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Example 6 with TileEntityFluidTank

use of micdoodle8.mods.galacticraft.core.tile.TileEntityFluidTank in project Galacticraft by micdoodle8.

the class TileEntityFluidTankRenderer method renderTileEntityAt.

@Override
public void renderTileEntityAt(TileEntityFluidTank tank, double x, double y, double z, float partialTicks, int destroyStage) {
    FluidTankInfo[] info = tank.getTankInfo(EnumFacing.DOWN);
    if (info.length != 1) {
        return;
    }
    FluidStack tankFluid = info[0].fluid;
    if (tankFluid == null || tankFluid.getFluid() == null || (!tankFluid.getFluid().isGaseous() && tankFluid.amount == 0)) {
        return;
    }
    TileEntityFluidTank tankAbove = tank.getNextTank(tank.getPos());
    TileEntityFluidTank tankBelow = tank.getPreviousTank(tank.getPos());
    this.bindTexture(TextureMap.locationBlocksTexture);
    TextureAtlasSprite sprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(tankFluid.getFluid().getStill().toString());
    final double uMin = sprite.getMinU();
    final double uMax = sprite.getMaxU();
    final double vMin = sprite.getMinV();
    final double vMax = sprite.getMaxV();
    GL11.glPushMatrix();
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    GL11.glTranslatef((float) x, (float) y + 1.5F, (float) z + 1.0F);
    GL11.glScalef(1.0F, -1.0F, -1.0F);
    GL11.glTranslatef(0.5F, 0.5F, 0.5F);
    GlStateManager.disableLighting();
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    Tessellator tess = Tessellator.getInstance();
    WorldRenderer worldRenderer = tess.getWorldRenderer();
    float level = 1.0F;
    float levelInv = 0.0F;
    float opacity = 1.0F;
    boolean compositeGaseous = tankFluid.getFluid().isGaseous();
    if (compositeGaseous) {
        opacity = Math.min(tankFluid.amount / (float) info[0].capacity * 0.8F + 0.2F, 1F);
    } else {
        level = tank.fluidTank.getFluidAmount() / 16400.0F;
        if (level <= 0.012F) {
            // Empty tanks render empty - see #3222
            levelInv = 1.0F;
        } else {
            // 1.2% inset from each end of the tank, to avoid z-fighting with blocks above/below
            levelInv = 0.988F - level;
        }
    }
    GL11.glColor4f(1.0F, 1.0F, 1.0F, opacity);
    if (levelInv < 1.0F) {
        // North
        worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
        worldRenderer.pos(-0.4, levelInv, -0.399).tex(uMin, vMin).endVertex();
        worldRenderer.pos(-0.4, 1.0, -0.399).tex(uMin, vMin + (vMax - vMin) * level).endVertex();
        worldRenderer.pos(0.4, 1.0, -0.399).tex(uMax, vMin + (vMax - vMin) * level).endVertex();
        worldRenderer.pos(0.4, levelInv, -0.399).tex(uMax, vMin).endVertex();
        tess.draw();
        // South
        worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
        worldRenderer.pos(0.4, levelInv, 0.399).tex(uMax, vMin).endVertex();
        worldRenderer.pos(0.4, 1.0, 0.399).tex(uMax, vMin + (vMax - vMin) * level).endVertex();
        worldRenderer.pos(-0.4, 1.0, 0.399).tex(uMin, vMin + (vMax - vMin) * level).endVertex();
        worldRenderer.pos(-0.4, levelInv, 0.399).tex(uMin, vMin).endVertex();
        tess.draw();
        // West
        worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
        worldRenderer.pos(-0.399, 1.0, -0.4).tex(uMin, vMin + (vMax - vMin) * level).endVertex();
        worldRenderer.pos(-0.399, levelInv, -0.4).tex(uMin, vMin).endVertex();
        worldRenderer.pos(-0.399, levelInv, 0.4).tex(uMax, vMin).endVertex();
        worldRenderer.pos(-0.399, 1.0, 0.4).tex(uMax, vMin + (vMax - vMin) * level).endVertex();
        tess.draw();
        // East
        worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
        worldRenderer.pos(0.399, 1.0, 0.4).tex(uMax, vMin + (vMax - vMin) * level).endVertex();
        worldRenderer.pos(0.399, levelInv, 0.4).tex(uMax, vMin).endVertex();
