAX_SIZE);
} else {
this.bubbleSize = (float) Math.min(Math.max(0, this.bubbleSize - 0.1F), this.MAX_SIZE);
}
this.lastActive = this.active;
}
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