        worldRenderer.pos(0.399, levelInv, -0.4).tex(uMin, vMin).endVertex();
        worldRenderer.pos(0.399, 1.0, -0.4).tex(uMin, vMin + (vMax - vMin) * level).endVertex();
        tess.draw();
        if (tankAbove == null || (tankAbove.fluidTank.getFluidAmount() == 0 && !compositeGaseous)) {
            worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
            worldRenderer.pos(0.4, 0.01 + levelInv, 0.4).tex(uMax, vMax).endVertex();
            worldRenderer.pos(-0.4, 0.01 + levelInv, 0.4).tex(uMax, vMin).endVertex();
            worldRenderer.pos(-0.4, 0.01 + levelInv, -0.4).tex(uMin, vMin).endVertex();
            worldRenderer.pos(0.4, 0.01 + levelInv, -0.4).tex(uMin, vMax).endVertex();
            tess.draw();
        }
        if (tankBelow == null || (tankBelow.fluidTank.getFluidAmount() == 0 && !compositeGaseous)) {
            worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
            worldRenderer.pos(0.4, 0.99, 0.4).tex(uMax, vMax).endVertex();
            worldRenderer.pos(0.4, 0.99, -0.4).tex(uMin, vMax).endVertex();
            worldRenderer.pos(-0.4, 0.99, -0.4).tex(uMin, vMin).endVertex();
            worldRenderer.pos(-0.4, 0.99, 0.4).tex(uMax, vMin).endVertex();
            tess.draw();
        }
    }
    GlStateManager.enableLighting();
    GlStateManager.disableBlend();
    GL11.glPopMatrix();
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
Also used : FluidTankInfo(net.minecraftforge.fluids.FluidTankInfo) Tessellator(net.minecraft.client.renderer.Tessellator) FluidStack(net.minecraftforge.fluids.FluidStack) TextureAtlasSprite(net.minecraft.client.renderer.texture.TextureAtlasSprite) TileEntityFluidTank(micdoodle8.mods.galacticraft.core.tile.TileEntityFluidTank) WorldRenderer(net.minecraft.client.renderer.WorldRenderer)

Example 7 with TileEntityFluidTank

use of micdoodle8.mods.galacticraft.core.tile.TileEntityFluidTank in project Galacticraft by micdoodle8.

the class BaseRoom method buildRoomContents.

/**
 * Room contents boundaries are:
 *    x from 1 to maxX
 *    y from 1 to this.sizeY - 1
 *    z from 1 to maxZ
 */
private void buildRoomContents(World worldIn, int x, int y, int z, int maxX, int maxZ, BlockPos blockpos, int randomInt) {
    IBlockState state = Blocks.air.getDefaultState();
    int semirand = ((blockpos.getY() * 379 + blockpos.getX()) * 373 + blockpos.getZ()) * 7 & 15;
    int facing = 0;
    int facing1 = 0;
    int facing2 = 0;
    int facingLamp = 2;
    int facingScreen = 2;
    switch(this.direction) {
        case WEST:
            facing1 = 3;
            facing2 = 2;
            facingLamp = 3;
            facingScreen = 5;
            break;
        case EAST:
            facing = 2;
            facing1 = 1;
            facing2 = 0;
            facingLamp = 2;
            facingScreen = 4;
            break;
        case NORTH:
            facing = 3;
            facing1 = 2;
            facing2 = 1;
            facingLamp = 5;
            facingScreen = 2;
            break;
        case SOUTH:
            facing = 1;
            facing1 = 0;
            facing2 = 3;
            facingLamp = 4;
            facingScreen = 3;
    }
    // Offset from centre - used for some rooms
    int ox = maxX / 2 - 3;
    int xx = x - ox;
    switch(this.type) {
        case EMPTY:
            // Pillars in corners
            if ((z == 1 || z == maxZ - 1) && (x == 2 || x == maxX - 1)) {
                state = GCBlocks.wallGC.getStateFromMeta(2);
            } else if (y == 1) {
                // Some random Netherwart
                if (semirand < 2) {
                    state = AsteroidBlocks.spaceWart.getStateFromMeta(semirand);
                }
            }
            break;
        case STORE:
            if (maxX >= 6 && y == 1 && maxZ >= 5) {
                // An actual landing pad (indoors!)
                if (xx >= 3 && xx <= 5 && z >= 2 && z <= 4) {
                    state = GCBlocks.landingPad.getDefaultState();
                } else if (xx == 2) {
                    // Cargo loaders and unloaders, these will contain treasure items but only accessible when powered
                    switch(z) {
                        case 2:
                            state = GCBlocks.cargoLoader.getStateFromMeta(facing);
                            break;
                        case 3:
                            state = GCBlocks.aluminumWire.getStateFromMeta(1);
                            break;
                        case 4:
                            state = GCBlocks.cargoLoader.getStateFromMeta(4 + (facing ^ 2));
                            break;
                        default:
                    }
                }
            }
            break;
        case POWER:
            facing = (facing + 1) % 4;
            switch(y) {
                case 1:
                    // Layer 1: wall blocks with sealable alu wire in the centre
                    if (z == 3 && xx >= 4 && x <= maxX - 2)
                        state = GCBlocks.sealableBlock.getStateFromMeta(14);
                    else if (xx >= 3 && z > 1 && (z < maxZ - 1 || z == 4))
                        state = this.configuration.getWallBlock();
                    break;
                case 2:
                    // Layer 2: tier 1 storage and alu wire and a switch
                    if (z == 2) {
                        if (xx == 3)
                            state = GCBlocks.machineTiered.getStateFromMeta(0 + facing);
                        else if (xx > 3 && x < maxX - 2)
                            state = GCBlocks.aluminumWire.getStateFromMeta(0);
                        else if (x == maxX - 2)
                            state = GCBlocks.aluminumWire.getStateFromMeta(2);
                        else if ((xx == 3 || x == maxX - 1))
                            state = AsteroidBlocks.blockMinerBase.getDefaultState();
                    } else if (z == 3 && x == maxX - 2)
                        state = GCBlocks.aluminumWire.getStateFromMeta(0);
                    else // An industrial looking frame for the whole structure
                    if (z == 4 && (xx == 3 || x == maxX - 1))
                        state = AsteroidBlocks.blockMinerBase.getDefaultState();
                    break;
                case 3:
                    // Layer 3: tier 2 storage and alu wire
                    if (z == 2 && xx == 4)
                        state = GCBlocks.aluminumWire.getStateFromMeta(0);
                    else if (z == 3 && x == maxX - 2)
                        state = GCBlocks.machineTiered.getStateFromMeta(8 + (facing ^ 2));
                    else if (z == 3 && x == maxX - 1)
                        state = GCBlocks.aluminumWire.getStateFromMeta(1);
                    else if (z == 3 && xx >= 4 && x < maxX - 2)
                        state = GCBlocks.aluminumWire.getStateFromMeta(0);
                    else // An industrial looking frame for the whole structure
                    if ((z == 2 || z == 4) && (xx == 3 || x == maxX - 1))
                        state = AsteroidBlocks.blockMinerBase.getDefaultState();
                    break;
                case 4:
                    // Layer 4: tier 2 storage and alu wire
                    if (z == 3) {
                        if (x == maxX - 3)
                            state = GCBlocks.machineTiered.getStateFromMeta(8 + facing);
                        else if (x == maxX - 1 || x == maxX - 2)
                            state = GCBlocks.aluminumWire.getStateFromMeta(1);
                    } else // An industrial looking frame for the whole structure
                    if ((z == 2 || z == 4) && xx >= 3 && x < maxX)
                        state = AsteroidBlocks.blockMinerBase.getDefaultState();
                    break;
            }
            break;
        case ENGINEERING:
            if (y == 1) {
                int closerz = (maxZ <= 5) ? 2 : 3;
                if ((z == maxZ - 2 && x == maxX / 2 + 1 || (z == closerz && (x == 2 || x == maxX - 1) && maxX > 5)) && maxZ > 3) {
                    state = GCBlocks.nasaWorkbench.getDefaultState();
                } else {
                    state = AsteroidBlocks.blockBasic.getStateFromMeta(6);
                }
            }
            break;
        case MEDICAL:
            int zTable = maxZ - 3;
            int zTank = maxZ - 1;
            int zLight = zTable;
            if (zTable <= 1) {
                if (zTable < 0) {
                    // Too small to build the room
                    break;
                }
                // Small medical room: bring everything closer together
                zTable++;
                zLight++;
                zTank = maxZ;
            }
            if (y == 1) {
                // Operating table at y == 1
                if (z == zTable && x <= maxX - 1 && x >= maxX - 3) {
                    state = GCBlocks.crafting.getStateFromMeta(1);
                } else
                    // Tiled floor
                    state = Blocks.iron_trapdoor.getDefaultState();
            } else if (y == 2 || y == 3) {
                // Operating table at y == 2
                if (y == 2 && z == zTable && x <= maxX - 1 && x >= maxX - 3) {
                    state = GCBlocks.landingPad.getDefaultState();
                } else if (z == zTank) {
                    // Fluid tanks, 2 tanks high - these will be filled with Bacterial Sludge below
                    if ((maxX - x) % 2 == 1) {
                        state = GCBlocks.fluidTank.getDefaultState();
                    }
                }
            } else if ((y == 4 || y == 5) && (z == zLight || z == zLight - 1)) {
                // Lighting
                if (x == maxX)
                    state = GCBlocks.concealedDetector.getStateFromMeta(8 + facing + (this.configuration.getDeckType() == EnumBaseType.HUMANOID ? 0 : 4));
                else if (x == maxX - 1)
                    state = GCBlocks.brightLamp.getStateFromMeta(facingLamp);
            }
            break;
        case CREW:
            if (y == 1) {
                if (x == 2 || x == maxX - 1) {
                    if ((z % 2) == 1) {
                        state = GCBlocks.wallGC.getStateFromMeta((z == 1) ? 3 : 2);
                    }
                } else {
                    state = Blocks.carpet.getStateFromMeta(7);
                }
            } else if (y == 2) {
                if (x == 2 || x == maxX - 1) {
                    if (z == 1) {
                        state = Blocks.brewing_stand.getDefaultState();
                    } else if (z > 2 && z < maxZ) {
                        state = GCBlocks.landingPad.getStateFromMeta(1);
                    }
                }
            }
            break;
        case CONTROL:
            if (y == 1) {
                if (x == maxX / 2 + 1 && z == maxZ - 2) {
                    state = AsteroidBlocks.blockBasic.getStateFromMeta(6);
                } else {
                    state = GCBlocks.slabGCHalf.getStateFromMeta(6);
                }
            } else if (y <= 3) {
                if ((x == 1 || x == maxX) && !(z == 0 || z == maxZ)) {
                    state = GCBlocks.telemetry.getDefaultState();
                } else if ((x == 2 || x == maxX - 1) && !(z == 0 || z == maxZ)) {
                    state = GCBlocks.screen.getStateFromMeta((x == 2 ? facingLamp : facingLamp ^ 1));
                } else if (z == maxZ && x > 2 && x < maxX - 1) {
                    state = GCBlocks.screen.getStateFromMeta(facingScreen);
                } else if (x == maxX / 2 + 1 && z == maxZ - 2 && y == 2) {
                    state = GCBlocks.landingPad.getStateFromMeta(1);
                }
            }
            break;
        case CRYO:
            boolean xEntrance = maxX > 5 ? (x > 2 && x < maxX - 1) : (x > 1 && x < maxX);
            boolean highEntrance = this.configuration.isHangarDeck() && this.configuration.getDeckType() == EnumBaseType.AVIAN;
            if (y == 1) {
                // Build a dark plinth for it all at y == 1
                if (z == 1 && x > 1 && x < maxX) {
                    state = GCBlocks.slabGCHalf.getStateFromMeta(6);
                } else if (z != 0 || !xEntrance || highEntrance) {
                    state = AsteroidBlocks.blockBasic.getStateFromMeta(6);
                }
            } else if (z == 0 && (y > (highEntrance ? 5 : 3) || !xEntrance)) {
                // Dark ceiling and entrance wall
                state = AsteroidBlocks.blockBasic.getStateFromMeta(6);
            } else if (y <= 4 && (z == maxZ || x == 1 || x == maxX)) {
                // Around the walls: Cryo Chambers alternated with dark blocks
                if (z == maxZ && x % 2 == 0 && x < maxX) {
                    if (y == 2) {
                        state = MarsBlocks.machine.getStateFromMeta(BlockMachineMars.CRYOGENIC_CHAMBER_METADATA + facing1);
                    }
                } else if (z < maxZ && z > 1 && (maxZ - z) % 2 == 0) {
                    if (y == 2) {
                        state = MarsBlocks.machine.getStateFromMeta(BlockMachineMars.CRYOGENIC_CHAMBER_METADATA + (x == 1 ? facing : facing2));
                    }
                } else {
                    state = AsteroidBlocks.blockBasic.getStateFromMeta(6);
                }
            } else if (y > 5 || y == this.configuration.getRoomHeight() || (z == maxZ || x == 1 || x == maxX)) {
                // Dark top section of walls and ceiling
                state = AsteroidBlocks.blockBasic.getStateFromMeta(6);
            }
            break;
        default:
    }
    worldIn.setBlockState(blockpos, state, 2);
    if (state.getBlock() instanceof ITileEntityProvider) {
        TileEntity tile = worldIn.getTileEntity(blockpos);
        if (tile instanceof IMultiBlock) {
            List<BlockPos> positions = new LinkedList<>();
            ((IMultiBlock) tile).getPositions(blockpos, positions);
            for (BlockPos pos : positions) {
                worldIn.setBlockState(pos, GCBlocks.fakeBlock.getDefaultState().withProperty(BlockMulti.MULTI_TYPE, ((IMultiBlock) tile).getMultiType()), 2);
            }
        }
        if (tile instanceof TileEntityFluidTank) {
            ((TileEntityFluidTank) tile).fill(null, new FluidStack(MarsModule.sludge, 16000), true);
        } else if (tile instanceof TileEntityCargoLoader) {
            TileEntityCargoLoader loader = (TileEntityCargoLoader) tile;
            loader.locked = true;
            // Looks like the food supplies have gone off!
            loader.addCargo(new ItemStack(Items.poisonous_potato, 64, 0), true);
            loader.addCargo(new ItemStack(Items.poisonous_potato, 64, 0), true);
            loader.addCargo(new ItemStack(Items.poisonous_potato, 64, 0), true);
            loader.addCargo(new ItemStack(Items.poisonous_potato, 64, 0), true);
            loader.addCargo(new ItemStack(Items.rotten_flesh, 64, 0), true);
            loader.addCargo(new ItemStack(GCItems.flagPole, semirand % 31 + 2, 0), true);
            // Slimeling Inventory Bag
            loader.addCargo(new ItemStack(MarsItems.marsItemBasic, semirand % 2 + 1, 4), true);
            // Thermal cloth
            loader.addCargo(new ItemStack(AsteroidsItems.basicItem, semirand % 23 + 41, 7), true);
            loader.addCargo(new ItemStack(GCItems.oilCanister, 1, ItemCanisterGeneric.EMPTY), true);
            loader.addCargo(new ItemStack(GCItems.oilCanister, 1, ItemCanisterGeneric.EMPTY), true);
            loader.addCargo(new ItemStack(GCItems.oilCanister, 1, ItemCanisterGeneric.EMPTY), true);
            loader.addCargo(new ItemStack(GCItems.oilCanister, 1, ItemCanisterGeneric.EMPTY), true);
            loader.addCargo(new ItemStack(GCItems.oilCanister, 1, ItemCanisterGeneric.EMPTY), true);
            loader.addCargo(this.configuration.getDeckType().treasure.copy(), true);
        } else if (tile instanceof TileEntityCrafting) {
            switch(semirand % 4) {
                case 0:
                    break;
                case 1:
                    ((TileEntityCrafting) tile).craftMatrix.setInventorySlotContents(1, new ItemStack(Items.iron_ingot));
                    ((TileEntityCrafting) tile).craftMatrix.setInventorySlotContents(3, new ItemStack(Items.iron_ingot));
                    break;
                case 2:
                    // Creeper or Zombie head
                    int slot = semirand % 9;
                    ((TileEntityCrafting) tile).craftMatrix.setInventorySlotContents(slot, new ItemStack(Items.skull, 1, (semirand % 13 < 6) ? 4 : 2));
                    break;
                case 3:
                    ((TileEntityCrafting) tile).craftMatrix.setInventorySlotContents(0, new ItemStack(Items.iron_ingot));
                    ((TileEntityCrafting) tile).craftMatrix.setInventorySlotContents(1, new ItemStack(Items.iron_ingot));
                    ((TileEntityCrafting) tile).craftMatrix.setInventorySlotContents(3, new ItemStack(Items.iron_ingot));
                    ((TileEntityCrafting) tile).craftMatrix.setInventorySlotContents(4, new ItemStack(Items.stick));
                    ((TileEntityCrafting) tile).craftMatrix.setInventorySlotContents(7, new ItemStack(Items.stick));
                    break;
            }
        } else if (tile instanceof TileEntityBrewingStand) {
            TileEntityBrewingStand stand = (TileEntityBrewingStand) tile;
            // Poison
            stand.setInventorySlotContents(0, new ItemStack(Items.potionitem, 1, 8196));
            // Weakness
            stand.setInventorySlotContents(1, new ItemStack(Items.potionitem, 1, 8200));
            // Harming
            stand.setInventorySlotContents(2, new ItemStack(Items.potionitem, 1, 8204));
        } else if (tile instanceof TileEntityEnergyStorageModule) {
            TileEntityEnergyStorageModule store = (TileEntityEnergyStorageModule) tile;
            if (semirand % 3 == 1) {
                store.setInventorySlotContents(1, new ItemStack(GCItems.battery, 1, 100));
            }
        }
    }
    if (this.type == EnumRoomType.ENGINEERING && y == (this.configuration.getRoomHeight() <= 4 ? 2 : 3) && z == maxZ && (x == 3 || x == 6)) {
        EnumFacing hangingDirection = this.direction;
        if (hangingDirection == EnumFacing.WEST || hangingDirection == EnumFacing.EAST) {
            // Apparently we have our North and our South reversed ?  So we don't want the opposite for North and South!
            hangingDirection = hangingDirection.getOpposite();
        }
        EntityHangingSchematic entityhanging = new EntityHangingSchematic(worldIn, blockpos, hangingDirection, x / 3 - 1);
        if (entityhanging != null) {
            worldIn.spawnEntityInWorld(entityhanging);
            entityhanging.setSendToClient();
        }
    }
}
Also used : TileEntityCrafting(micdoodle8.mods.galacticraft.core.tile.TileEntityCrafting) TileEntityCargoLoader(micdoodle8.mods.galacticraft.core.tile.TileEntityCargoLoader) IBlockState(net.minecraft.block.state.IBlockState) TileEntityEnergyStorageModule(micdoodle8.mods.galacticraft.core.tile.TileEntityEnergyStorageModule) FluidStack(net.minecraftforge.fluids.FluidStack) EnumFacing(net.minecraft.util.EnumFacing) LinkedList(java.util.LinkedList) TileEntity(net.minecraft.tileentity.TileEntity) EntityHangingSchematic(micdoodle8.mods.galacticraft.core.entities.EntityHangingSchematic) ITileEntityProvider(net.minecraft.block.ITileEntityProvider) IMultiBlock(micdoodle8.mods.galacticraft.core.tile.IMultiBlock) TileEntityBrewingStand(net.minecraft.tileentity.TileEntityBrewingStand) TileEntityFluidTank(micdoodle8.mods.galacticraft.core.tile.TileEntityFluidTank) BlockPos(net.minecraft.util.BlockPos) ItemStack(net.minecraft.item.ItemStack)

Aggregations

TileEntityFluidTank (micdoodle8.mods.galacticraft.core.tile.TileEntityFluidTank)6 TileEntity (net.minecraft.tileentity.TileEntity)5 FluidNetwork (micdoodle8.mods.galacticraft.core.fluid.FluidNetwork)2 ItemStack (net.minecraft.item.ItemStack)2 BlockPos (net.minecraft.util.BlockPos)2 EnumFacing (net.minecraft.util.EnumFacing)2 FluidStack (net.minecraftforge.fluids.FluidStack)2 FluidTankInfo (net.minecraftforge.fluids.FluidTankInfo)2 LinkedList (java.util.LinkedList)1 CopyOnWriteArrayList (java.util.concurrent.CopyOnWriteArrayList)1 IBufferTransmitter (micdoodle8.mods.galacticraft.api.transmission.tile.IBufferTransmitter)1 BlockVec3 (micdoodle8.mods.galacticraft.api.vector.BlockVec3)1 IOrbitDimension (micdoodle8.mods.galacticraft.api.world.IOrbitDimension)1 BlockUnlitTorch (micdoodle8.mods.galacticraft.core.blocks.BlockUnlitTorch)1 EntityHangingSchematic (micdoodle8.mods.galacticraft.core.entities.EntityHangingSchematic)1 ThreadFindSeal (micdoodle8.mods.galacticraft.core.fluid.ThreadFindSeal)1 ItemCanisterGeneric (micdoodle8.mods.galacticraft.core.items.ItemCanisterGeneric)1 GalacticraftPacketHandler (micdoodle8.mods.galacticraft.core.network.GalacticraftPacketHandler)1 IMultiBlock (micdoodle8.mods.galacticraft.core.tile.IMultiBlock)1 TileEntityCargoLoader (micdoodle8.mods.galacticraft.core.tile.TileEntityCargoLoader)1